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kc3-lang/SDL/src/joystick/dummy

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  • Author : Sam Lantinga
    Date : 2022-01-03 09:40:00
    Hash : 120c76c8
    Message : Updated copyright for 2022

  • SDL_sysjoystick.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
    
    /* This is the dummy implementation of the SDL joystick API */
    
    #include "SDL_joystick.h"
    #include "../SDL_sysjoystick.h"
    #include "../SDL_joystick_c.h"
    
    
    static int
    DUMMY_JoystickInit(void)
    {
        return 0;
    }
    
    static int
    DUMMY_JoystickGetCount(void)
    {
        return 0;
    }
    
    static void
    DUMMY_JoystickDetect(void)
    {
    }
    
    static const char *
    DUMMY_JoystickGetDeviceName(int device_index)
    {
        return NULL;
    }
    
    static int
    DUMMY_JoystickGetDevicePlayerIndex(int device_index)
    {
        return -1;
    }
    
    static void
    DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
    {
    }
    
    static SDL_JoystickGUID
    DUMMY_JoystickGetDeviceGUID(int device_index)
    {
        SDL_JoystickGUID guid;
        SDL_zero(guid);
        return guid;
    }
    
    static SDL_JoystickID
    DUMMY_JoystickGetDeviceInstanceID(int device_index)
    {
        return -1;
    }
    
    static int
    DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
    {
        return SDL_SetError("Logic error: No joysticks available");
    }
    
    static int
    DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
    {
        return SDL_Unsupported();
    }
    
    static int
    DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
    {
        return SDL_Unsupported();
    }
    
    static Uint32
    DUMMY_JoystickGetCapabilities(SDL_Joystick *joystick)
    {
        return 0;
    }
    
    static int
    DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
    {
        return SDL_Unsupported();
    }
    
    static int
    DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
    {
        return SDL_Unsupported();
    }
    
    static int
    DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
    {
        return SDL_Unsupported();
    }
    
    static void
    DUMMY_JoystickUpdate(SDL_Joystick *joystick)
    {
    }
    
    static void
    DUMMY_JoystickClose(SDL_Joystick *joystick)
    {
    }
    
    static void
    DUMMY_JoystickQuit(void)
    {
    }
    
    static SDL_bool
    DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
    {
        return SDL_FALSE;
    }
    
    SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
    {
        DUMMY_JoystickInit,
        DUMMY_JoystickGetCount,
        DUMMY_JoystickDetect,
        DUMMY_JoystickGetDeviceName,
        DUMMY_JoystickGetDevicePlayerIndex,
        DUMMY_JoystickSetDevicePlayerIndex,
        DUMMY_JoystickGetDeviceGUID,
        DUMMY_JoystickGetDeviceInstanceID,
        DUMMY_JoystickOpen,
        DUMMY_JoystickRumble,
        DUMMY_JoystickRumbleTriggers,
        DUMMY_JoystickGetCapabilities,
        DUMMY_JoystickSetLED,
        DUMMY_JoystickSendEffect,
        DUMMY_JoystickSetSensorsEnabled,
        DUMMY_JoystickUpdate,
        DUMMY_JoystickClose,
        DUMMY_JoystickQuit,
        DUMMY_JoystickGetGamepadMapping
    };
    
    #endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
    
    /* vi: set ts=4 sw=4 expandtab: */