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kc3-lang/SDL/premake/README-linux.txt

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • premake/README-linux.txt
  • You may generate GNU makefiles for building SDL2 and its related test suite by
    using the gmake shell script in the Linux/build-scripts folder.
    
    Linux support is currently experimental for the meta-build system. Most of the
    progress made on this support happened toward the end of the meta-build system
    project, so there is a lot currently missing that could be added in the future.
    For the most part, the Linux support works well, but there is a significant
    amount of testing needed to verify it can be built in many different
    environments.
    
    The Linux project does not target every dependency it should (as seen in the
    autotools configure script or in the CMake script), but it does target the
    following dependencies:
    
      -D-Bus (required to build Linux at all)
      -DLOpen (most of the other dependencies are dependent on this)
      -ALSA
      -PulseAudio
      -ESD
      -NAS
      -OSS
      -X11
      -OpenGL
    
    Also, the Linux system should be building the SDL2 library as a shared library,
    but it builds it as a static library because of a few premake-related issues.
    This is because when the makefile generated by premake tells the linker where to
    find the definitions library (libSDL2.o), it also gives a hint to the loader to
    find libSDL2.so in the same place, with a relative path. This means in order to
    execute the program dynamically linked to SDL2, it's looking in some path like:
    
      "../../SDL2/Build/Debug"
    
    Now, while this path works at the location of the makefile (such as
    ./tests/testsprite), it does not make sense from the actual location of the
    executable (./tests/testsprite/Build/Debug). Furthermore, it's just massively
    inconvenient to have a relative path to look for the shared object. Moving
    libSDL2.so into the same directory as the executable does not solve this issue.
    Unfortunately, premake also does not allow an install target to be created for
    the makefiles, which is another one of the major issues related to building SDL2
    as a shared library on Linux. Once these problems are solved, this support
    should be very straightforward to add to this system in the future.
    
    The Linux system does have both an automated test and cleaning shell files for
    running through the entire supported test suite and cleaning up the generated
    and built files, respectively.