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kc3-lang/SDL/src/video/winrt/SDL_winrtevents_c.h

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/video/winrt/SDL_winrtevents_c.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    extern "C" {
    #include "../SDL_sysvideo.h"
    }
    
    /*
     * Internal-use, C-style functions:
     */
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    extern void WINRT_InitTouch(_THIS);
    extern void WINRT_PumpEvents(_THIS);
    
    #ifdef __cplusplus
    }
    #endif
    
    
    /*
     * Internal-use, C++/CX functions:
     */
    #ifdef __cplusplus_winrt
    
    /* Pointers (Mice, Touch, etc.) */
    typedef enum {
        NormalizeZeroToOne,
        TransformToSDLWindowSize
    } WINRT_CursorNormalizationType;
    extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
                                                                    Windows::Foundation::Point rawPosition,
                                                                    WINRT_CursorNormalizationType normalization);
    extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
    extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
    
    /* Keyboard */
    extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
    extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
    extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
    
    /* XAML Thread Management */
    extern void WINRT_CycleXAMLThread();
    
    #endif // ifdef __cplusplus_winrt
    
    /* vi: set ts=4 sw=4 expandtab: */