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kc3-lang/SDL/src/video/winrt/SDL_winrtevents_c.h

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • src/video/winrt/SDL_winrtevents_c.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    extern "C" {
    #include "../SDL_sysvideo.h"
    }
    
    /*
     * Internal-use, C-style functions:
     */
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    extern void WINRT_InitTouch(_THIS);
    extern void WINRT_PumpEvents(_THIS);
    
    #ifdef __cplusplus
    }
    #endif
    
    
    /*
     * Internal-use, C++/CX functions:
     */
    #ifdef __cplusplus_winrt
    
    /* Pointers (Mice, Touch, etc.) */
    typedef enum {
        NormalizeZeroToOne,
        TransformToSDLWindowSize
    } WINRT_CursorNormalizationType;
    extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
                                                                    Windows::Foundation::Point rawPosition,
                                                                    WINRT_CursorNormalizationType normalization);
    extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
    extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
    
    /* Keyboard */
    extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
    extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
    
    /* XAML Thread Management */
    extern void WINRT_CycleXAMLThread();
    
    #endif // ifdef __cplusplus_winrt
    
    /* vi: set ts=4 sw=4 expandtab: */