Hash :
feb2ab1e
Author :
Date :
2014-11-20T18:45:04
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_system.h"
#include "SDL_main.h"
#include "SDL_uikitappdelegate.h"
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#ifdef main
#undef main
#endif
static int forward_argc;
static char **forward_argv;
static int exit_status;
int main(int argc, char **argv)
{
int i;
/* store arguments */
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i = 0; i < argc; i++) {
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
@autoreleasepool {
UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
}
/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
return exit_status;
}
static void
SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
BOOL disable = (hint && *hint != '0');
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
@implementation SDLUIKitDelegate
/* convenience method */
+ (id) sharedAppDelegate
{
/* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
return [[UIApplication sharedApplication] delegate];
}
+ (NSString *)getAppDelegateClassName
{
/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
this method and return the actual name of the delegate */
return @"SDLUIKitDelegate";
}
- (id)init
{
self = [super init];
return self;
}
- (void)postFinishLaunch
{
/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = SDL_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in
* their main function and then allow the Cocoa event loop to run.
*/
/* exit(exit_status); */
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
/* register a callback for the idletimer hint */
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
SDL_IdleTimerDisabledChanged, NULL);
SDL_SetMainReady();
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this && _this->num_displays > 0) {
SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation.
*/
if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = desktopmode->w;
desktopmode->w = desktopmode->h;
desktopmode->h = height;
}
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
}
}
}
- (void) applicationWillResignActive:(UIApplication*)application
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
}
- (void) applicationDidEnterBackground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
- (void) applicationWillEnterForeground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
NSURL *fileURL = [url filePathURL];
if (fileURL != nil) {
SDL_SendDropFile([[fileURL path] UTF8String]);
} else {
SDL_SendDropFile([[url absoluteString] UTF8String]);
}
return YES;
}
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */