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kc3-lang/SDL/src/video/directfb/SDL_DirectFB_shape.c

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • src/video/directfb/SDL_DirectFB_shape.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_DIRECTFB
    
    #include "SDL_assert.h"
    #include "SDL_DirectFB_video.h"
    #include "SDL_DirectFB_shape.h"
    #include "SDL_DirectFB_window.h"
    
    #include "../SDL_shape_internals.h"
    
    SDL_Window*
    DirectFB_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
        return SDL_CreateWindow(title,x,y,w,h,flags /* | SDL_DFB_WINDOW_SHAPED */);
    }
    
    SDL_WindowShaper*
    DirectFB_CreateShaper(SDL_Window* window) {
        SDL_WindowShaper* result = NULL;
    
        result = malloc(sizeof(SDL_WindowShaper));
        result->window = window;
        result->mode.mode = ShapeModeDefault;
        result->mode.parameters.binarizationCutoff = 1;
        result->userx = result->usery = 0;
        SDL_ShapeData* data = SDL_malloc(sizeof(SDL_ShapeData));
        result->driverdata = data;
        data->surface = NULL;
        window->shaper = result;
        int resized_properly = DirectFB_ResizeWindowShape(window);
        SDL_assert(resized_properly == 0);
    
        return result;
    }
    
    int
    DirectFB_ResizeWindowShape(SDL_Window* window) {
        SDL_ShapeData* data = window->shaper->driverdata;
        SDL_assert(data != NULL);
    
        if (window->x != -1000)
        {
            window->shaper->userx = window->x;
            window->shaper->usery = window->y;
        }
        SDL_SetWindowPosition(window,-1000,-1000);
    
        return 0;
    }
    
    int
    DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
    
        if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
            return -1;
        if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode))
            return -2;
        if(shape->w != shaper->window->w || shape->h != shaper->window->h)
            return -3;
    
        {
            SDL_VideoDisplay *display = SDL_GetDisplayForWindow(shaper->window);
            SDL_DFB_DEVICEDATA(display->device);
            Uint32 *pixels;
            Sint32 pitch;
            Uint32 h,w;
            Uint8  *src, *bitmap;
            DFBSurfaceDescription dsc;
    
            SDL_ShapeData *data = shaper->driverdata;
    
            SDL_DFB_RELEASE(data->surface);
    
            dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
            dsc.width = shape->w;
            dsc.height = shape->h;
            dsc.caps = DSCAPS_PREMULTIPLIED;
            dsc.pixelformat = DSPF_ARGB;
    
            SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface));
    
            /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
            SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h);
            SDL_CalculateShapeBitmap(shaper->mode,shape,bitmap,1);
    
            src = bitmap;
    
            SDL_DFB_CHECK(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, (void **) &pixels, &pitch));
    
            h = shaper->window->h;
            while (h--) {
                for (w = 0; w < shaper->window->w; w++) {
                    if (*src)
                        pixels[w] = 0xFFFFFFFF;
                    else
                        pixels[w] = 0;
                    src++;
    
                }
                pixels += (pitch >> 2);
            }
            SDL_DFB_CHECK(data->surface->Unlock(data->surface));
            SDL_DFB_FREE(bitmap);
    
            /* FIXME: Need to call this here - Big ?? */
            DirectFB_WM_RedrawLayout(SDL_GetDisplayForWindow(shaper->window)->device, shaper->window);
        }
    
        return 0;
    error:
        return -1;
    }
    
    #endif /* SDL_VIDEO_DRIVER_DIRECTFB */