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kc3-lang/SDL/src/render/software/SDL_blendfillrect.c

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/render/software/SDL_blendfillrect.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #if !SDL_RENDER_DISABLED
    
    #include "SDL_draw.h"
    #include "SDL_blendfillrect.h"
    
    
    static int
    SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
                             SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        unsigned inva = 0xff - a;
    
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
            break;
        default:
            FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
            break;
        }
        return 0;
    }
    
    static int
    SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
                             SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        unsigned inva = 0xff - a;
    
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
            break;
        default:
            FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
            break;
        }
        return 0;
    }
    
    static int
    SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
                             SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        unsigned inva = 0xff - a;
    
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
            break;
        default:
            FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
            break;
        }
        return 0;
    }
    
    static int
    SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
                               SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        unsigned inva = 0xff - a;
    
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
            break;
        default:
            FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
            break;
        }
        return 0;
    }
    
    static int
    SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
                          SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        SDL_PixelFormat *fmt = dst->format;
        unsigned inva = 0xff - a;
    
        switch (fmt->BytesPerPixel) {
        case 2:
            switch (blendMode) {
            case SDL_BLENDMODE_BLEND:
                FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
                break;
            case SDL_BLENDMODE_ADD:
                FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
                break;
            case SDL_BLENDMODE_MOD:
                FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
                break;
            default:
                FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
                break;
            }
            return 0;
        case 4:
            switch (blendMode) {
            case SDL_BLENDMODE_BLEND:
                FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
                break;
            case SDL_BLENDMODE_ADD:
                FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
                break;
            case SDL_BLENDMODE_MOD:
                FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
                break;
            default:
                FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
                break;
            }
            return 0;
        default:
            return SDL_Unsupported();
        }
    }
    
    static int
    SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
                           SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        SDL_PixelFormat *fmt = dst->format;
        unsigned inva = 0xff - a;
    
        switch (fmt->BytesPerPixel) {
        case 4:
            switch (blendMode) {
            case SDL_BLENDMODE_BLEND:
                FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
                break;
            case SDL_BLENDMODE_ADD:
                FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
                break;
            case SDL_BLENDMODE_MOD:
                FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
                break;
            default:
                FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
                break;
            }
            return 0;
        default:
            return SDL_Unsupported();
        }
    }
    
    int
    SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
                      SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        SDL_Rect clipped;
    
        if (!dst) {
            return SDL_SetError("Passed NULL destination surface");
        }
    
        /* This function doesn't work on surfaces < 8 bpp */
        if (dst->format->BitsPerPixel < 8) {
            return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
        }
    
        /* If 'rect' == NULL, then fill the whole surface */
        if (rect) {
            /* Perform clipping */
            if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
                return 0;
            }
            rect = &clipped;
        } else {
            rect = &dst->clip_rect;
        }
    
        if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
            r = DRAW_MUL(r, a);
            g = DRAW_MUL(g, a);
            b = DRAW_MUL(b, a);
        }
    
        switch (dst->format->BitsPerPixel) {
        case 15:
            switch (dst->format->Rmask) {
            case 0x7C00:
                return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
            }
            break;
        case 16:
            switch (dst->format->Rmask) {
            case 0xF800:
                return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
            }
            break;
        case 32:
            switch (dst->format->Rmask) {
            case 0x00FF0000:
                if (!dst->format->Amask) {
                    return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
                } else {
                    return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
                }
                break;
            }
            break;
        default:
            break;
        }
    
        if (!dst->format->Amask) {
            return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
        } else {
            return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
        }
    }
    
    int
    SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
                       SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
    {
        SDL_Rect rect;
        int i;
        int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
                    SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
        int status = 0;
    
        if (!dst) {
            return SDL_SetError("Passed NULL destination surface");
        }
    
        /* This function doesn't work on surfaces < 8 bpp */
        if (dst->format->BitsPerPixel < 8) {
            return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
        }
    
        if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
            r = DRAW_MUL(r, a);
            g = DRAW_MUL(g, a);
            b = DRAW_MUL(b, a);
        }
    
        /* FIXME: Does this function pointer slow things down significantly? */
        switch (dst->format->BitsPerPixel) {
        case 15:
            switch (dst->format->Rmask) {
            case 0x7C00:
                func = SDL_BlendFillRect_RGB555;
            }
            break;
        case 16:
            switch (dst->format->Rmask) {
            case 0xF800:
                func = SDL_BlendFillRect_RGB565;
            }
            break;
        case 32:
            switch (dst->format->Rmask) {
            case 0x00FF0000:
                if (!dst->format->Amask) {
                    func = SDL_BlendFillRect_RGB888;
                } else {
                    func = SDL_BlendFillRect_ARGB8888;
                }
                break;
            }
            break;
        default:
            break;
        }
    
        if (!func) {
            if (!dst->format->Amask) {
                func = SDL_BlendFillRect_RGB;
            } else {
                func = SDL_BlendFillRect_RGBA;
            }
        }
    
        for (i = 0; i < count; ++i) {
            /* Perform clipping */
            if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) {
                continue;
            }
            status = func(dst, &rect, blendMode, r, g, b, a);
        }
        return status;
    }
    
    #endif /* !SDL_RENDER_DISABLED */
    
    /* vi: set ts=4 sw=4 expandtab: */