Hash :
0e45984f
Author :
Date :
2015-06-21T17:33:46
Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
"xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..