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  • Hash : 68c7e80d
    Author : David Ludwig
    Date : 2020-03-23T14:54:31

    iOS: fixed bug whereby some SDL testing apps weren't launching Test apps in Xcode-iOS/Test/TestiPhoneOS.xcodeproj weren't launching in the most-recent release of Xcode and the iOS Simulator (version 11.3.1). This was caused by their shared Info.plist file not defining a CFBundleShortVersionString (as reported by Xcode, when launching a test app from within Xcode).

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    Fork of https://github.com/libsdl-org/SDL

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  • README

  • TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
    
    testthread:
    	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
    
    testlock:
    	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
    
    testsprite2: 
    	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.