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kc3-lang/SDL/src/SDL.c

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  • Author : Ryan C. Gordon
    Date : 2019-03-15 14:08:30
    Hash : 911bf624
    Message : events: Make debug logging of the event queue a hint instead of an #ifdef. This makes it easy to toggle it on when debugging a new platform (or just getting more visibility into an app) without having to rebuild SDL.

  • src/SDL.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "./SDL_internal.h"
    
    #if defined(__WIN32__)
    #include "core/windows/SDL_windows.h"
    #endif
    
    /* Initialization code for SDL */
    
    #include "SDL.h"
    #include "SDL_bits.h"
    #include "SDL_revision.h"
    #include "SDL_assert_c.h"
    #include "events/SDL_events_c.h"
    #include "haptic/SDL_haptic_c.h"
    #include "joystick/SDL_joystick_c.h"
    #include "sensor/SDL_sensor_c.h"
    
    /* Initialization/Cleanup routines */
    #if !SDL_TIMERS_DISABLED
    # include "timer/SDL_timer_c.h"
    #endif
    #if SDL_VIDEO_DRIVER_WINDOWS
    extern int SDL_HelperWindowCreate(void);
    extern int SDL_HelperWindowDestroy(void);
    #endif
    
    
    /* The initialized subsystems */
    #ifdef SDL_MAIN_NEEDED
    static SDL_bool SDL_MainIsReady = SDL_FALSE;
    #else
    static SDL_bool SDL_MainIsReady = SDL_TRUE;
    #endif
    static SDL_bool SDL_bInMainQuit = SDL_FALSE;
    static Uint8 SDL_SubsystemRefCount[ 32 ];
    
    /* Private helper to increment a subsystem's ref counter. */
    static void
    SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
    {
        int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
        SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
        ++SDL_SubsystemRefCount[subsystem_index];
    }
    
    /* Private helper to decrement a subsystem's ref counter. */
    static void
    SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
    {
        int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
        if (SDL_SubsystemRefCount[subsystem_index] > 0) {
            --SDL_SubsystemRefCount[subsystem_index];
        }
    }
    
    /* Private helper to check if a system needs init. */
    static SDL_bool
    SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
    {
        int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
        SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
        return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
    }
    
    /* Private helper to check if a system needs to be quit. */
    static SDL_bool
    SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
        int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
        if (SDL_SubsystemRefCount[subsystem_index] == 0) {
          return SDL_FALSE;
        }
    
        /* If we're in SDL_Quit, we shut down every subsystem, even if refcount
         * isn't zero.
         */
        return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
    }
    
    void
    SDL_SetMainReady(void)
    {
        SDL_MainIsReady = SDL_TRUE;
    }
    
    int
    SDL_InitSubSystem(Uint32 flags)
    {
        if (!SDL_MainIsReady) {
            SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
            return -1;
        }
    
        /* Clear the error message */
        SDL_ClearError();
    
        if ((flags & SDL_INIT_GAMECONTROLLER)) {
            /* game controller implies joystick */
            flags |= SDL_INIT_JOYSTICK;
        }
    
        if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
            /* video or joystick implies events */
            flags |= SDL_INIT_EVENTS;
        }
    
    #if SDL_VIDEO_DRIVER_WINDOWS
        if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
            if (SDL_HelperWindowCreate() < 0) {
                return -1;
            }
        }
    #endif
    
    #if !SDL_TIMERS_DISABLED
        SDL_TicksInit();
    #endif
    
        /* Initialize the event subsystem */
        if ((flags & SDL_INIT_EVENTS)) {
    #if !SDL_EVENTS_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
                if (SDL_EventsInit() < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
    #else
            return SDL_SetError("SDL not built with events support");
    #endif
        }
    
        /* Initialize the timer subsystem */
        if ((flags & SDL_INIT_TIMER)){
    #if !SDL_TIMERS_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
                if (SDL_TimerInit() < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
    #else
            return SDL_SetError("SDL not built with timer support");
    #endif
        }
    
