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kc3-lang/SDL/src/video/raspberry/SDL_rpivideo.c

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  • Author : Brandon Schaefer
    Date : 2017-11-07 09:10:32
    Hash : 9f4e4be8
    Message : Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support

  • src/video/raspberry/SDL_rpivideo.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_RPI
    
    /* References
     * http://elinux.org/RPi_VideoCore_APIs
     * https://github.com/raspberrypi/firmware/blob/master/opt/vc/src/hello_pi/hello_triangle/triangle.c
     * http://cgit.freedesktop.org/wayland/weston/tree/src/rpi-renderer.c
     * http://cgit.freedesktop.org/wayland/weston/tree/src/compositor-rpi.c
     */
    
    /* SDL internals */
    #include "../SDL_sysvideo.h"
    #include "SDL_version.h"
    #include "SDL_syswm.h"
    #include "SDL_loadso.h"
    #include "SDL_events.h"
    #include "../../events/SDL_mouse_c.h"
    #include "../../events/SDL_keyboard_c.h"
    #include "SDL_hints.h"
    
    #ifdef SDL_INPUT_LINUXEV
    #include "../../core/linux/SDL_evdev.h"
    #endif
    
    /* RPI declarations */
    #include "SDL_rpivideo.h"
    #include "SDL_rpievents_c.h"
    #include "SDL_rpiopengles.h"
    #include "SDL_rpimouse.h"
    
    static int
    RPI_Available(void)
    {
        return 1;
    }
    
    static void
    RPI_Destroy(SDL_VideoDevice * device)
    {
        SDL_free(device->driverdata);
        SDL_free(device);
    }
    
    static SDL_VideoDevice *
    RPI_Create()
    {
        SDL_VideoDevice *device;
        SDL_VideoData *phdata;
    
        /* Initialize SDL_VideoDevice structure */
        device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
        if (device == NULL) {
            SDL_OutOfMemory();
            return NULL;
        }
    
        /* Initialize internal data */
        phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
        if (phdata == NULL) {
            SDL_OutOfMemory();
            SDL_free(device);
            return NULL;
        }
    
        device->driverdata = phdata;
    
        /* Setup amount of available displays */
        device->num_displays = 0;
    
        /* Set device free function */
        device->free = RPI_Destroy;
    
        /* Setup all functions which we can handle */
        device->VideoInit = RPI_VideoInit;
        device->VideoQuit = RPI_VideoQuit;
        device->GetDisplayModes = RPI_GetDisplayModes;
        device->SetDisplayMode = RPI_SetDisplayMode;
        device->CreateSDLWindow = RPI_CreateWindow;
        device->CreateSDLWindowFrom = RPI_CreateWindowFrom;
        device->SetWindowTitle = RPI_SetWindowTitle;
        device->SetWindowIcon = RPI_SetWindowIcon;
        device->SetWindowPosition = RPI_SetWindowPosition;
        device->SetWindowSize = RPI_SetWindowSize;
        device->ShowWindow = RPI_ShowWindow;
        device->HideWindow = RPI_HideWindow;
        device->RaiseWindow = RPI_RaiseWindow;
        device->MaximizeWindow = RPI_MaximizeWindow;
        device->MinimizeWindow = RPI_MinimizeWindow;
        device->RestoreWindow = RPI_RestoreWindow;
        device->SetWindowGrab = RPI_SetWindowGrab;
        device->DestroyWindow = RPI_DestroyWindow;
    #if 0
        device->GetWindowWMInfo = RPI_GetWindowWMInfo;
    #endif
        device->GL_LoadLibrary = RPI_GLES_LoadLibrary;
        device->GL_GetProcAddress = RPI_GLES_GetProcAddress;
        device->GL_UnloadLibrary = RPI_GLES_UnloadLibrary;
        device->GL_CreateContext = RPI_GLES_CreateContext;
        device->GL_MakeCurrent = RPI_GLES_MakeCurrent;
        device->GL_SetSwapInterval = RPI_GLES_SetSwapInterval;
        device->GL_GetSwapInterval = RPI_GLES_GetSwapInterval;
        device->GL_SwapWindow = RPI_GLES_SwapWindow;
        device->GL_DeleteContext = RPI_GLES_DeleteContext;
        device->GL_DefaultProfileConfig = RPI_GLES_DefaultProfileConfig;
    
        device->PumpEvents = RPI_PumpEvents;
    
        return device;
    }
    
    VideoBootStrap RPI_bootstrap = {
        "RPI",
        "RPI Video Driver",
        RPI_Available,
        RPI_Create
    };
    
