Hash :
0d763800
Author :
Date :
2023-03-09T15:10:00
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_JACK
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_jackaudio.h"
#include "SDL_loadso.h"
#include "../../thread/SDL_systhread.h"
static jack_client_t *(*JACK_jack_client_open)(const char *, jack_options_t, jack_status_t *, ...);
static int (*JACK_jack_client_close)(jack_client_t *);
static void (*JACK_jack_on_shutdown)(jack_client_t *, JackShutdownCallback, void *);
static int (*JACK_jack_activate)(jack_client_t *);
static int (*JACK_jack_deactivate)(jack_client_t *);
static void *(*JACK_jack_port_get_buffer)(jack_port_t *, jack_nframes_t);
static int (*JACK_jack_port_unregister)(jack_client_t *, jack_port_t *);
static void (*JACK_jack_free)(void *);
static const char **(*JACK_jack_get_ports)(jack_client_t *, const char *, const char *, unsigned long);
static jack_nframes_t (*JACK_jack_get_sample_rate)(jack_client_t *);
static jack_nframes_t (*JACK_jack_get_buffer_size)(jack_client_t *);
static jack_port_t *(*JACK_jack_port_register)(jack_client_t *, const char *, const char *, unsigned long, unsigned long);
static jack_port_t *(*JACK_jack_port_by_name)(jack_client_t *, const char *);
static const char *(*JACK_jack_port_name)(const jack_port_t *);
static const char *(*JACK_jack_port_type)(const jack_port_t *);
static int (*JACK_jack_connect)(jack_client_t *, const char *, const char *);
static int (*JACK_jack_set_process_callback)(jack_client_t *, JackProcessCallback, void *);
static int load_jack_syms(void);
#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
static void *jack_handle = NULL;
/* !!! FIXME: this is copy/pasted in several places now */
static int load_jack_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(jack_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_JACK_SYM(x) \
if (!load_jack_sym(#x, (void **)(char *)&JACK_##x)) \
return -1
static void UnloadJackLibrary(void)
{
if (jack_handle != NULL) {
SDL_UnloadObject(jack_handle);
jack_handle = NULL;
}
}
static int LoadJackLibrary(void)
{
int retval = 0;
if (jack_handle == NULL) {
jack_handle = SDL_LoadObject(jack_library);
if (jack_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_jack_syms();
if (retval < 0) {
UnloadJackLibrary();
}
}
}
return retval;
}
#else
#define SDL_JACK_SYM(x) JACK_##x = x
static void UnloadJackLibrary(void)
{
}
static int LoadJackLibrary(void)
{
load_jack_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
static int load_jack_syms(void)
{
SDL_JACK_SYM(jack_client_open);
SDL_JACK_SYM(jack_client_close);
SDL_JACK_SYM(jack_on_shutdown);
SDL_JACK_SYM(jack_activate);
SDL_JACK_SYM(jack_deactivate);
SDL_JACK_SYM(jack_port_get_buffer);
SDL_JACK_SYM(jack_port_unregister);
SDL_JACK_SYM(jack_free);
SDL_JACK_SYM(jack_get_ports);
SDL_JACK_SYM(jack_get_sample_rate);
SDL_JACK_SYM(jack_get_buffer_size);
SDL_JACK_SYM(jack_port_register);
SDL_JACK_SYM(jack_port_by_name);
SDL_JACK_SYM(jack_port_name);
SDL_JACK_SYM(jack_port_type);
SDL_JACK_SYM(jack_connect);
SDL_JACK_SYM(jack_set_process_callback);
return 0;
}
static void jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
{
SDL_AudioDevice *this = (SDL_AudioDevice *)arg;
SDL_OpenedAudioDeviceDisconnected(this);
SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
}
// !!! FIXME: implement and register these!
// typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
// typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
{
SDL_AudioDevice *this = (SDL_AudioDevice *)arg;
jack_port_t **ports = this->hidden->sdlports;
const int total_channels = this->spec.channels;
const int total_frames = this->spec.samples;
int channelsi;
if (!SDL_AtomicGet(&this->enabled)) {
/* silence the buffer to avoid repeats and corruption. */
SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
}
for (channelsi = 0; channelsi < total_channels; channelsi++) {
float *dst = (float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
if (dst) {
const float *src = this->hidden->iobuffer + channelsi;
int framesi;
for (framesi = 0; framesi < total_frames; framesi++) {
*(dst++) = *src;
src += total_channels;
}
}
}
SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
return 0;
}
/* This function waits until it is possible to write a full sound buffer */
static void JACK_WaitDevice(_THIS)
{
if (SDL_AtomicGet(&this->enabled)) {
if (SDL_SemWait(this->hidden->iosem) == -1) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
static Uint8 *JACK_GetDeviceBuf(_THIS)
{
return (Uint8 *)this->hidden->iobuffer;
}
static int jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
{
SDL_AudioDevice *this = (SDL_AudioDevice *)arg;
if (SDL_AtomicGet(&this->enabled)) {
jack_port_t **ports = this->hidden->sdlports;
const int total_channels = this->spec.channels;
const int total_frames = this->spec.samples;
int channelsi;
for (channelsi = 0; channelsi < total_channels; channelsi++) {
const float *src = (const float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
if (src) {
float *dst = this->hidden->iobuffer + channelsi;
int framesi;
for (framesi = 0; framesi < total_frames; framesi++) {
*dst = *(src++);
dst += total_channels;
}
}
}
}
SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
return 0;
}
static int JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
/* Wait for JACK to fill the iobuffer */
if (SDL_SemWait(this->hidden->iosem) == -1) {
return -1;
}
SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
return buflen;
}
static void JACK_FlushCapture(_THIS)
{
SDL_SemWait(this->hidden->iosem);
}
static void JACK_CloseDevice(_THIS)
{
if (this->hidden->client) {
JACK_jack_deactivate(this->hidden->client);
if (this->hidden->sdlports) {
const int channels = this->spec.channels;
int i;
for (i = 0; i < channels; i++) {
JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
}
SDL_free(this->hidden->sdlports);
}
JACK_jack_client_close(this->hidden->client);
}
if (this->hidden->iosem) {
SDL_DestroySemaphore(this->hidden->iosem);
}
SDL_free(this->hidden->iobuffer);
SDL_free(this->hidden);
}
static int JACK_OpenDevice(_THIS, const char *devname)
{
/* Note that JACK uses "output" for capture devices (they output audio
data to us) and "input" for playback (we input audio data to them).
