Hash :
e07e446a
        
        Author :
  
        
        Date :
2017-02-25T21:23:12
        
      
WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further, Microsoft hasn't support Windows 8.0 development in any of their actively-updated toolchains, and setting it up can be a pain. In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0 .dlls is no longer the default, if and when using the 'winrtbuild.*' scripts. The MSVC 2012 project files for building Windows 8.0 dlls remain, though, for the time being.
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
  	<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
  </PropertyGroup>
  <Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
      <Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
  </Target>
  <ItemDefinitionGroup>
    <Link>
      <AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup>
    <ClCompile>
      <AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup Label="LibSDL2">
    <PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
        <OutputGroup>LibSDL2Binaries</OutputGroup>
        <ProjectName>$(ProjectName)</ProjectName>
        <TargetPath>%(Filename)%(Extension)</TargetPath>
    </PackagingOutputs>
  </ItemGroup>
</Project>