        /* Initialize the video subsystem */
        if ((flags & SDL_INIT_VIDEO)){
    #if !SDL_VIDEO_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
                if (SDL_VideoInit(NULL) < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
    #else
            return SDL_SetError("SDL not built with video support");
    #endif
        }
    
        /* Initialize the audio subsystem */
        if ((flags & SDL_INIT_AUDIO)){
    #if !SDL_AUDIO_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
                if (SDL_AudioInit(NULL) < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
    #else
            return SDL_SetError("SDL not built with audio support");
    #endif
        }
    
        /* Initialize the joystick subsystem */
        if ((flags & SDL_INIT_JOYSTICK)){
    #if !SDL_JOYSTICK_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
               if (SDL_JoystickInit() < 0) {
                   return (-1);
               }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
    #else
            return SDL_SetError("SDL not built with joystick support");
    #endif
        }
    
        if ((flags & SDL_INIT_GAMECONTROLLER)){
    #if !SDL_JOYSTICK_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
                if (SDL_GameControllerInit() < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
    #else
            return SDL_SetError("SDL not built with joystick support");
    #endif
        }
    
        /* Initialize the haptic subsystem */
        if ((flags & SDL_INIT_HAPTIC)){
    #if !SDL_HAPTIC_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
                if (SDL_HapticInit() < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
    #else
            return SDL_SetError("SDL not built with haptic (force feedback) support");
    #endif
        }
    
        /* Initialize the sensor subsystem */
        if ((flags & SDL_INIT_SENSOR)){
    #if !SDL_SENSOR_DISABLED
            if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
                if (SDL_SensorInit() < 0) {
                    return (-1);
                }
            }
            SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
    #else
            return SDL_SetError("SDL not built with sensor support");
    #endif
        }
    
        return (0);
    }
    
    int
    SDL_Init(Uint32 flags)
    {
        return SDL_InitSubSystem(flags);
    }
    
    void
    SDL_QuitSubSystem(Uint32 flags)
    {
        /* Shut down requested initialized subsystems */
    #if !SDL_SENSOR_DISABLED
        if ((flags & SDL_INIT_SENSOR)) {
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
                SDL_SensorQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
        }
    #endif
    
    #if !SDL_JOYSTICK_DISABLED
        if ((flags & SDL_INIT_GAMECONTROLLER)) {
            /* game controller implies joystick */
            flags |= SDL_INIT_JOYSTICK;
    
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
                SDL_GameControllerQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
        }
    
        if ((flags & SDL_INIT_JOYSTICK)) {
            /* joystick implies events */
            flags |= SDL_INIT_EVENTS;
    
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
                SDL_JoystickQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
        }
    #endif
    
    #if !SDL_HAPTIC_DISABLED
        if ((flags & SDL_INIT_HAPTIC)) {
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
                SDL_HapticQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
        }
    #endif
    
    #if !SDL_AUDIO_DISABLED
        if ((flags & SDL_INIT_AUDIO)) {
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
                SDL_AudioQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
        }
    #endif
    
    #if !SDL_VIDEO_DISABLED
        if ((flags & SDL_INIT_VIDEO)) {
            /* video implies events */
            flags |= SDL_INIT_EVENTS;
    
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
                SDL_VideoQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
        }
    #endif
    
    #if !SDL_TIMERS_DISABLED
        if ((flags & SDL_INIT_TIMER)) {
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
                SDL_TimerQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
        }
    #endif
    
    #if !SDL_EVENTS_DISABLED
        if ((flags & SDL_INIT_EVENTS)) {
            if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
                SDL_EventsQuit();
            }
            SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
        }
    #endif
    }
    
    Uint32
    SDL_WasInit(Uint32 flags)
    {
        int i;
        int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
        Uint32 initialized = 0;
    
