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kc3-lang/SDL/src/video/windows/SDL_windowswindow.h

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/video/windows/SDL_windowswindow.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #ifndef _SDL_windowswindow_h
    #define _SDL_windowswindow_h
    
    typedef struct
    {
        SDL_Window *window;
        HWND hwnd;
        HDC hdc;
        HDC mdc;
        HBITMAP hbm;
        WNDPROC wndproc;
        SDL_bool created;
        WPARAM mouse_button_flags;
        struct SDL_VideoData *videodata;
    } SDL_WindowData;
    
    extern int WIN_CreateWindow(_THIS, SDL_Window * window);
    extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
    extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
    extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
    extern void WIN_ShowWindow(_THIS, SDL_Window * window);
    extern void WIN_HideWindow(_THIS, SDL_Window * window);
    extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
    extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
    extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
    extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
    extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
    extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
    extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
    extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
    extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
    extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
                                        struct SDL_SysWMinfo *info);
    extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
    
    #endif /* _SDL_windowswindow_h */
    
    /* vi: set ts=4 sw=4 expandtab: */