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kc3-lang/SDL/src/video/psp/SDL_pspgl.c

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/video/psp/SDL_pspgl.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #include <stdlib.h>
    #include <string.h>
    
    #include "SDL_error.h"
    #include "SDL_pspvideo.h"
    #include "SDL_pspgl_c.h"
    
    /*****************************************************************************/
    /* SDL OpenGL/OpenGL ES functions                                            */
    /*****************************************************************************/
    #define EGLCHK(stmt)                            \
        do {                                        \
            EGLint err;                             \
                                                    \
            stmt;                                   \
            err = eglGetError();                    \
            if (err != EGL_SUCCESS) {               \
                SDL_SetError("EGL error %d", err);  \
                return 0;                           \
            }                                       \
        } while (0)
    
    int
    PSP_GL_LoadLibrary(_THIS, const char *path)
    {
      if (!_this->gl_config.driver_loaded) {
            _this->gl_config.driver_loaded = 1;
      }
    
      return 0;
    }
    
    /* pspgl doesn't provide this call, so stub it out since SDL requires it.
    #define GLSTUB(func,params) void func params {}
    
    GLSTUB(glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
                        GLdouble zNear, GLdouble zFar))
    */
    void *
    PSP_GL_GetProcAddress(_THIS, const char *proc)
    {
            return eglGetProcAddress(proc);
    }
    
    void
    PSP_GL_UnloadLibrary(_THIS)
    {
            eglTerminate(_this->gl_data->display);
    }
    
    static EGLint width = 480;
    static EGLint height = 272;
    
    SDL_GLContext
    PSP_GL_CreateContext(_THIS, SDL_Window * window)
    {
    
        SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
    
            EGLint attribs[32];
            EGLDisplay display;
            EGLContext context;
            EGLSurface surface;
            EGLConfig config;
            EGLint num_configs;
            int i;
    
    
        /* EGL init taken from glutCreateWindow() in PSPGL's glut.c. */
            EGLCHK(display = eglGetDisplay(0));
            EGLCHK(eglInitialize(display, NULL, NULL));
        wdata->uses_gles = SDL_TRUE;
            window->flags |= SDL_WINDOW_FULLSCREEN;
    
            /* Setup the config based on SDL's current values. */
            i = 0;
            attribs[i++] = EGL_RED_SIZE;
            attribs[i++] = _this->gl_config.red_size;
            attribs[i++] = EGL_GREEN_SIZE;
            attribs[i++] = _this->gl_config.green_size;
            attribs[i++] = EGL_BLUE_SIZE;
            attribs[i++] = _this->gl_config.blue_size;
            attribs[i++] = EGL_DEPTH_SIZE;
            attribs[i++] = _this->gl_config.depth_size;
    
            if (_this->gl_config.alpha_size)
            {
                attribs[i++] = EGL_ALPHA_SIZE;
                attribs[i++] = _this->gl_config.alpha_size;
            }
            if (_this->gl_config.stencil_size)
            {
                attribs[i++] = EGL_STENCIL_SIZE;
                attribs[i++] = _this->gl_config.stencil_size;
            }
    
            attribs[i++] = EGL_NONE;
    
            EGLCHK(eglChooseConfig(display, attribs, &config, 1, &num_configs));
    
            if (num_configs == 0)
            {
                SDL_SetError("No valid EGL configs for requested mode");
                return 0;
            }
    
            EGLCHK(eglGetConfigAttrib(display, config, EGL_WIDTH, &width));
            EGLCHK(eglGetConfigAttrib(display, config, EGL_HEIGHT, &height));
    
            EGLCHK(context = eglCreateContext(display, config, NULL, NULL));
            EGLCHK(surface = eglCreateWindowSurface(display, config, 0, NULL));
            EGLCHK(eglMakeCurrent(display, surface, surface, context));
    
            _this->gl_data->display = display;
            _this->gl_data->context = context;
            _this->gl_data->surface = surface;
    
    
        return context;
    }
    
    int
    PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
    {
            if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface,
                              _this->gl_data->surface, _this->gl_data->context))
            {
                return SDL_SetError("Unable to make EGL context current");
            }
        return 0;
    }
    
    int
    PSP_GL_SetSwapInterval(_THIS, int interval)
    {
        EGLBoolean status;
        status = eglSwapInterval(_this->gl_data->display, interval);
        if (status == EGL_TRUE) {
            /* Return success to upper level */
            _this->gl_data->swapinterval = interval;
            return 0;
        }
        /* Failed to set swap interval */
        return SDL_SetError("Unable to set the EGL swap interval");
    }
    
    int
    PSP_GL_GetSwapInterval(_THIS)
    {
        return _this->gl_data->swapinterval;
    }
    
    void
    PSP_GL_SwapWindow(_THIS, SDL_Window * window)
    {
        eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface);
    }
    
    void
    PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
    {
        SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
        EGLBoolean status;
    
        if (phdata->egl_initialized != SDL_TRUE) {
            SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
            return;
        }
    
        /* Check if OpenGL ES connection has been initialized */
        if (_this->gl_data->display != EGL_NO_DISPLAY) {
            if (context != EGL_NO_CONTEXT) {
                status = eglDestroyContext(_this->gl_data->display, context);
                if (status != EGL_TRUE) {
                    /* Error during OpenGL ES context destroying */
                    SDL_SetError("PSP: OpenGL ES context destroy error");
                    return;
                }
            }
        }
    
        return;
    }