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kc3-lang/SDL/src/video/directfb/SDL_DirectFB_opengl.h

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/video/directfb/SDL_DirectFB_opengl.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    
    #ifndef _SDL_directfb_opengl_h
    #define _SDL_directfb_opengl_h
    
    #include "SDL_DirectFB_video.h"
    
    #if SDL_DIRECTFB_OPENGL
    
    #include "SDL_opengl.h"
    
    typedef struct _DirectFB_GLContext DirectFB_GLContext;
    struct _DirectFB_GLContext
    {
        IDirectFBGL         *context;
        DirectFB_GLContext  *next;
    
        SDL_Window          *sdl_window;
        int                 is_locked;
    };
    
    /* OpenGL functions */
    extern int DirectFB_GL_Initialize(_THIS);
    extern void DirectFB_GL_Shutdown(_THIS);
    
    extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
    extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
    extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
    extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
                                       SDL_GLContext context);
    extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
    extern int DirectFB_GL_GetSwapInterval(_THIS);
    extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
    extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
    
    extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
    extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
    extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
    
    #endif /* SDL_DIRECTFB_OPENGL */
    
    #endif /* _SDL_directfb_opengl_h */
    
    /* vi: set ts=4 sw=4 expandtab: */