1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
/*
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Usage:
* Spacebar to begin recording a gesture on all touches.
* s to save all touches into "./gestureSave"
* l to load all touches from "./gestureSave"
*/
#include "SDL.h"
#include <stdlib.h> /* for exit() */
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL_test.h"
#include "SDL_test_common.h"
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
/* MUST BE A POWER OF 2! */
#define EVENT_BUF_SIZE 256
#define VERBOSE 0
static SDLTest_CommonState *state;
static SDL_Event events[EVENT_BUF_SIZE];
static int eventWrite;
static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
static int quitting = 0;
typedef struct
{
float x, y;
} Point;
typedef struct
{
float ang, r;
Point p;
} Knob;
static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
static void
setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
{
Uint32 *pixmem32;
Uint32 colour;
Uint8 r, g, b;
const int x = (int)_x;
const int y = (int)_y;
float a;
if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
return;
}
pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
SDL_GetRGB(colour,screen->format,&r,&g,&b);
/* r = 0;g = 0; b = 0; */
a = (float) ((col >> 24) & 0xFF);
if (a == 0) {
a = 0xFF; /* Hack, to make things easier. */
}
a = (a == 0.0f) ? 1 : (a / 255.0f);
r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
colour = SDL_MapRGB(screen->format, r, g, b);
*pixmem32 = colour;
}
#if 0 /* unused */
static void
drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
{
float t;
for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
}
}
#endif
static void
drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
{
float tx,ty, xr;
for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
xr = (float) SDL_sqrt(r * r - ty * ty);
if (r > 0) { /* r > 0 ==> filled circle */
for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
setpix(screen, x + tx, y + ty, c);
}
} else {
setpix(screen, x - xr + 0.5f, y + ty, c);
setpix(screen, x + xr - 0.5f, y + ty, c);
}
}
}
static void
drawKnob(SDL_Surface *screen, const Knob *k)
{
drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
(k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
}
static void
DrawScreen(SDL_Window *window)
{
SDL_Surface *screen = SDL_GetWindowSurface(window);
int i;
if (!screen) {
return;
}
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75));
/* draw Touch History */
for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
float x, y;
unsigned int c, col;
if ( (event->type == SDL_FINGERMOTION) ||
(event->type == SDL_FINGERDOWN) ||
(event->type == SDL_FINGERUP) ) {
x = event->tfinger.x;
y = event->tfinger.y;
/* draw the touch: */
c = colors[event->tfinger.fingerId % 7];
col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
if (event->type == SDL_FINGERMOTION) {
drawCircle(screen, x * screen->w, y * screen->h, 5, col);
} else if (event->type == SDL_FINGERDOWN) {
drawCircle(screen, x * screen->w, y * screen->h, -10, col);
}
}
}
if (knob.p.x > 0) {
drawKnob(screen, &knob);
}
SDL_UpdateWindowSurface(window);
}
static void
loop(void)
{
SDL_Event event;
SDL_RWops *stream;
int i;
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &quitting);
/* Record _all_ events */
events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
eventWrite++;
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_i: {
for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
const SDL_TouchID id = SDL_GetTouchDevice(i);
SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
}
break;
}
case SDLK_SPACE:
SDL_RecordGesture(-1);
break;
case SDLK_s:
stream = SDL_RWFromFile("gestureSave", "w");
SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
SDL_RWclose(stream);
break;
case SDLK_l:
stream = SDL_RWFromFile("gestureSave", "r");
SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
SDL_RWclose(stream);
break;
}
break;
#if VERBOSE
case SDL_FINGERMOTION:
SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
break;
case SDL_FINGERDOWN:
SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
break;
case SDL_FINGERUP:
SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
break;
#endif
case SDL_MULTIGESTURE:
#if VERBOSE
SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
event.mgesture.x, event.mgesture.y,
event.mgesture.dTheta, event.mgesture.dDist);
SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
#endif
knob.p.x = event.mgesture.x;
knob.p.y = event.mgesture.y;
knob.ang += event.mgesture.dTheta;
knob.r += event.mgesture.dDist;
break;
case SDL_DOLLARGESTURE:
SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
event.dgesture.gestureId, event.dgesture.error);
break;
case SDL_DOLLARRECORD:
SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i]) {
DrawScreen(state->windows[i]);
}
}
#ifdef __EMSCRIPTEN__
if (quitting) {
emscripten_cancel_main_loop();
}
#endif
}
int main(int argc, char* argv[])
{
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
state->window_title = "Gesture Test";
state->window_w = WIDTH;
state->window_h = HEIGHT;
state->skip_renderer = SDL_TRUE;
if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 1;
}
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!quitting) {
loop();
}
#endif
SDLTest_CommonQuit(state);
return 0;
}