Hash :
b48e54aa
Author :
Date :
2015-01-26T22:00:29
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
happy.lua
This file defines the happy demo project for iOS. This project is only
compatible on iOS and depends on SDL2. It is a windowed application.
]]
SDL_project "happy"
SDL_kind "WindowedApp"
SDL_os "ios"
SDL_language "C"
SDL_sourcedir "../Xcode-iOS/Demos"
SDL_projectLocation "Demos"
SDL_projectDependencies { "SDL2" }
SDL_files { "/src/common.*", "/src/happy.*", "/Info.plist", "/data/icon.bmp" }