• Show log

    Commit

  • Hash : d3cbc664
    Author : Sam Lantinga
    Date : 2016-10-07T17:49:33

    Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip Michael Labb? NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls. You must link against these libraries. Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen(). NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library. Almost no devs will try this first if they don?t have a rooted device. I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
    Tags

  • README.md

  • Simple DirectMedia Layer {#mainpage}

                                  (SDL)
    
                                Version 2.0

    http://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

    SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

    This library is distributed under the zlib license, which can be found in the file “COPYING.txt”.

    The best way to learn how to use SDL is to check out the header files in the “include” subdirectory and the programs in the “test” subdirectory. The header files and test programs are well commented and always up to date.

    More documentation and FAQs are available online at the wiki

    If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list

    If you want to report bugs or contribute patches, please submit them to bugzilla

    Enjoy!

    Sam Lantinga slouken@libsdl.org