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kc3-lang/SDL/src/video/haiku/SDL_bmodes.cc

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • src/video/haiku/SDL_bmodes.cc
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_HAIKU
    
    #include <AppKit.h>
    #include <InterfaceKit.h>
    #include "SDL_bmodes.h"
    #include "SDL_BWin.h"
    
    #if SDL_VIDEO_OPENGL
    #include "SDL_bopengl.h"
    #endif
    
    #include "../../main/haiku/SDL_BApp.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    
    #define WRAP_BMODE 1 /* FIXME: Some debate as to whether this is necessary */
    
    #if WRAP_BMODE
    /* This wrapper is here so that the driverdata can be freed without freeing
       the display_mode structure */
    typedef struct SDL_DisplayModeData {
    	display_mode *bmode;
    };
    #endif
    
    static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
    	return ((SDL_BWin*)(window->driverdata));
    }
    
    static SDL_INLINE SDL_BApp *_GetBeApp() {
    	return ((SDL_BApp*)be_app);
    }
    
    static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
    #if WRAP_BMODE
    	return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
    #else
    	return (display_mode*)(mode->driverdata);
    #endif
    }
    
    /* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
    static float get_refresh_rate(display_mode &mode) {
    	return float(mode.timing.pixel_clock * 1000)
    		/ float(mode.timing.h_total * mode.timing.v_total);
    }
    
    
    #if 0
    /* TODO:
     * This is a useful debugging tool.  Uncomment and insert into code as needed.
     */
    void _SpoutModeData(display_mode *bmode) {
    	printf("BMode:\n");
    	printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
    	printf("\th,v = (%i,%i)\n", bmode->h_display_start, 
    			bmode->v_display_start);
    	if(bmode->flags) {
    		printf("\tFlags:\n");
    		if(bmode->flags & B_SCROLL) {
    			printf("\t\tB_SCROLL\n");
    		}
    		if(bmode->flags & B_8_BIT_DAC) {
    			printf("\t\tB_8_BIT_DAC\n");
    		}
    		if(bmode->flags & B_HARDWARE_CURSOR) {
    			printf("\t\tB_HARDWARE_CURSOR\n");
    		}
    		if(bmode->flags & B_PARALLEL_ACCESS) {
    			printf("\t\tB_PARALLEL_ACCESS\n");
    		}
    		if(bmode->flags & B_DPMS) {
    			printf("\t\tB_DPMS\n");
    		}
    		if(bmode->flags & B_IO_FB_NA) {
    			printf("\t\tB_IO_FB_NA\n");
    		}
    	}
    	printf("\tTiming:\n");
    	printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
    	printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
    		bmode->timing.h_display, bmode->timing.h_sync_start,
    		bmode->timing.h_sync_end, bmode->timing.h_total);
    	printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
    		bmode->timing.v_display, bmode->timing.v_sync_start,
    		bmode->timing.v_sync_end, bmode->timing.v_total);
    	if(bmode->timing.flags) {
    		printf("\t\tFlags:\n");
    		if(bmode->timing.flags & B_BLANK_PEDESTAL) {
    			printf("\t\t\tB_BLANK_PEDESTAL\n");
    		}
    		if(bmode->timing.flags & B_TIMING_INTERLACED) {
    			printf("\t\t\tB_TIMING_INTERLACED\n");
    		}
    		if(bmode->timing.flags & B_POSITIVE_HSYNC) {
    			printf("\t\t\tB_POSITIVE_HSYNC\n");
    		}
    		if(bmode->timing.flags & B_POSITIVE_VSYNC) {
    			printf("\t\t\tB_POSITIVE_VSYNC\n");
    		}
    		if(bmode->timing.flags & B_SYNC_ON_GREEN) {
    			printf("\t\t\tB_SYNC_ON_GREEN\n");
    		}
    	}
    }
    #endif
    
    
    
    int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
    {
    	int bitsperpixel;
    
    	bitsperpixel = 0;
    	switch (colorspace) {
    	    case B_CMAP8:
    		bitsperpixel = 8;
    		break;
    	    case B_RGB15:
    	    case B_RGBA15:
    	    case B_RGB15_BIG:
    	    case B_RGBA15_BIG:
    		bitsperpixel = 15;
    		break;
    	    case B_RGB16:
    	    case B_RGB16_BIG:
    		bitsperpixel = 16;
    		break;
    	    case B_RGB32:
    	    case B_RGBA32:
    	    case B_RGB32_BIG:
    	    case B_RGBA32_BIG:
    		bitsperpixel = 32;
    		break;
    	    default:
    		break;
    	}
    	return(bitsperpixel);
    }
    
