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kc3-lang/SDL/src/video/winrt/SDL_winrtopengles.cpp

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/video/winrt/SDL_winrtopengles.cpp
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
    
    /* EGL implementation of SDL OpenGL support */
    
    #include "SDL_winrtvideo_cpp.h"
    extern "C" {
    #include "SDL_winrtopengles.h"
    #include "SDL_loadso.h"
    }
    
    /* Windows includes */
    #include <wrl/client.h>
    using namespace Windows::UI::Core;
    
    /* ANGLE/WinRT constants */
    static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
    #define EGL_PLATFORM_ANGLE_ANGLE                0x3201
    #define EGL_PLATFORM_ANGLE_TYPE_ANGLE           0x3202
    #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE   0x3203
    #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3205
    
    /*
     * SDL/EGL top-level implementation
     */
    
    extern "C" int
    WINRT_GLES_LoadLibrary(_THIS, const char *path)
    {
        SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
    
        if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY) != 0) {
            return -1;
        }
    
        /* Load ANGLE/WinRT-specific functions */
        CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
        if (CreateWinrtEglWindow) {
            /* 'CreateWinrtEglWindow' was found, which means that an an older
             * version of ANGLE/WinRT is being used.  Continue setting up EGL,
             * as appropriate to this version of ANGLE.
             */
    
            /* Create an ANGLE/WinRT EGL-window */
            /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
            CoreWindow ^ native_win = CoreWindow::GetForCurrentThread();
            Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win);
            HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow));
            if (FAILED(result)) {
                return -1;
            }
    
            /* Call eglGetDisplay and eglInitialize as appropriate.  On other
             * platforms, this would probably get done by SDL_EGL_LoadLibrary,
             * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of
             * eglGetDisplay requires that a C++ object be passed into it, so the
             * call will be made in this file, a C++ file, instead.
             */
            Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
            _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
            if (!_this->egl_data->egl_display) {
                return SDL_SetError("Could not get EGL display");
            }
        } else {
            const EGLint displayAttributes[] = {
                EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
                EGL_NONE,
            };
    
            /* 'CreateWinrtEglWindow' was NOT found, which either means that a
             * newer version of ANGLE/WinRT is being used, or that we don't have
             * a valid copy of ANGLE.
             *
             * Try loading ANGLE as if it were the newer version.
             */
            eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
            if (!eglGetPlatformDisplayEXT) {
                return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
            }
    
            _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
            if (!_this->egl_data->egl_display) {
                return SDL_SetError("Could not get EGL display");
            }
        }
    
        if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
            return SDL_SetError("Could not initialize EGL");
        }
    
        return 0;
    }
    
    extern "C" void
    WINRT_GLES_UnloadLibrary(_THIS)
    {
        SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
    
        /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */
        if (video_data->winrtEglWindow) {
            video_data->winrtEglWindow->Release();
            video_data->winrtEglWindow = nullptr;
        }
    
        /* Perform the bulk of the unloading */
        SDL_EGL_UnloadLibrary(_this);
    }
    
    extern "C" {
    SDL_EGL_CreateContext_impl(WINRT)
    SDL_EGL_SwapWindow_impl(WINRT)
    SDL_EGL_MakeCurrent_impl(WINRT)
    }
    
    #endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
    
    /* vi: set ts=4 sw=4 expandtab: */