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kc3-lang/SDL/src/video/wayland/SDL_waylandkeyboard.c

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  • Author : Sam Lantinga
    Date : 2022-01-03 09:40:00
    Hash : 120c76c8
    Message : Updated copyright for 2022

  • src/video/wayland/SDL_waylandkeyboard.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_WAYLAND
    
    #include "../SDL_sysvideo.h"
    #include "SDL_waylandvideo.h"
    #include "SDL_waylandevents_c.h"
    #include "text-input-unstable-v3-client-protocol.h"
    
    int
    Wayland_InitKeyboard(_THIS)
    {
    #ifdef SDL_USE_IME
        SDL_VideoData *driverdata = _this->driverdata;
        if (driverdata->text_input_manager == NULL) {
            SDL_IME_Init();
        }
    #endif
    
        return 0;
    }
    
    void
    Wayland_QuitKeyboard(_THIS)
    {
    #ifdef SDL_USE_IME
        SDL_VideoData *driverdata = _this->driverdata;
        if (driverdata->text_input_manager == NULL) {
            SDL_IME_Quit();
        }
    #endif
    }
    
    void
    Wayland_StartTextInput(_THIS)
    {
        SDL_VideoData *driverdata = _this->driverdata;
    
        if (driverdata->text_input_manager) {
            struct SDL_WaylandInput *input = driverdata->input;
            if (input != NULL && input->text_input) {
                const SDL_Rect *rect = &input->text_input->cursor_rect;
    
                /* For some reason this has to be done twice, it appears to be a
                 * bug in mutter? Maybe?
                 * -flibit
                 */
                zwp_text_input_v3_enable(input->text_input->text_input);
                zwp_text_input_v3_commit(input->text_input->text_input);
                zwp_text_input_v3_enable(input->text_input->text_input);
                zwp_text_input_v3_commit(input->text_input->text_input);
    
                /* Now that it's enabled, set the input properties */
                zwp_text_input_v3_set_content_type(input->text_input->text_input,
                                                   ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
                                                   ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL);
                if (!SDL_RectEmpty(rect)) {
                    /* This gets reset on enable so we have to cache it */
                    zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
                                                           rect->x,
                                                           rect->y,
                                                           rect->w,
                                                           rect->h);
                }
                zwp_text_input_v3_commit(input->text_input->text_input);
            }
        }
    }
    
    void
    Wayland_StopTextInput(_THIS)
    {
        SDL_VideoData *driverdata = _this->driverdata;
    
        if (driverdata->text_input_manager) {
            struct SDL_WaylandInput *input = driverdata->input;
            if (input != NULL && input->text_input) {
                zwp_text_input_v3_disable(input->text_input->text_input);
                zwp_text_input_v3_commit(input->text_input->text_input);
            }
        }
    
    #ifdef SDL_USE_IME
        else {
            SDL_IME_Reset();
        }
    #endif
    }
    
    void
    Wayland_SetTextInputRect(_THIS, SDL_Rect *rect)
    {
        SDL_VideoData *driverdata = _this->driverdata;
    
        if (!rect) {
            SDL_InvalidParamError("rect");
            return;
        }
    
        if (driverdata->text_input_manager) {
            struct SDL_WaylandInput *input = driverdata->input;
            if (input != NULL && input->text_input) {
                SDL_memcpy(&input->text_input->cursor_rect, rect, sizeof(SDL_Rect));
                zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
                                                       rect->x,
                                                       rect->y,
                                                       rect->w,
                                                       rect->h);
                zwp_text_input_v3_commit(input->text_input->text_input);
            }
        }
    
    #ifdef SDL_USE_IME
        else {
            SDL_IME_UpdateTextRect(rect);
        }
    #endif
    }
    
    SDL_bool
    Wayland_HasScreenKeyboardSupport(_THIS)
    {
        /* In reality we just want to return true when the screen keyboard is the
         * _only_ way to get text input. So, in addition to checking for the text
         * input protocol, make sure we don't have any physical keyboards either.
         */
        SDL_VideoData *driverdata = _this->driverdata;
        return (driverdata->input->keyboard == NULL &&
                driverdata->text_input_manager != NULL);
    }
    
    #endif /* SDL_VIDEO_DRIVER_WAYLAND */
    
    /* vi: set ts=4 sw=4 expandtab: */