Edit

kc3-lang/SDL/src/main/beos/SDL_BeApp.cc

Branch :

  • Show log

    Commit

  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/main/beos/SDL_BeApp.cc
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #if defined(__BEOS__) || defined(__HAIKU__)
    
    /* Handle the BeApp specific portions of the application */
    
    #include <AppKit.h>
    #include <storage/Path.h>
    #include <storage/Entry.h>
    #include <unistd.h>
    
    #include "SDL_BApp.h"	/* SDL_BApp class definition */
    #include "SDL_BeApp.h"
    #include "SDL_thread.h"
    #include "SDL_timer.h"
    #include "SDL_error.h"
    
    #include "../../video/bwindow/SDL_BWin.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    /* Flag to tell whether or not the Be application is active or not */
    int SDL_BeAppActive = 0;
    static SDL_Thread *SDL_AppThread = NULL;
    
    static int
    StartBeApp(void *unused)
    {
        BApplication *App;
    
        App = new SDL_BApp("application/x-SDL-executable");
    
        App->Run();
        delete App;
        return (0);
    }
    
    /* Initialize the Be Application, if it's not already started */
    int
    SDL_InitBeApp(void)
    {
        /* Create the BApplication that handles appserver interaction */
        if (SDL_BeAppActive <= 0) {
            SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
            if (SDL_AppThread == NULL) {
                return SDL_SetError("Couldn't create BApplication thread");
            }
    
            /* Change working to directory to that of executable */
            app_info info;
            if (B_OK == be_app->GetAppInfo(&info)) {
                entry_ref ref = info.ref;
                BEntry entry;
                if (B_OK == entry.SetTo(&ref)) {
                    BPath path;
                    if (B_OK == path.SetTo(&entry)) {
                        if (B_OK == path.GetParent(&path)) {
                            chdir(path.Path());
                        }
                    }
                }
            }
    
            do {
                SDL_Delay(10);
            } while ((be_app == NULL) || be_app->IsLaunching());
    
            /* Mark the application active */
            SDL_BeAppActive = 0;
        }
    
        /* Increment the application reference count */
        ++SDL_BeAppActive;
    
        /* The app is running, and we're ready to go */
        return (0);
    }
    
    /* Quit the Be Application, if there's nothing left to do */
    void
    SDL_QuitBeApp(void)
    {
        /* Decrement the application reference count */
        --SDL_BeAppActive;
    
        /* If the reference count reached zero, clean up the app */
        if (SDL_BeAppActive == 0) {
            if (SDL_AppThread != NULL) {
                if (be_app != NULL) {       /* Not tested */
                    be_app->PostMessage(B_QUIT_REQUESTED);
                }
                SDL_WaitThread(SDL_AppThread, NULL);
                SDL_AppThread = NULL;
            }
            /* be_app should now be NULL since be_app has quit */
        }
    }
    
    #ifdef __cplusplus
    }
    #endif
    
    /* SDL_BApp functions */
    void SDL_BApp::ClearID(SDL_BWin *bwin) {
    	_SetSDLWindow(NULL, bwin->GetID());
    	int32 i = _GetNumWindowSlots() - 1;
    	while(i >= 0 && GetSDLWindow(i) == NULL) {
    		_PopBackWindow();
    		--i;
    	}
    }
    
    #endif /* __BEOS__ */
    
    /* vi: set ts=4 sw=4 expandtab: */