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  • Hash : 80930559
    Author : Sam Lantinga
    Date : 2013-10-21T00:25:43

    Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
    
    Nitz
    
    I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation.
    
    The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
    

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