    int32 BE_BPPToSDLPxFormat(int32 bpp) {
    	/* Translation taken from SDL_windowsmodes.c */
    	switch (bpp) {
    	case 32:
    		return SDL_PIXELFORMAT_RGB888;
    		break;
    	case 24:	/* May not be supported by Haiku */
    		return SDL_PIXELFORMAT_RGB24;
    		break;
    	case 16:
    		return SDL_PIXELFORMAT_RGB565;
    		break;
    	case 15:
    		return SDL_PIXELFORMAT_RGB555;
    		break;
    	case 8:
    		return SDL_PIXELFORMAT_INDEX8;
    		break;
    	case 4:		/* May not be supported by Haiku */
    		return SDL_PIXELFORMAT_INDEX4LSB;
    		break;
    	}
    
    	/* May never get here, but safer and needed to shut up compiler */
    	SDL_SetError("Invalid bpp value");
    	return 0;       
    }
    
    static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
    		SDL_DisplayMode *mode) {
    	mode->w = bmode->virtual_width;
    	mode->h = bmode->virtual_height;
    	mode->refresh_rate = (int)get_refresh_rate(*bmode);
    
    #if WRAP_BMODE
    	SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
    		sizeof(SDL_DisplayModeData));
    	data->bmode = bmode;
    	
    	mode->driverdata = data;
    
    #else
    
    	mode->driverdata = bmode;
    #endif
    
    	/* Set the format */
    	int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
    	mode->format = BE_BPPToSDLPxFormat(bpp);
    }
    
    /* Later, there may be more than one monitor available */
    static void _AddDisplay(BScreen *screen) {
    	SDL_VideoDisplay display;
    	SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
    		sizeof(SDL_DisplayMode));
    	display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
    	screen->GetMode(bmode);
    
    	_BDisplayModeToSdlDisplayMode(bmode, mode);
    	
    	SDL_zero(display);
    	display.desktop_mode = *mode;
    	display.current_mode = *mode;
    	
    	SDL_AddVideoDisplay(&display);
    }
    
    /*
     * Functions called by SDL
     */
    
    int BE_InitModes(_THIS) {
    	BScreen screen;
    
    	/* TODO: When Haiku supports multiple display screens, call
    	   _AddDisplayScreen() for each of them. */
    	_AddDisplay(&screen);
    	return 0;
    }
    
    int BE_QuitModes(_THIS) {
    	/* FIXME: Nothing really needs to be done here at the moment? */
    	return 0;
    }
    
    
    int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
    	BScreen bscreen;
    	BRect rc = bscreen.Frame();
    	rect->x = (int)rc.left;
    	rect->y = (int)rc.top;
    	rect->w = (int)rc.Width() + 1;
    	rect->h = (int)rc.Height() + 1;
    	return 0;
    }
    
    void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
    	/* Get the current screen */
    	BScreen bscreen;
    
    	/* Iterate through all of the modes */
    	SDL_DisplayMode mode;
    	display_mode this_bmode;
    	display_mode *bmodes;
    	uint32 count, i;
    	
    	/* Get graphics-hardware supported modes */
    	bscreen.GetModeList(&bmodes, &count);
    	bscreen.GetMode(&this_bmode);
    	
    	for(i = 0; i < count; ++i) {
    		// FIXME: Apparently there are errors with colorspace changes
    		if (bmodes[i].space == this_bmode.space) {
    			_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
    			SDL_AddDisplayMode(display, &mode);
    		}
    	}
    	free(bmodes);
    }
    
    
    int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
    	/* Get the current screen */
    	BScreen bscreen;
    	if(!bscreen.IsValid()) {
    		printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
    	}
    
    	/* Set the mode using the driver data */
    	display_mode *bmode = _ExtractBMode(mode);
    
    
    	/* FIXME: Is the first option always going to be the right one? */
    	uint32 c = 0, i;
    	display_mode *bmode_list;
    	bscreen.GetModeList(&bmode_list, &c);
    	for(i = 0; i < c; ++i) {
    		if(	bmode_list[i].space == bmode->space &&
    			bmode_list[i].virtual_width == bmode->virtual_width &&
    			bmode_list[i].virtual_height == bmode->virtual_height ) {
    				bmode = &bmode_list[i];
    				break;
    		}
    	}
    
    	if(bscreen.SetMode(bmode) != B_OK) {
    		return SDL_SetError("Bad video mode\n");
    	}
    	
    	free(bmode_list);
    	
    #if SDL_VIDEO_OPENGL
    	/* FIXME: Is there some way to reboot the OpenGL context?  This doesn't
    	   help */
    //	BE_GL_RebootContexts(_this);
    #endif
    
    	return 0;
    }
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif /* SDL_VIDEO_DRIVER_HAIKU */