    /*****************************************************************************/
    /* SDL Video and Display initialization/handling functions                   */
    /*****************************************************************************/
    int
    RPI_VideoInit(_THIS)
    {
        SDL_VideoDisplay display;
        SDL_DisplayMode current_mode;
        SDL_DisplayData *data;
        uint32_t w,h;
    
        /* Initialize BCM Host */
        bcm_host_init();
    
        SDL_zero(current_mode);
    
        if (graphics_get_display_size( 0, &w, &h) < 0) {
            return -1;
        }
    
        current_mode.w = w;
        current_mode.h = h;
        /* FIXME: Is there a way to tell the actual refresh rate? */
        current_mode.refresh_rate = 60;
        /* 32 bpp for default */
        current_mode.format = SDL_PIXELFORMAT_ABGR8888;
    
        current_mode.driverdata = NULL;
    
        SDL_zero(display);
        display.desktop_mode = current_mode;
        display.current_mode = current_mode;
    
        /* Allocate display internal data */
        data = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData));
        if (data == NULL) {
            return SDL_OutOfMemory();
        }
    
        data->dispman_display = vc_dispmanx_display_open( 0 /* LCD */);
    
        display.driverdata = data;
    
        SDL_AddVideoDisplay(&display);
    
    #ifdef SDL_INPUT_LINUXEV    
        if (SDL_EVDEV_Init() < 0) {
            return -1;
        }
    #endif    
        
        RPI_InitMouse(_this);
    
        return 1;
    }
    
    void
    RPI_VideoQuit(_THIS)
    {
    #ifdef SDL_INPUT_LINUXEV    
        SDL_EVDEV_Quit();
    #endif    
    }
    
    void
    RPI_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
    {
        /* Only one display mode available, the current one */
        SDL_AddDisplayMode(display, &display->current_mode);
    }
    
    int
    RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
    {
        return 0;
    }
    
    static void
    RPI_vsync_callback(DISPMANX_UPDATE_HANDLE_T u, void *data)
    {
       SDL_WindowData *wdata = ((SDL_WindowData *) data);
    
       SDL_LockMutex(wdata->vsync_cond_mutex);
       SDL_CondSignal(wdata->vsync_cond);
       SDL_UnlockMutex(wdata->vsync_cond_mutex);
    }
    
    int
    RPI_CreateWindow(_THIS, SDL_Window * window)
    {
        SDL_WindowData *wdata;
        SDL_VideoDisplay *display;
        SDL_DisplayData *displaydata;
        VC_RECT_T dst_rect;
        VC_RECT_T src_rect;
        VC_DISPMANX_ALPHA_T         dispman_alpha;
        DISPMANX_UPDATE_HANDLE_T dispman_update;
        uint32_t layer = SDL_RPI_VIDEOLAYER;
        const char *env;
    
        /* Disable alpha, otherwise the app looks composed with whatever dispman is showing (X11, console,etc) */
        dispman_alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; 
        dispman_alpha.opacity = 0xFF; 
        dispman_alpha.mask = 0;
    
        /* Allocate window internal data */
        wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
        if (wdata == NULL) {
            return SDL_OutOfMemory();
        }
        display = SDL_GetDisplayForWindow(window);
        displaydata = (SDL_DisplayData *) display->driverdata;
    
        /* Windows have one size for now */
        window->w = display->desktop_mode.w;
        window->h = display->desktop_mode.h;
    
        /* OpenGL ES is the law here, buddy */
        window->flags |= SDL_WINDOW_OPENGL;
    
        /* Create a dispman element and associate a window to it */
        dst_rect.x = 0;
        dst_rect.y = 0;
        dst_rect.width = window->w;
        dst_rect.height = window->h;
    
        src_rect.x = 0;
        src_rect.y = 0;
        src_rect.width = window->w << 16;
        src_rect.height = window->h << 16;
    
        env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER);
        if (env) {
            layer = SDL_atoi(env);
        }
    
        dispman_update = vc_dispmanx_update_start( 0 );
        wdata->dispman_window.element = vc_dispmanx_element_add (dispman_update,
                                                                 displaydata->dispman_display,
                                                                 layer /* layer */,
                                                                 &dst_rect,
                                                                 0 /*src*/,
                                                                 &src_rect,
                                                                 DISPMANX_PROTECTION_NONE,
                                                                 &dispman_alpha /*alpha*/,
                                                                 0 /*clamp*/,
                                                                 0 /*transform*/);
        wdata->dispman_window.width = window->w;
        wdata->dispman_window.height = window->h;
        vc_dispmanx_update_submit_sync(dispman_update);
        
        if (!_this->egl_data) {
            if (SDL_GL_LoadLibrary(NULL) < 0) {
                return -1;
            }
        }
        wdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) &wdata->dispman_window);
    
        if (wdata->egl_surface == EGL_NO_SURFACE) {
            return SDL_SetError("Could not create GLES window surface");
        }
    
        /* Start generating vsync callbacks if necesary */
        wdata->double_buffer = SDL_FALSE;
        if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
            wdata->vsync_cond = SDL_CreateCond();
            wdata->vsync_cond_mutex = SDL_CreateMutex();
            wdata->double_buffer = SDL_TRUE;
            vc_dispmanx_vsync_callback(displaydata->dispman_display, RPI_vsync_callback, (void*)wdata);
        }
    
        /* Setup driver data for this window */
        window->driverdata = wdata;
    
        /* One window, it always has focus */
        SDL_SetMouseFocus(window);
        SDL_SetKeyboardFocus(window);
    
        /* Window has been successfully created */
        return 0;
    }
    
    void
    RPI_DestroyWindow(_THIS, SDL_Window * window)
    {
        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
        SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    
        if(data) {
    	if (data->double_buffer) {
    	    /* Wait for vsync, and then stop vsync callbacks and destroy related stuff, if needed */
    	    SDL_LockMutex(data->vsync_cond_mutex);
    	    SDL_CondWait(data->vsync_cond, data->vsync_cond_mutex);
    	    SDL_UnlockMutex(data->vsync_cond_mutex);
    
    	    vc_dispmanx_vsync_callback(displaydata->dispman_display, NULL, NULL);
    
    	    SDL_DestroyCond(data->vsync_cond);
    	    SDL_DestroyMutex(data->vsync_cond_mutex);
    	}
    
    #if SDL_VIDEO_OPENGL_EGL
            if (data->egl_surface != EGL_NO_SURFACE) {
                SDL_EGL_DestroySurface(_this, data->egl_surface);
            }
    #endif
            SDL_free(data);
            window->driverdata = NULL;
        }
    }
    
    int
    RPI_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
    {
        return -1;
    }
    
    void
    RPI_SetWindowTitle(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
    {
    }
    void
    RPI_SetWindowPosition(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_SetWindowSize(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_ShowWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_HideWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_RaiseWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_MaximizeWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_MinimizeWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_RestoreWindow(_THIS, SDL_Window * window)
    {
    }
    void
    RPI_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
    {
    
    }
    
    /*****************************************************************************/
    /* SDL Window Manager function                                               */
    /*****************************************************************************/
    #if 0
    SDL_bool
    RPI_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
    {
        if (info->version.major <= SDL_MAJOR_VERSION) {
            return SDL_TRUE;
        } else {
            SDL_SetError("application not compiled with SDL %d.%d",
                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
            return SDL_FALSE;
        }
    
        /* Failed to get window manager information */
        return SDL_FALSE;
    }
    #endif
    
    #endif /* SDL_VIDEO_DRIVER_RPI */
    
    /* vi: set ts=4 sw=4 expandtab: */