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kc3-lang/SDL/src/core/winrt/SDL_winrtapp_common.cpp

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  • Author : Sam Lantinga
    Date : 2017-12-10 09:10:02
    Hash : baae74c8
    Message : Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)

  • src/core/winrt/SDL_winrtapp_common.cpp
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #include "SDL_system.h"
    #include "SDL_winrtapp_direct3d.h"
    #include "SDL_winrtapp_xaml.h"
    
    #include <wrl.h>
    
    int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
    
    extern "C" DECLSPEC int
    SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
    {
        if (xamlBackgroundPanel) {
            return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
        } else {
            if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
                return 1;
            }
            return SDL_WinRTInitNonXAMLApp(mainFunction);
        }
    }
    
    
    extern "C" DECLSPEC SDL_WinRT_DeviceFamily
    SDL_WinRTGetDeviceFamily()
    {
        Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
    
        if (deviceFamily->Equals("Windows.Desktop"))
        {
            return SDL_WINRT_DEVICEFAMILY_DESKTOP;
        }
        else if (deviceFamily->Equals("Windows.Mobile"))
        {
            return SDL_WINRT_DEVICEFAMILY_MOBILE;
        }
        else if (deviceFamily->Equals("Windows.Xbox"))
        {
            return SDL_WINRT_DEVICEFAMILY_XBOX;
        }
    
        return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
    }