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kc3-lang/SDL/src/video/x11/SDL_x11window.h

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  • Author : Ryan C. Gordon
    Date : 2014-05-28 01:22:47
    Hash : 98c03f39
    Message : Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes.

  • src/video/x11/SDL_x11window.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifndef _SDL_x11window_h
    #define _SDL_x11window_h
    
    /* We need to queue the focus in/out changes because they may occur during
       video mode changes and we can respond to them by triggering more mode
       changes.
    */
    #define PENDING_FOCUS_IN_TIME   200
    #define PENDING_FOCUS_OUT_TIME  200
    
    #if SDL_VIDEO_OPENGL_EGL   
    #include <EGL/egl.h>
    #endif
    
    typedef enum
    {
        PENDING_FOCUS_NONE,
        PENDING_FOCUS_IN,
        PENDING_FOCUS_OUT
    } PendingFocusEnum;
    
    typedef struct
    {
        SDL_Window *window;
        Window xwindow;
        Window fswindow;  /* used if we can't have the WM handle fullscreen. */
        Visual *visual;
        Colormap colormap;
    #ifndef NO_SHARED_MEMORY
        /* MIT shared memory extension information */
        SDL_bool use_mitshm;
        XShmSegmentInfo shminfo;
    #endif
        XImage *ximage;
        GC gc;
        XIC ic;
        SDL_bool created;
        PendingFocusEnum pending_focus;
        Uint32 pending_focus_time;
        XConfigureEvent last_xconfigure;
        struct SDL_VideoData *videodata;
        Atom xdnd_req;
        Window xdnd_source;
    #if SDL_VIDEO_OPENGL_EGL  
        EGLSurface egl_surface;
    #endif
    } SDL_WindowData;
    
    extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);
    extern Uint32 X11_GetNetWMState(_THIS, Window xwindow);
    
    extern int X11_CreateWindow(_THIS, SDL_Window * window);
    extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    extern char *X11_GetWindowTitle(_THIS, Window xwindow);
    extern void X11_SetWindowTitle(_THIS, SDL_Window * window);
    extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    extern void X11_SetWindowPosition(_THIS, SDL_Window * window);
    extern void X11_SetWindowMinimumSize(_THIS, SDL_Window * window);
    extern void X11_SetWindowMaximumSize(_THIS, SDL_Window * window);
    extern void X11_SetWindowSize(_THIS, SDL_Window * window);
    extern void X11_ShowWindow(_THIS, SDL_Window * window);
    extern void X11_HideWindow(_THIS, SDL_Window * window);
    extern void X11_RaiseWindow(_THIS, SDL_Window * window);
    extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
    extern void X11_MinimizeWindow(_THIS, SDL_Window * window);
    extern void X11_RestoreWindow(_THIS, SDL_Window * window);
    extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
    extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
    extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
    extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    extern void X11_DestroyWindow(_THIS, SDL_Window * window);
    extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
                                        struct SDL_SysWMinfo *info);
    extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
    
    #endif /* _SDL_x11window_h */
    
    /* vi: set ts=4 sw=4 expandtab: */