        /* Fast path for checking one flag */
        if (SDL_HasExactlyOneBitSet32(flags)) {
            int subsystem_index = SDL_MostSignificantBitIndex32(flags);
            return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
        }
    
        if (!flags) {
            flags = SDL_INIT_EVERYTHING;
        }
    
        num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
    
        /* Iterate over each bit in flags, and check the matching subsystem. */
        for (i = 0; i < num_subsystems; ++i) {
            if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
                initialized |= (1 << i);
            }
    
            flags >>= 1;
        }
    
        return initialized;
    }
    
    void
    SDL_Quit(void)
    {
        SDL_bInMainQuit = SDL_TRUE;
    
        /* Quit all subsystems */
    #if SDL_VIDEO_DRIVER_WINDOWS
        SDL_HelperWindowDestroy();
    #endif
        SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
    
    #if !SDL_TIMERS_DISABLED
        SDL_TicksQuit();
    #endif
    
        SDL_ClearHints();
        SDL_AssertionsQuit();
        SDL_LogResetPriorities();
    
        /* Now that every subsystem has been quit, we reset the subsystem refcount
         * and the list of initialized subsystems.
         */
        SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
    
        SDL_bInMainQuit = SDL_FALSE;
    }
    
    /* Get the library version number */
    void
    SDL_GetVersion(SDL_version * ver)
    {
        SDL_VERSION(ver);
    }
    
    /* Get the library source revision */
    const char *
    SDL_GetRevision(void)
    {
        return SDL_REVISION;
    }
    
    /* Get the library source revision number */
    int
    SDL_GetRevisionNumber(void)
    {
        return SDL_REVISION_NUMBER;
    }
    
    /* Get the name of the platform */
    const char *
    SDL_GetPlatform()
    {
    #if __AIX__
        return "AIX";
    #elif __ANDROID__
        return "Android";
    #elif __BSDI__
        return "BSDI";
    #elif __DREAMCAST__
        return "Dreamcast";
    #elif __EMSCRIPTEN__
        return "Emscripten";
    #elif __FREEBSD__
        return "FreeBSD";
    #elif __HAIKU__
        return "Haiku";
    #elif __HPUX__
        return "HP-UX";
    #elif __IRIX__
        return "Irix";
    #elif __LINUX__
        return "Linux";
    #elif __MINT__
        return "Atari MiNT";
    #elif __MACOS__
        return "MacOS Classic";
    #elif __MACOSX__
        return "Mac OS X";
    #elif __NACL__
        return "NaCl";
    #elif __NETBSD__
        return "NetBSD";
    #elif __OPENBSD__
        return "OpenBSD";
    #elif __OS2__
        return "OS/2";
    #elif __OSF__
        return "OSF/1";
    #elif __QNXNTO__
        return "QNX Neutrino";
    #elif __RISCOS__
        return "RISC OS";
    #elif __SOLARIS__
        return "Solaris";
    #elif __WIN32__
        return "Windows";
    #elif __WINRT__
        return "WinRT";
    #elif __TVOS__
        return "tvOS";
    #elif __IPHONEOS__
        return "iOS";
    #elif __PSP__
        return "PlayStation Portable";
    #else
        return "Unknown (see SDL_platform.h)";
    #endif
    }
    
    SDL_bool
    SDL_IsTablet()
    {
    #if __ANDROID__
        extern SDL_bool SDL_IsAndroidTablet(void);
        return SDL_IsAndroidTablet();
    #elif __IPHONEOS__
        extern SDL_bool SDL_IsIPad(void);
        return SDL_IsIPad();
    #else
        return SDL_FALSE;
    #endif
    }
    
    #if defined(__WIN32__)
    
    #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
    /* Need to include DllMain() on Watcom C for some reason.. */
    
    BOOL APIENTRY
    _DllMainCRTStartup(HANDLE hModule,
                       DWORD ul_reason_for_call, LPVOID lpReserved)
    {
        switch (ul_reason_for_call) {
        case DLL_PROCESS_ATTACH:
        case DLL_THREAD_ATTACH:
        case DLL_THREAD_DETACH:
        case DLL_PROCESS_DETACH:
            break;
        }
        return TRUE;
    }
    #endif /* Building DLL */
    
    #endif /* __WIN32__ */
    
    /* vi: set sts=4 ts=4 sw=4 expandtab: */