Hash :
cb361896
Author :
Date :
2020-12-09T07:16:22
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
#include <stdio.h> /* For the definition of NULL */
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../core/android/SDL_android.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "android/keycodes.h"
/* As of platform android-14, android/keycodes.h is missing these defines */
#ifndef AKEYCODE_BUTTON_1
#define AKEYCODE_BUTTON_1 188
#define AKEYCODE_BUTTON_2 189
#define AKEYCODE_BUTTON_3 190
#define AKEYCODE_BUTTON_4 191
#define AKEYCODE_BUTTON_5 192
#define AKEYCODE_BUTTON_6 193
#define AKEYCODE_BUTTON_7 194
#define AKEYCODE_BUTTON_8 195
#define AKEYCODE_BUTTON_9 196
#define AKEYCODE_BUTTON_10 197
#define AKEYCODE_BUTTON_11 198
#define AKEYCODE_BUTTON_12 199
#define AKEYCODE_BUTTON_13 200
#define AKEYCODE_BUTTON_14 201
#define AKEYCODE_BUTTON_15 202
#define AKEYCODE_BUTTON_16 203
#endif
#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
#define ANDROID_MAX_NBUTTONS 36
static SDL_joylist_item * JoystickByDeviceId(int device_id);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
/* Function to convert Android keyCodes into SDL ones.
* This code manipulation is done to get a sequential list of codes.
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
*/
static int
keycode_to_SDL(int keycode)
{
/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
int button = 0;
switch (keycode) {
/* Some gamepad buttons (API 9) */
case AKEYCODE_BUTTON_A:
button = SDL_CONTROLLER_BUTTON_A;
break;
case AKEYCODE_BUTTON_B:
button = SDL_CONTROLLER_BUTTON_B;
break;
case AKEYCODE_BUTTON_X:
button = SDL_CONTROLLER_BUTTON_X;
break;
case AKEYCODE_BUTTON_Y:
button = SDL_CONTROLLER_BUTTON_Y;
break;
case AKEYCODE_BUTTON_L1:
button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
break;
case AKEYCODE_BUTTON_R1:
button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
break;
case AKEYCODE_BUTTON_THUMBL:
button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
break;
case AKEYCODE_BUTTON_THUMBR:
button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
break;
case AKEYCODE_BUTTON_START:
button = SDL_CONTROLLER_BUTTON_START;
break;
case AKEYCODE_BACK:
case AKEYCODE_BUTTON_SELECT:
button = SDL_CONTROLLER_BUTTON_BACK;
break;
case AKEYCODE_BUTTON_MODE:
button = SDL_CONTROLLER_BUTTON_GUIDE;
break;
case AKEYCODE_BUTTON_L2:
button = 15;
break;
case AKEYCODE_BUTTON_R2:
button = 16;
break;
case AKEYCODE_BUTTON_C:
button = 17;
break;
case AKEYCODE_BUTTON_Z:
button = 18;
break;
/* D-Pad key codes (API 1) */
case AKEYCODE_DPAD_UP:
button = SDL_CONTROLLER_BUTTON_DPAD_UP;
break;
case AKEYCODE_DPAD_DOWN:
button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
break;
case AKEYCODE_DPAD_LEFT:
button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
break;
case AKEYCODE_DPAD_RIGHT:
button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
break;
case AKEYCODE_DPAD_CENTER:
/* This is handled better by applications as the A button */
/*button = 19;*/
button = SDL_CONTROLLER_BUTTON_A;
break;
/* More gamepad buttons (API 12), these get mapped to 20...35*/
case AKEYCODE_BUTTON_1:
case AKEYCODE_BUTTON_2:
case AKEYCODE_BUTTON_3:
case AKEYCODE_BUTTON_4:
case AKEYCODE_BUTTON_5:
case AKEYCODE_BUTTON_6:
case AKEYCODE_BUTTON_7:
case AKEYCODE_BUTTON_8:
case AKEYCODE_BUTTON_9:
case AKEYCODE_BUTTON_10:
case AKEYCODE_BUTTON_11:
case AKEYCODE_BUTTON_12:
case AKEYCODE_BUTTON_13:
case AKEYCODE_BUTTON_14:
case AKEYCODE_BUTTON_15:
case AKEYCODE_BUTTON_16:
button = 20 + (keycode - AKEYCODE_BUTTON_1);
break;
default:
return -1;
/* break; -Wunreachable-code-break */
}
/* This is here in case future generations, probably with six fingers per hand,
* happily add new cases up above and forget to update the max number of buttons.
