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kc3-lang/SDL/test/testrelative.c

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  • Author : Sam Lantinga
    Date : 2017-01-01 18:33:28
    Hash : 45b774e3
    Message : Updated copyright for 2017

  • test/testrelative.c
  • /*
      Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Simple program:  Test relative mouse motion */
    
    #include <stdlib.h>
    #include <stdio.h>
    #include <time.h>
    
    #include "SDL_test_common.h"
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    static SDLTest_CommonState *state;
    int i, done;
    SDL_Rect rect;
    SDL_Event event;
    
    static void
    DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
    {
        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
        SDL_RenderFillRect(renderer, rect);
    }
    
    static void
    loop(){
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
            switch(event.type) {
            case SDL_MOUSEMOTION:
                {
                    rect.x += event.motion.xrel;
                    rect.y += event.motion.yrel;
                }
                break;
            }
        }
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Rect viewport;
            SDL_Renderer *renderer = state->renderers[i];
            if (state->windows[i] == NULL)
                continue;
            SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
            SDL_RenderClear(renderer);
    
            /* Wrap the cursor rectangle at the screen edges to keep it visible */
            SDL_RenderGetViewport(renderer, &viewport);
            if (rect.x < viewport.x) rect.x += viewport.w;
            if (rect.y < viewport.y) rect.y += viewport.h;
            if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
            if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
    
            DrawRects(renderer, &rect);
    
            SDL_RenderPresent(renderer);
        }
    #ifdef __EMSCRIPTEN__
        if (done) {
            emscripten_cancel_main_loop();
        }
    #endif
    }
    
    int
    main(int argc, char *argv[])
    {
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Initialize test framework */
        state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
        if (!state) {
            return 1;
        }
        for (i = 1; i < argc; ++i) {
            SDLTest_CommonArg(state, i);
        }
        if (!SDLTest_CommonInit(state)) {
            return 2;
        }
    
        /* Create the windows and initialize the renderers */
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear(renderer);
        }
    
        srand((unsigned int)time(NULL));
        if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
            return 3;
        };
    
        rect.x = DEFAULT_WINDOW_WIDTH / 2;
        rect.y = DEFAULT_WINDOW_HEIGHT / 2;
        rect.w = 10;
        rect.h = 10;
        /* Main render loop */
        done = 0;
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop(loop, 0, 1);
    #else
        while (!done) {
            loop();
            }
    #endif
        SDLTest_CommonQuit(state);
        return 0;
    }
    
    /* vi: set ts=4 sw=4 expandtab: */