Likewise, SDL's playback port will be "output" (we write data out)
and capture will be "input" (we read data in). */
SDL_bool iscapture = this->iscapture;
const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
const char *sdlportstr = iscapture ? "input" : "output";
const char **devports = NULL;
int *audio_ports;
jack_client_t *client = NULL;
jack_status_t status;
int channels = 0;
int ports = 0;
int i;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
/* !!! FIXME: we _still_ need an API to specify an app name */
client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
this->hidden->client = client;
if (client == NULL) {
return SDL_SetError("Can't open JACK client");
}
devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
if (devports == NULL || !devports[0]) {
return SDL_SetError("No physical JACK ports available");
}
while (devports[++ports]) {
/* spin to count devports */
}
/* Filter out non-audio ports */
audio_ports = SDL_calloc(ports, sizeof(*audio_ports));
for (i = 0; i < ports; i++) {
const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
const char *type = JACK_jack_port_type(dport);
const int len = SDL_strlen(type);
/* See if type ends with "audio" */
if (len >= 5 && !SDL_memcmp(type + len - 5, "audio", 5)) {
audio_ports[channels++] = i;
}
}
if (channels == 0) {
SDL_free(audio_ports);
return SDL_SetError("No physical JACK ports available");
}
/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
/* Jack pretty much demands what it wants. */
this->spec.format = AUDIO_F32SYS;
this->spec.freq = JACK_jack_get_sample_rate(client);
this->spec.channels = channels;
this->spec.samples = JACK_jack_get_buffer_size(client);
SDL_CalculateAudioSpec(&this->spec);
this->hidden->iosem = SDL_CreateSemaphore(0);
if (!this->hidden->iosem) {
SDL_free(audio_ports);
return -1; /* error was set by SDL_CreateSemaphore */
}
this->hidden->iobuffer = (float *)SDL_calloc(1, this->spec.size);
if (!this->hidden->iobuffer) {
SDL_free(audio_ports);
return SDL_OutOfMemory();
}
/* Build SDL's ports, which we will connect to the device ports. */
this->hidden->sdlports = (jack_port_t **)SDL_calloc(channels, sizeof(jack_port_t *));
if (this->hidden->sdlports == NULL) {
SDL_free(audio_ports);
return SDL_OutOfMemory();
}
for (i = 0; i < channels; i++) {
char portname[32];
(void)SDL_snprintf(portname, sizeof(portname), "sdl_jack_%s_%d", sdlportstr, i);
this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
if (this->hidden->sdlports[i] == NULL) {
SDL_free(audio_ports);
return SDL_SetError("jack_port_register failed");
}
}
if (JACK_jack_set_process_callback(client, callback, this) != 0) {
SDL_free(audio_ports);
return SDL_SetError("JACK: Couldn't set process callback");
}
JACK_jack_on_shutdown(client, jackShutdownCallback, this);
if (JACK_jack_activate(client) != 0) {
SDL_free(audio_ports);
return SDL_SetError("Failed to activate JACK client");
}
/* once activated, we can connect all the ports. */
for (i = 0; i < channels; i++) {
const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
if (JACK_jack_connect(client, srcport, dstport) != 0) {
SDL_free(audio_ports);
return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
}
}
/* don't need these anymore. */
JACK_jack_free(devports);
SDL_free(audio_ports);
/* We're ready to rock and roll. :-) */
return 0;
}
static void JACK_Deinitialize(void)
{
UnloadJackLibrary();
}
static SDL_bool JACK_Init(SDL_AudioDriverImpl *impl)
{
if (LoadJackLibrary() < 0) {
return SDL_FALSE;
} else {
/* Make sure a JACK server is running and available. */
jack_status_t status;
jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
if (client == NULL) {
UnloadJackLibrary();
return SDL_FALSE;
}
JACK_jack_client_close(client);
}
/* Set the function pointers */
impl->OpenDevice = JACK_OpenDevice;
impl->WaitDevice = JACK_WaitDevice;
impl->GetDeviceBuf = JACK_GetDeviceBuf;
impl->CloseDevice = JACK_CloseDevice;
impl->Deinitialize = JACK_Deinitialize;
impl->CaptureFromDevice = JACK_CaptureFromDevice;
impl->FlushCapture = JACK_FlushCapture;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
impl->HasCaptureSupport = SDL_TRUE;
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap JACK_bootstrap = {
"jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_JACK */
/* vi: set ts=4 sw=4 expandtab: */