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kc3-lang/SDL/src/video/uikit/SDL_uikitmodes.h

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  • Author : Sam Lantinga
    Date : 2014-06-21 12:43:57
    Hash : d7924c73
    Message : Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 Alex Szpakowski Now that SDL for iOS requires at least iOS 5.1 at runtime, there are several old codepaths in the UIKit backend which can be removed. I've attached a patch which does so.

  • src/video/uikit/SDL_uikitmodes.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifndef _SDL_uikitmodes_h
    #define _SDL_uikitmodes_h
    
    #include "SDL_uikitvideo.h"
    
    typedef struct
    {
        UIScreen *uiscreen;
        CGFloat scale;
    } SDL_DisplayData;
    
    typedef struct
    {
        UIScreenMode *uiscreenmode;
        CGFloat scale;
    } SDL_DisplayModeData;
    
    extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
    
    extern int UIKit_InitModes(_THIS);
    extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
    extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
    extern void UIKit_QuitModes(_THIS);
    
    #endif /* _SDL_uikitmodes_h */
    
    /* vi: set ts=4 sw=4 expandtab: */