*/
SDL_assert(button < ANDROID_MAX_NBUTTONS);
return button;
}
static SDL_Scancode
button_to_scancode(int button)
{
switch (button) {
case SDL_CONTROLLER_BUTTON_A:
return SDL_SCANCODE_RETURN;
case SDL_CONTROLLER_BUTTON_B:
return SDL_SCANCODE_ESCAPE;
case SDL_CONTROLLER_BUTTON_BACK:
return SDL_SCANCODE_ESCAPE;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
return SDL_SCANCODE_UP;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
return SDL_SCANCODE_DOWN;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
return SDL_SCANCODE_LEFT;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
return SDL_SCANCODE_RIGHT;
}
/* Unsupported button */
return SDL_SCANCODE_UNKNOWN;
}
int
Android_OnPadDown(int device_id, int keycode)
{
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button >= 0) {
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
} else {
SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
}
return 0;
}
return -1;
}
int
Android_OnPadUp(int device_id, int keycode)
{
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button >= 0) {
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
}
return 0;
}
return -1;
}
int
Android_OnJoy(int device_id, int axis, float value)
{
/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
SDL_joylist_item *item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
}
return 0;
}
int
Android_OnHat(int device_id, int hat_id, int x, int y)
{
const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
SDL_joylist_item *item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
int dpad_state = 0;
int dpad_delta;
if (x < 0) {
dpad_state |= DPAD_LEFT_MASK;
} else if (x > 0) {
dpad_state |= DPAD_RIGHT_MASK;
}
if (y < 0) {
dpad_state |= DPAD_UP_MASK;
} else if (y > 0) {
dpad_state |= DPAD_DOWN_MASK;
}
dpad_delta = (dpad_state ^ item->dpad_state);
if (dpad_delta) {
if (dpad_delta & DPAD_UP_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_DOWN_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_LEFT_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_RIGHT_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
item->dpad_state = dpad_state;
}
}
return 0;
}
return -1;
}
int
Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
{
SDL_joylist_item *item;
SDL_JoystickGUID guid;
Uint16 *guid16 = (Uint16 *)guid.data;
int i;
int axis_mask;
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
if (naxes < 2 && nhats < 1) {
return -1;
}
}
if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
return -1;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0, name)) {
/* The HIDAPI driver is taking care of this device */
return -1;
}
#endif
#ifdef DEBUG_JOYSTICK
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
#endif
/* Add the available buttons and axes
The axis mask should probably come from Java where there is more information about the axes...
