Hash :
b72938c8
Author :
Date :
2015-04-20T12:22:44
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/*
SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
*/
#include "SDL_main.h"
#include <wrl.h>
/* At least one file in any SDL/WinRT app appears to require compilation
with C++/CX, otherwise a Windows Metadata file won't get created, and
an APPX0702 build error can appear shortly after linking.
The following set of preprocessor code forces this file to be compiled
as C++/CX, which appears to cause Visual C++ 2012's build tools to
create this .winmd file, and will help allow builds of SDL/WinRT apps
to proceed without error.
If other files in an app's project enable C++/CX compilation, then it might
be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
for Visual C++'s build tools to create a winmd file, and for the app to
build without APPX0702 errors. In this case, if
SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
the #error (to force C++/CX compilation) will be disabled.
Please note that /ZW can be specified on a file-by-file basis. To do this,
right click on the file in Visual C++, click Properties, then change the
setting through the dialog that comes up.
*/
#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
#ifndef __cplusplus_winrt
#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
#endif
#endif
/* Prevent MSVC++ from warning about threading models when defining our
custom WinMain. The threading model will instead be set via a direct
call to Windows::Foundation::Initialize (rather than via an attributed
function).
To note, this warning (C4447) does not seem to come up unless this file
is compiled with C++/CX enabled (via the /ZW compiler flag).
*/
#ifdef _MSC_VER
#pragma warning(disable:4447)
#endif
/* Make sure the function to initialize the Windows Runtime gets linked in. */
#ifdef _MSC_VER
#pragma comment(lib, "runtimeobject.lib")
#endif
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
return 1;
}
SDL_WinRTRunApp(SDL_main, NULL);
return 0;
}