Hash :
b88ca1b4
Author :
Date :
2015-02-10T16:28:56
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_HAIKU
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <os/kernel/image.h>
#include <os/storage/Directory.h>
#include <os/storage/Entry.h>
#include <os/storage/Path.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
if (info.type == B_APP_IMAGE) {
break;
}
}
BEntry entry(info.name, true);
BPath path;
status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */
SDL_assert(rc == B_OK);
rc = path.GetParent(&path); /* chop filename, keep directory. */
SDL_assert(rc == B_OK);
const char *str = path.Path();
SDL_assert(str != NULL);
const size_t len = SDL_strlen(str);
char *retval = (char *) SDL_malloc(len + 2);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(retval, str, len);
retval[len] = '/';
retval[len+1] = '\0';
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
// !!! FIXME: is there a better way to do this?
const char *home = SDL_getenv("HOME");
const char *append = "config/settings/";
const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
char *retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
} else {
SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app);
create_directory(retval, 0700); // Haiku api: creates missing dirs
}
return retval;
}
#endif /* SDL_FILESYSTEM_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */