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kc3-lang/SDL/src/thread/windows/SDL_syssem.c

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  • Author : Sam Lantinga
    Date : 2016-01-02 10:10:34
    Hash : 42065e78
    Message : Updated copyright to 2016

  • src/thread/windows/SDL_syssem.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_THREAD_WINDOWS
    
    /* Semaphore functions using the Win32 API */
    
    #include "../../core/windows/SDL_windows.h"
    
    #include "SDL_thread.h"
    
    struct SDL_semaphore
    {
        HANDLE id;
        LONG count;
    };
    
    
    /* Create a semaphore */
    SDL_sem *
    SDL_CreateSemaphore(Uint32 initial_value)
    {
        SDL_sem *sem;
    
        /* Allocate sem memory */
        sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
        if (sem) {
            /* Create the semaphore, with max value 32K */
    #if __WINRT__
            sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
    #else
            sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
    #endif
            sem->count = initial_value;
            if (!sem->id) {
                SDL_SetError("Couldn't create semaphore");
                SDL_free(sem);
                sem = NULL;
            }
        } else {
            SDL_OutOfMemory();
        }
        return (sem);
    }
    
    /* Free the semaphore */
    void
    SDL_DestroySemaphore(SDL_sem * sem)
    {
        if (sem) {
            if (sem->id) {
                CloseHandle(sem->id);
                sem->id = 0;
            }
            SDL_free(sem);
        }
    }
    
    int
    SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
    {
        int retval;
        DWORD dwMilliseconds;
    
        if (!sem) {
            return SDL_SetError("Passed a NULL sem");
        }
    
        if (timeout == SDL_MUTEX_MAXWAIT) {
            dwMilliseconds = INFINITE;
        } else {
            dwMilliseconds = (DWORD) timeout;
        }
    #if __WINRT__
        switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
    #else
        switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
    #endif
        case WAIT_OBJECT_0:
            InterlockedDecrement(&sem->count);
            retval = 0;
            break;
        case WAIT_TIMEOUT:
            retval = SDL_MUTEX_TIMEDOUT;
            break;
        default:
            retval = SDL_SetError("WaitForSingleObject() failed");
            break;
        }
        return retval;
    }
    
    int
    SDL_SemTryWait(SDL_sem * sem)
    {
        return SDL_SemWaitTimeout(sem, 0);
    }
    
    int
    SDL_SemWait(SDL_sem * sem)
    {
        return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
    }
    
    /* Returns the current count of the semaphore */
    Uint32
    SDL_SemValue(SDL_sem * sem)
    {
        if (!sem) {
            SDL_SetError("Passed a NULL sem");
            return 0;
        }
        return (Uint32)sem->count;
    }
    
    int
    SDL_SemPost(SDL_sem * sem)
    {
        if (!sem) {
            return SDL_SetError("Passed a NULL sem");
        }
        /* Increase the counter in the first place, because
         * after a successful release the semaphore may
         * immediately get destroyed by another thread which
         * is waiting for this semaphore.
         */
        InterlockedIncrement(&sem->count);
        if (ReleaseSemaphore(sem->id, 1, NULL) == FALSE) {
            InterlockedDecrement(&sem->count);      /* restore */
            return SDL_SetError("ReleaseSemaphore() failed");
        }
        return 0;
    }
    
    #endif /* SDL_THREAD_WINDOWS */
    
    /* vi: set ts=4 sw=4 expandtab: */