1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidevents.h"
#include "SDL_events.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidwindow.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
* because of THIS redefinition */
#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
extern void ANDROIDAUDIO_ResumeDevices(void);
extern void ANDROIDAUDIO_PauseDevices(void);
#else
static void ANDROIDAUDIO_ResumeDevices(void) {}
static void ANDROIDAUDIO_PauseDevices(void) {}
#endif
#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
extern void openslES_ResumeDevices(void);
extern void openslES_PauseDevices(void);
#else
static void openslES_ResumeDevices(void) {}
static void openslES_PauseDevices(void) {}
#endif
/* Number of 'type' events in the event queue */
static int
SDL_NumberOfEvents(Uint32 type)
{
return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
}
static void
android_egl_context_restore(SDL_Window *window)
{
if (window) {
SDL_Event event;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
data->egl_context = (EGLContext) SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context);
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
data->backup_done = 0;
}
}
static void
android_egl_context_backup(SDL_Window *window)
{
if (window) {
/* Keep a copy of the EGL Context so we can try to restore it when we resume */
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
data->egl_context = SDL_GL_GetCurrentContext();
/* We need to do this so the EGLSurface can be freed */
SDL_GL_MakeCurrent(window, NULL);
data->backup_done = 1;
}
}
/*
* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
* When the pause semaphore is signaled, if Android_PumpEvents_Blocking is used, the event loop will block until the resume signal is emitted.
*
* No polling necessary
*/
void
Android_PumpEvents_Blocking(_THIS)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
if (videodata->isPaused) {
SDL_bool isContextExternal = SDL_IsVideoContextExternal();
/* Make sure this is the last thing we do before pausing */
if (!isContextExternal) {
SDL_LockMutex(Android_ActivityMutex);
android_egl_context_backup(Android_Window);
SDL_UnlockMutex(Android_ActivityMutex);
}
ANDROIDAUDIO_PauseDevices();
openslES_PauseDevices();
if (SDL_SemWait(Android_ResumeSem) == 0) {
videodata->isPaused = 0;
/* Android_ResumeSem was signaled */
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
ANDROIDAUDIO_ResumeDevices();
openslES_ResumeDevices();
/* Restore the GL Context from here, as this operation is thread dependent */
if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
SDL_LockMutex(Android_ActivityMutex);
android_egl_context_restore(Android_Window);
SDL_UnlockMutex(Android_ActivityMutex);
}
/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
}
} else {
if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
/* Android_PauseSem was signaled */
if (videodata->isPausing == 0) {
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
/* We've been signaled to pause (potentially several times), but before we block ourselves,
* we need to make sure that the very last event (of the first pause sequence, if several)
* has reached the app */
if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
videodata->isPausing = 1;
} else {
videodata->isPausing = 0;
videodata->isPaused = 1;
}
}
}
}
void
Android_PumpEvents_NonBlocking(_THIS)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
static int backup_context = 0;
if (videodata->isPaused) {
SDL_bool isContextExternal = SDL_IsVideoContextExternal();
if (backup_context) {
if (!isContextExternal) {
SDL_LockMutex(Android_ActivityMutex);
android_egl_context_backup(Android_Window);
SDL_UnlockMutex(Android_ActivityMutex);
}
if (videodata->pauseAudio) {
ANDROIDAUDIO_PauseDevices();
openslES_PauseDevices();
}
backup_context = 0;
}
if (SDL_SemTryWait(Android_ResumeSem) == 0) {
videodata->isPaused = 0;
/* Android_ResumeSem was signaled */
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
if (videodata->pauseAudio) {
ANDROIDAUDIO_ResumeDevices();
openslES_ResumeDevices();
}
/* Restore the GL Context from here, as this operation is thread dependent */
if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
SDL_LockMutex(Android_ActivityMutex);
android_egl_context_restore(Android_Window);
SDL_UnlockMutex(Android_ActivityMutex);
}
/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
}
} else {
if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
/* Android_PauseSem was signaled */
if (videodata->isPausing == 0) {
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
/* We've been signaled to pause (potentially several times), but before we block ourselves,
* we need to make sure that the very last event (of the first pause sequence, if several)
* has reached the app */
if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
videodata->isPausing = 1;
} else {
videodata->isPausing = 0;
videodata->isPaused = 1;
backup_context = 1;
}
}
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */