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kc3-lang/SDL/src/video/cocoa/SDL_cocoavideo.m

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  • Author : Sam Lantinga
    Date : 2014-07-07 12:48:25
    Hash : fc4e798d
    Message : Fixed bug 2631 - Mac: minor code cleanup Alex Szpakowski Some minor changes to the Mac-specific backend code: - Fixed up some code style issues (mostly brace style inconsistencies). - Fixed a compiler warning in SDL_cocoaevents.m. - Removed some useless code now that the 10.7 SDK is required to build SDL. - Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.

  • src/video/cocoa/SDL_cocoavideo.m
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_COCOA
    
    #include "SDL.h"
    #include "SDL_endian.h"
    #include "SDL_cocoavideo.h"
    #include "SDL_cocoashape.h"
    #include "SDL_assert.h"
    
    /* Initialization/Query functions */
    static int Cocoa_VideoInit(_THIS);
    static void Cocoa_VideoQuit(_THIS);
    
    /* Cocoa driver bootstrap functions */
    
    static int
    Cocoa_Available(void)
    {
        return (1);
    }
    
    static void
    Cocoa_DeleteDevice(SDL_VideoDevice * device)
    {
        SDL_free(device->driverdata);
        SDL_free(device);
    }
    
    static SDL_VideoDevice *
    Cocoa_CreateDevice(int devindex)
    {
        SDL_VideoDevice *device;
        SDL_VideoData *data;
    
        Cocoa_RegisterApp();
    
        /* Initialize all variables that we clean on shutdown */
        device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
        if (device) {
            data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
        } else {
            data = NULL;
        }
        if (!data) {
            SDL_OutOfMemory();
            SDL_free(device);
            return NULL;
        }
        device->driverdata = data;
    
        /* Set the function pointers */
        device->VideoInit = Cocoa_VideoInit;
        device->VideoQuit = Cocoa_VideoQuit;
        device->GetDisplayBounds = Cocoa_GetDisplayBounds;
        device->GetDisplayModes = Cocoa_GetDisplayModes;
        device->SetDisplayMode = Cocoa_SetDisplayMode;
        device->PumpEvents = Cocoa_PumpEvents;
    
        device->CreateWindow = Cocoa_CreateWindow;
        device->CreateWindowFrom = Cocoa_CreateWindowFrom;
        device->SetWindowTitle = Cocoa_SetWindowTitle;
        device->SetWindowIcon = Cocoa_SetWindowIcon;
        device->SetWindowPosition = Cocoa_SetWindowPosition;
        device->SetWindowSize = Cocoa_SetWindowSize;
        device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
        device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
        device->ShowWindow = Cocoa_ShowWindow;
        device->HideWindow = Cocoa_HideWindow;
        device->RaiseWindow = Cocoa_RaiseWindow;
        device->MaximizeWindow = Cocoa_MaximizeWindow;
        device->MinimizeWindow = Cocoa_MinimizeWindow;
        device->RestoreWindow = Cocoa_RestoreWindow;
        device->SetWindowBordered = Cocoa_SetWindowBordered;
        device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
        device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
        device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
        device->SetWindowGrab = Cocoa_SetWindowGrab;
        device->DestroyWindow = Cocoa_DestroyWindow;
        device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
        device->SetWindowHitTest = Cocoa_SetWindowHitTest;
    
        device->shape_driver.CreateShaper = Cocoa_CreateShaper;
        device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
        device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
    
    #if SDL_VIDEO_OPENGL_CGL
        device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
        device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
        device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
        device->GL_CreateContext = Cocoa_GL_CreateContext;
        device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
        device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
        device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
        device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
        device->GL_SwapWindow = Cocoa_GL_SwapWindow;
        device->GL_DeleteContext = Cocoa_GL_DeleteContext;
    #endif
    
        device->StartTextInput = Cocoa_StartTextInput;
        device->StopTextInput = Cocoa_StopTextInput;
        device->SetTextInputRect = Cocoa_SetTextInputRect;
    
        device->SetClipboardText = Cocoa_SetClipboardText;
        device->GetClipboardText = Cocoa_GetClipboardText;
        device->HasClipboardText = Cocoa_HasClipboardText;
    
        device->free = Cocoa_DeleteDevice;
    
        return device;
    }
    
    VideoBootStrap COCOA_bootstrap = {
        "cocoa", "SDL Cocoa video driver",
        Cocoa_Available, Cocoa_CreateDevice
    };
    
    
    int
    Cocoa_VideoInit(_THIS)
    {
        SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    
        Cocoa_InitModes(_this);
        Cocoa_InitKeyboard(_this);
        Cocoa_InitMouse(_this);
    
        const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES);
        data->allow_spaces = ( (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && (!hint || (*hint != '0')) );
    
        return 0;
    }
    
    void
    Cocoa_VideoQuit(_THIS)
    {
        Cocoa_QuitModes(_this);
        Cocoa_QuitKeyboard(_this);
        Cocoa_QuitMouse(_this);
    }
    
    /* This function assumes that it's called from within an autorelease pool */
    NSImage *
    Cocoa_CreateImage(SDL_Surface * surface)
    {
        SDL_Surface *converted;
        NSBitmapImageRep *imgrep;
        Uint8 *pixels;
        int i;
        NSImage *img;
    
        converted = SDL_ConvertSurfaceFormat(surface,
    #if SDL_BYTEORDER == SDL_BIG_ENDIAN
                                             SDL_PIXELFORMAT_RGBA8888,
    #else
                                             SDL_PIXELFORMAT_ABGR8888,
    #endif
                                             0);
        if (!converted) {
            return nil;
        }
    
        imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
                        pixelsWide: converted->w
                        pixelsHigh: converted->h
                        bitsPerSample: 8
                        samplesPerPixel: 4
                        hasAlpha: YES
                        isPlanar: NO
                        colorSpaceName: NSDeviceRGBColorSpace
                        bytesPerRow: converted->pitch
                        bitsPerPixel: converted->format->BitsPerPixel] autorelease];
        if (imgrep == nil) {
            SDL_FreeSurface(converted);
            return nil;
        }
    
        /* Copy the pixels */
        pixels = [imgrep bitmapData];
        SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch);
        SDL_FreeSurface(converted);
    
        /* Premultiply the alpha channel */
        for (i = (surface->h * surface->w); i--; ) {
            Uint8 alpha = pixels[3];
            pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
            pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
            pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
            pixels += 4;
        }
    
        img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
        if (img != nil) {
            [img addRepresentation: imgrep];
        }
        return img;
    }
    
    /*
     * Mac OS X log support.
     *
     * This doesn't really have aything to do with the interfaces of the SDL video
     *  subsystem, but we need to stuff this into an Objective-C source code file.
     */
    
    void SDL_NSLog(const char *text)
    {
        NSLog(@"%s", text);
    }
    
    #endif /* SDL_VIDEO_DRIVER_COCOA */
    
    /* vim: set ts=4 sw=4 expandtab: */