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kc3-lang/SDL/src/video/emscripten/SDL_emscriptenopengles.c

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  • Author : Ryan C. Gordon
    Date : 2014-12-18 00:19:52
    Hash : fe40a172
    Message : Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)

  • src/video/emscripten/SDL_emscriptenopengles.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
    
    #include <emscripten/emscripten.h>
    #include <GLES2/gl2.h>
    
    #include "SDL_emscriptenvideo.h"
    #include "SDL_emscriptenopengles.h"
    
    #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME;
    
    /* EGL implementation of SDL OpenGL support */
    
    int
    Emscripten_GLES_LoadLibrary(_THIS, const char *path) {
        /*we can't load EGL dynamically*/
        _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
        if (!_this->egl_data) {
            return SDL_OutOfMemory();
        }
        
        LOAD_FUNC(eglGetDisplay);
        LOAD_FUNC(eglInitialize);
        LOAD_FUNC(eglTerminate);
        LOAD_FUNC(eglGetProcAddress);
        LOAD_FUNC(eglChooseConfig);
        LOAD_FUNC(eglGetConfigAttrib);
        LOAD_FUNC(eglCreateContext);
        LOAD_FUNC(eglDestroyContext);
        LOAD_FUNC(eglCreateWindowSurface);
        LOAD_FUNC(eglDestroySurface);
        LOAD_FUNC(eglMakeCurrent);
        LOAD_FUNC(eglSwapBuffers);
        LOAD_FUNC(eglSwapInterval);
        LOAD_FUNC(eglWaitNative);
        LOAD_FUNC(eglWaitGL);
        LOAD_FUNC(eglBindAPI);
        
        _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY);
        if (!_this->egl_data->egl_display) {
            return SDL_SetError("Could not get EGL display");
        }
        
        if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
            return SDL_SetError("Could not initialize EGL");
        }
    
        _this->gl_config.driver_loaded = 1;
    
        if (path) {
            SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
        } else {
            *_this->gl_config.driver_path = '\0';
        }
        
        return 0;
    }
    
    void
    Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
    {
        /*
        WebGL contexts can't actually be deleted, so we need to reset it.
        ES2 renderer resets state on init anyway, clearing the canvas should be enough
        */
    
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    
        SDL_EGL_DeleteContext(_this, context);
    }
    
    SDL_EGL_CreateContext_impl(Emscripten)
    SDL_EGL_SwapWindow_impl(Emscripten)
    SDL_EGL_MakeCurrent_impl(Emscripten)
    
    void
    Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
    {
        SDL_WindowData *data;
        if (window->driverdata) {
            data = (SDL_WindowData *) window->driverdata;
    
            if (w) {
                *w = window->w * data->pixel_ratio;
            }
    
            if (h) {
                *h = window->h * data->pixel_ratio;
            }
        }
    }
    
    #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
    
    /* vi: set ts=4 sw=4 expandtab: */