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kc3-lang/SDL/src/video/uikit/SDL_uikitevents.m

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • src/video/uikit/SDL_uikitevents.m
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_UIKIT
    
    #include "../../events/SDL_events_c.h"
    
    #include "SDL_uikitvideo.h"
    #include "SDL_uikitevents.h"
    
    #import <Foundation/Foundation.h>
    
    static BOOL UIKit_EventPumpEnabled = YES;
    
    void
    SDL_iPhoneSetEventPump(SDL_bool enabled)
    {
        UIKit_EventPumpEnabled = enabled;
    }
    
    void
    UIKit_PumpEvents(_THIS)
    {
        if (!UIKit_EventPumpEnabled)
            return;
    
        /* Let the run loop run for a short amount of time: long enough for
           touch events to get processed (which is important to get certain
           elements of Game Center's GKLeaderboardViewController to respond
           to touch input), but not long enough to introduce a significant
           delay in the rest of the app.
        */
        const CFTimeInterval seconds = 0.000002;
    
        /* Pump most event types. */
        SInt32 result;
        do {
            result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
        } while (result == kCFRunLoopRunHandledSource);
    
        /* Make sure UIScrollView objects scroll properly. */
        do {
            result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
        } while(result == kCFRunLoopRunHandledSource);
    }
    
    #endif /* SDL_VIDEO_DRIVER_UIKIT */
    
    /* vi: set ts=4 sw=4 expandtab: */