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kc3-lang/SDL/src/video/x11/SDL_x11opengles.c

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • src/video/x11/SDL_x11opengles.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL
    
    #include "SDL_x11video.h"
    #include "SDL_x11opengles.h"
    #include "SDL_x11opengl.h"
    
    /* EGL implementation of SDL OpenGL support */
    
    int
    X11_GLES_LoadLibrary(_THIS, const char *path) {
            
        SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    
        /* If the profile requested is not GL ES, switch over to X11_GL functions  */
        if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
            #if SDL_VIDEO_OPENGL_GLX
            X11_GLES_UnloadLibrary(_this);
            _this->GL_LoadLibrary = X11_GL_LoadLibrary;
            _this->GL_GetProcAddress = X11_GL_GetProcAddress;
            _this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
            _this->GL_CreateContext = X11_GL_CreateContext;
            _this->GL_MakeCurrent = X11_GL_MakeCurrent;
            _this->GL_SetSwapInterval = X11_GL_SetSwapInterval;
            _this->GL_GetSwapInterval = X11_GL_GetSwapInterval;
            _this->GL_SwapWindow = X11_GL_SwapWindow;
            _this->GL_DeleteContext = X11_GL_DeleteContext;
            return X11_GL_LoadLibrary(_this, path);
            #else
            return SDL_SetError("SDL not configured with OpenGL/GLX support");
            #endif
        }
        
        return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display);
    }
    
    XVisualInfo *
    X11_GLES_GetVisual(_THIS, Display * display, int screen)
    {
       
        XVisualInfo *egl_visualinfo = NULL;
        EGLint visual_id;
        XVisualInfo vi_in;
        int out_count;
    
        if (!_this->egl_data) {
            /* The EGL library wasn't loaded, SDL_GetError() should have info */
            return NULL;
        }
    
        if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
                                                _this->egl_data->egl_config,
                                                EGL_NATIVE_VISUAL_ID,
                                                &visual_id) == EGL_FALSE || !visual_id) {
            /* Use the default visual when all else fails */
            vi_in.screen = screen;
            egl_visualinfo = X11_XGetVisualInfo(display,
                                            VisualScreenMask,
                                            &vi_in, &out_count);
        } else {
            vi_in.screen = screen;
            vi_in.visualid = visual_id;
            egl_visualinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
        }
    
        return egl_visualinfo;
    }
    
    SDL_GLContext
    X11_GLES_CreateContext(_THIS, SDL_Window * window)
    {
        SDL_GLContext context;
        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
        Display *display = data->videodata->display;
    
        X11_XSync(display, False);
        context = SDL_EGL_CreateContext(_this, data->egl_surface);
        X11_XSync(display, False);
    
        return context;
    }
    
    SDL_EGL_SwapWindow_impl(X11)
    SDL_EGL_MakeCurrent_impl(X11)
    
    #endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL */
    
    /* vi: set ts=4 sw=4 expandtab: */