*/
axis_mask = 0;
if (!is_accelerometer) {
if (naxes >= 2) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
}
if (naxes >= 4) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
}
if (naxes >= 6) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
}
}
if (nhats > 0) {
/* Hat is translated into DPAD buttons */
button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
nhats = 0;
}
SDL_memset(guid.data, 0, sizeof(guid.data));
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
if (vendor_id && product_id) {
*guid16++ = SDL_SwapLE16(vendor_id);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product_id);
*guid16++ = 0;
} else {
Uint32 crc = 0;
SDL_crc32(crc, desc, SDL_strlen(desc));
SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
guid16 += 2;
*(Uint32 *)guid16 = SDL_SwapLE32(crc);
guid16 += 2;
}
*guid16++ = SDL_SwapLE16(button_mask);
*guid16++ = SDL_SwapLE16(axis_mask);
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
return -1;
}
SDL_zerop(item);
item->guid = guid;
item->device_id = device_id;
item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
if (item->name == NULL) {
SDL_free(item);
return -1;
}
item->is_accelerometer = is_accelerometer;
if (button_mask == 0xFFFFFFFF) {
item->nbuttons = ANDROID_MAX_NBUTTONS;
} else {
for (i = 0; i < sizeof(button_mask)*8; ++i) {
if (button_mask & (1 << i)) {
item->nbuttons = i+1;
}
}
}
item->naxes = naxes;
item->nhats = nhats;
item->nballs = nballs;
item->device_instance = SDL_GetNextJoystickInstanceID();
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
#endif
return numjoysticks;
}
int
Android_RemoveJoystick(int device_id)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
while (item != NULL) {
if (item->device_id == device_id) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return -1;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Removed joystick with device_id %d", device_id);
#endif
SDL_free(item->name);
SDL_free(item);
return numjoysticks;
}
static void ANDROID_JoystickDetect(void);
static int
ANDROID_JoystickInit(void)
{
ANDROID_JoystickDetect();
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
}
return 0;
}
static int
ANDROID_JoystickGetCount(void)
{
return numjoysticks;
}
static void
ANDROID_JoystickDetect(void)
{
/* Support for device connect/disconnect is API >= 16 only,
* so we poll every three seconds
* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
*/
static Uint32 timeout = 0;
if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
timeout = SDL_GetTicks() + 3000;
Android_JNI_PollInputDevices();
}
}
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
if ((device_index < 0) || (device_index >= numjoysticks)) {
return NULL;
}
while (device_index > 0) {
SDL_assert(item != NULL);
device_index--;
item = item->next;
}
return item;
}
static SDL_joylist_item *
JoystickByDeviceId(int device_id)
{
SDL_joylist_item *item = SDL_joylist;
while (item != NULL) {
if (item->device_id == device_id) {
return item;
}
item = item->next;
}
/* Joystick not found, try adding it */
ANDROID_JoystickDetect();
while (item != NULL) {
if (item->device_id == device_id) {
return item;
}
item = item->next;
}
return NULL;
}
static const char *
ANDROID_JoystickGetDeviceName(int device_index)
{
return JoystickByDevIndex(device_index)->name;
}
static int
ANDROID_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
ANDROID_JoystickGetDeviceGUID(int device_index)
{
return JoystickByDevIndex(device_index)->guid;
}
static SDL_JoystickID
ANDROID_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDevIndex(device_index)->device_instance;
}
static int
ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
if (item == NULL) {
return SDL_SetError("No such device");
}
if (item->joystick != NULL) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = item->device_instance;
joystick->hwdata = (struct joystick_hwdata *) item;
item->joystick = joystick;
joystick->nhats = item->nhats;
joystick->nballs = item->nballs;
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
return (0);
}
static int
ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
ANDROID_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
ANDROID_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item == NULL) {
return;
}
if (item->is_accelerometer) {
int i;
Sint16 value;
float values[3];
if (Android_JNI_GetAccelerometerValues(values)) {
for (i = 0; i < 3; i++) {
if (values[i] > 1.0f) {
values[i] = 1.0f;
} else if (values[i] < -1.0f) {
values[i] = -1.0f;
}
value = (Sint16)(values[i] * 32767.0f);
SDL_PrivateJoystickAxis(item->joystick, i, value);
}
}
}
}
static void
ANDROID_JoystickClose(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
item->joystick = NULL;
}
}
static void
ANDROID_JoystickQuit(void)
{
/* We don't have any way to scan for joysticks at init, so don't wipe the list
* of joysticks here in case this is a reinit.
*/
#if 0
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
#endif /* 0 */
}
static SDL_bool
ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
{
ANDROID_JoystickInit,
ANDROID_JoystickGetCount,
ANDROID_JoystickDetect,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDevicePlayerIndex,
ANDROID_JoystickSetDevicePlayerIndex,
ANDROID_JoystickGetDeviceGUID,
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickRumbleTriggers,
ANDROID_JoystickHasLED,
ANDROID_JoystickSetLED,
ANDROID_JoystickSetSensorsEnabled,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
ANDROID_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */