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kc3-lang/SDL/src/audio/esd/SDL_esdaudio.c

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  • Author : pionere
    Date : 2022-01-20 13:16:03
    Hash : a70bb259
    Message : drop handle parameter of OpenDevice

  • src/audio/esd/SDL_esdaudio.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_AUDIO_DRIVER_ESD
    
    /* Allow access to an ESD network stream mixing buffer */
    
    #include <sys/types.h>
    #include <unistd.h>
    #include <signal.h>
    #include <errno.h>
    #include <esd.h>
    
    #include "SDL_timer.h"
    #include "SDL_audio.h"
    #include "../SDL_audio_c.h"
    #include "SDL_esdaudio.h"
    
    #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
    #include "SDL_name.h"
    #include "SDL_loadso.h"
    #else
    #define SDL_NAME(X) X
    #endif
    
    #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
    
    static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
    static void *esd_handle = NULL;
    
    static int (*SDL_NAME(esd_open_sound)) (const char *host);
    static int (*SDL_NAME(esd_close)) (int esd);
    static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
                                             const char *host, const char *name);
    
    #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
    static struct
    {
        const char *name;
        void **func;
    } const esd_functions[] = {
        SDL_ESD_SYM(esd_open_sound),
        SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),
    };
    
    #undef SDL_ESD_SYM
    
    static void
    UnloadESDLibrary()
    {
        if (esd_handle != NULL) {
            SDL_UnloadObject(esd_handle);
            esd_handle = NULL;
        }
    }
    
    static int
    LoadESDLibrary(void)
    {
        int i, retval = -1;
    
        if (esd_handle == NULL) {
            esd_handle = SDL_LoadObject(esd_library);
            if (esd_handle) {
                retval = 0;
                for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
                    *esd_functions[i].func =
                        SDL_LoadFunction(esd_handle, esd_functions[i].name);
                    if (!*esd_functions[i].func) {
                        retval = -1;
                        UnloadESDLibrary();
                        break;
                    }
                }
            }
        }
        return retval;
    }
    
    #else
    
    static void
    UnloadESDLibrary()
    {
        return;
    }
    
    static int
    LoadESDLibrary(void)
    {
        return 0;
    }
    
    #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
    
    
    /* This function waits until it is possible to write a full sound buffer */
    static void
    ESD_WaitDevice(_THIS)
    {
        Sint32 ticks;
    
        /* Check to see if the thread-parent process is still alive */
        {
            static int cnt = 0;
            /* Note that this only works with thread implementations
               that use a different process id for each thread.
             */
            /* Check every 10 loops */
            if (this->hidden->parent && (((++cnt) % 10) == 0)) {
                if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
                    SDL_OpenedAudioDeviceDisconnected(this);
                }
            }
        }
    
        /* Use timer for general audio synchronization */
        ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
        if (ticks > 0) {
            SDL_Delay(ticks);
        }
    }
    
    static void
    ESD_PlayDevice(_THIS)
    {
        int written = 0;
    
        /* Write the audio data, checking for EAGAIN on broken audio drivers */
        do {
            written = write(this->hidden->audio_fd,
                            this->hidden->mixbuf, this->hidden->mixlen);
            if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
                SDL_Delay(1);       /* Let a little CPU time go by */
            }
        } while ((written < 0) &&
                 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
    
        /* Set the next write frame */
        this->hidden->next_frame += this->hidden->frame_ticks;
    
        /* If we couldn't write, assume fatal error for now */
        if (written < 0) {
            SDL_OpenedAudioDeviceDisconnected(this);
        }
    }
    
    static Uint8 *
    ESD_GetDeviceBuf(_THIS)
    {
        return (this->hidden->mixbuf);
    }
    
    static void
    ESD_CloseDevice(_THIS)
    {
        if (this->hidden->audio_fd >= 0) {
            SDL_NAME(esd_close) (this->hidden->audio_fd);
        }
        SDL_free(this->hidden->mixbuf);
        SDL_free(this->hidden);
    }
    
    /* Try to get the name of the program */
    static char *
    get_progname(void)
    {
        char *progname = NULL;
    #ifdef __LINUX__
        FILE *fp;
        static char temp[BUFSIZ];
    
        SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
        fp = fopen(temp, "r");
        if (fp != NULL) {
            if (fgets(temp, sizeof(temp) - 1, fp)) {
                progname = SDL_strrchr(temp, '/');
                if (progname == NULL) {
                    progname = temp;
                } else {
                    progname = progname + 1;
                }
            }
            fclose(fp);
        }
    #endif
        return (progname);
    }
    
    
    static int
    ESD_OpenDevice(_THIS, const char *devname)
    {
        esd_format_t format = (ESD_STREAM | ESD_PLAY);
        SDL_AudioFormat test_format = 0;
        int found = 0;
    
        /* Initialize all variables that we clean on shutdown */
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
        if (this->hidden == NULL) {
            return SDL_OutOfMemory();
        }
        SDL_zerop(this->hidden);
        this->hidden->audio_fd = -1;
    
        /* Convert audio spec to the ESD audio format */
        /* Try for a closest match on audio format */
        for (test_format = SDL_FirstAudioFormat(this->spec.format);
             !found && test_format; test_format = SDL_NextAudioFormat()) {
    #ifdef DEBUG_AUDIO
            fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
    #endif
            found = 1;
            switch (test_format) {
            case AUDIO_U8:
                format |= ESD_BITS8;
                break;
            case AUDIO_S16SYS:
                format |= ESD_BITS16;
                break;
            default:
                found = 0;
                break;
            }
        }
    
        if (!found) {
            return SDL_SetError("Couldn't find any hardware audio formats");
        }
    
        if (this->spec.channels == 1) {
            format |= ESD_MONO;
        } else {
            format |= ESD_STEREO;
        }
    #if 0
        this->spec.samples = ESD_BUF_SIZE;  /* Darn, no way to change this yet */
    #endif
    
        /* Open a connection to the ESD audio server */
        this->hidden->audio_fd =
            SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL,
                                       get_progname());
    
        if (this->hidden->audio_fd < 0) {
            return SDL_SetError("Couldn't open ESD connection");
        }
    
        /* Calculate the final parameters for this audio specification */
        SDL_CalculateAudioSpec(&this->spec);
        this->hidden->frame_ticks =
            (float) (this->spec.samples * 1000) / this->spec.freq;
        this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
    
        /* Allocate mixing buffer */
        this->hidden->mixlen = this->spec.size;
        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
        if (this->hidden->mixbuf == NULL) {
            return SDL_OutOfMemory();
        }
        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
    
        /* Get the parent process id (we're the parent of the audio thread) */
        this->hidden->parent = getpid();
    
        /* We're ready to rock and roll. :-) */
        return 0;
    }
    
    static void
    ESD_Deinitialize(void)
    {
        UnloadESDLibrary();
    }
    
    static SDL_bool
    ESD_Init(SDL_AudioDriverImpl * impl)
    {
        if (LoadESDLibrary() < 0) {
            return SDL_FALSE;
        } else {
            int connection = 0;
    
            /* Don't start ESD if it's not running */
            SDL_setenv("ESD_NO_SPAWN", "1", 0);
    
            connection = SDL_NAME(esd_open_sound) (NULL);
            if (connection < 0) {
                UnloadESDLibrary();
                SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
                return SDL_FALSE;
            }
            SDL_NAME(esd_close) (connection);
        }
    
        /* Set the function pointers */
        impl->OpenDevice = ESD_OpenDevice;
        impl->PlayDevice = ESD_PlayDevice;
        impl->WaitDevice = ESD_WaitDevice;
        impl->GetDeviceBuf = ESD_GetDeviceBuf;
        impl->CloseDevice = ESD_CloseDevice;
        impl->Deinitialize = ESD_Deinitialize;
        impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
    
        return SDL_TRUE;   /* this audio target is available. */
    }
    
    
    AudioBootStrap ESD_bootstrap = {
        "esd", "Enlightened Sound Daemon", ESD_Init, SDL_FALSE
    };
    
    #endif /* SDL_AUDIO_DRIVER_ESD */
    
    /* vi: set ts=4 sw=4 expandtab: */