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kc3-lang/SDL/src/video/nacl/SDL_naclopengles.h

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/video/nacl/SDL_naclopengles.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifndef _SDL_naclgl_h
    #define _SDL_naclgl_h
    
    extern int NACL_GLES_LoadLibrary(_THIS, const char *path);
    extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc);
    extern void NACL_GLES_UnloadLibrary(_THIS);
    extern SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window);
    extern int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
    extern int NACL_GLES_SetSwapInterval(_THIS, int interval);
    extern int NACL_GLES_GetSwapInterval(_THIS);
    extern void NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
    extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
    
    #endif /* _SDL_naclgl_h */
    
    /* vi: set ts=4 sw=4 expandtab: */