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kc3-lang/SDL/Xcode-iOS/Demos/src/common.h

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  • Author : Philipp Wiesemann
    Date : 2015-01-26 22:00:29
    Hash : b48e54aa
    Message : Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.

  • Xcode-iOS/Demos/src/common.h
  • /*
     *  common.h
     *  written by Holmes Futrell
     *  use however you want
     */
    
    #define SCREEN_WIDTH 320
    #define SCREEN_HEIGHT 480
    
    extern int randomInt(int min, int max);
    extern float randomFloat(float min, float max);
    extern void fatalError(const char *string);