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kc3-lang/SDL/test/testintersections.c

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  • Author : Sam Lantinga
    Date : 2017-01-01 18:33:28
    Hash : 45b774e3
    Message : Updated copyright for 2017

  • test/testintersections.c
  • /*
      Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Simple program:  draw as many random objects on the screen as possible */
    
    #include <stdlib.h>
    #include <stdio.h>
    #include <time.h>
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #include "SDL_test_common.h"
    
    #define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
    #define NUM_OBJECTS 100
    
    static SDLTest_CommonState *state;
    static int num_objects;
    static SDL_bool cycle_color;
    static SDL_bool cycle_alpha;
    static int cycle_direction = 1;
    static int current_alpha = 255;
    static int current_color = 255;
    static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
    
    int mouse_begin_x = -1, mouse_begin_y = -1;
    int done;
    
    void
    DrawPoints(SDL_Renderer * renderer)
    {
        int i;
        int x, y;
        SDL_Rect viewport;
    
        /* Query the sizes */
        SDL_RenderGetViewport(renderer, &viewport);
    
        for (i = 0; i < num_objects * 4; ++i) {
            /* Cycle the color and alpha, if desired */
            if (cycle_color) {
                current_color += cycle_direction;
                if (current_color < 0) {
                    current_color = 0;
                    cycle_direction = -cycle_direction;
                }
                if (current_color > 255) {
                    current_color = 255;
                    cycle_direction = -cycle_direction;
                }
            }
            if (cycle_alpha) {
                current_alpha += cycle_direction;
                if (current_alpha < 0) {
                    current_alpha = 0;
                    cycle_direction = -cycle_direction;
                }
                if (current_alpha > 255) {
                    current_alpha = 255;
                    cycle_direction = -cycle_direction;
                }
            }
            SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
                                   (Uint8) current_color, (Uint8) current_alpha);
    
            x = rand() % viewport.w;
            y = rand() % viewport.h;
            SDL_RenderDrawPoint(renderer, x, y);
        }
    }
    
    #define MAX_LINES 16
    int num_lines = 0;
    SDL_Rect lines[MAX_LINES];
    static int
    add_line(int x1, int y1, int x2, int y2)
    {
        if (num_lines >= MAX_LINES)
            return 0;
        if ((x1 == x2) && (y1 == y2))
            return 0;
    
        SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
        lines[num_lines].x = x1;
        lines[num_lines].y = y1;
        lines[num_lines].w = x2;
        lines[num_lines].h = y2;
    
        return ++num_lines;
    }
    
    
    void
    DrawLines(SDL_Renderer * renderer)
    {
        int i;
        SDL_Rect viewport;
    
        /* Query the sizes */
        SDL_RenderGetViewport(renderer, &viewport);
    
        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
    
        for (i = 0; i < num_lines; ++i) {
            if (i == -1) {
                SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
                SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
                SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
                SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
            } else {
                SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
            }
        }
    }
    
    #define MAX_RECTS 16
    int num_rects = 0;
    SDL_Rect rects[MAX_RECTS];
    static int
    add_rect(int x1, int y1, int x2, int y2)
    {
        if (num_rects >= MAX_RECTS)
            return 0;
        if ((x1 == x2) || (y1 == y2))
            return 0;
    
        if (x1 > x2)
            SWAP(int, x1, x2);
        if (y1 > y2)
            SWAP(int, y1, y2);
    
        SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
               x2 - x1, y2 - y1);
    
        rects[num_rects].x = x1;
        rects[num_rects].y = y1;
        rects[num_rects].w = x2 - x1;
        rects[num_rects].h = y2 - y1;
    
        return ++num_rects;
    }
    
    static void
    DrawRects(SDL_Renderer * renderer)
    {
        SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
        SDL_RenderFillRects(renderer, rects, num_rects);
    }
    
    static void
    DrawRectLineIntersections(SDL_Renderer * renderer)
    {
        int i, j;
    
        SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255);
    
        for (i = 0; i < num_rects; i++)
            for (j = 0; j < num_lines; j++) {
                int x1, y1, x2, y2;
                SDL_Rect r;
    
                r = rects[i];
                x1 = lines[j].x;
                y1 = lines[j].y;
                x2 = lines[j].w;
                y2 = lines[j].h;
    
                if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
                    SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
                }
            }
    }
    
    static void
    DrawRectRectIntersections(SDL_Renderer * renderer)
    {
        int i, j;
    
        SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
    
        for (i = 0; i < num_rects; i++)
            for (j = i + 1; j < num_rects; j++) {
                SDL_Rect r;
                if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
                    SDL_RenderFillRect(renderer, &r);
                }
            }
    }
    
    void
    loop()
    {
        int i;
        SDL_Event event;
    
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                mouse_begin_x = event.button.x;
                mouse_begin_y = event.button.y;
                break;
            case SDL_MOUSEBUTTONUP:
                if (event.button.button == 3)
                    add_line(mouse_begin_x, mouse_begin_y, event.button.x,
                             event.button.y);
                if (event.button.button == 1)
                    add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
                             event.button.y);
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) {
                case 'l':
                    if (event.key.keysym.mod & KMOD_SHIFT)
                        num_lines = 0;
                    else
                        add_line(rand() % 640, rand() % 480, rand() % 640,
                                 rand() % 480);
                    break;
                case 'r':
                    if (event.key.keysym.mod & KMOD_SHIFT)
                        num_rects = 0;
                    else
                        add_rect(rand() % 640, rand() % 480, rand() % 640,
                                 rand() % 480);
                    break;
                }
                break;
            default:
                break;
            }
        }
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            if (state->windows[i] == NULL)
                continue;
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear(renderer);
    
            DrawRects(renderer);
            DrawPoints(renderer);
            DrawRectRectIntersections(renderer);
            DrawLines(renderer);
            DrawRectLineIntersections(renderer);
    
            SDL_RenderPresent(renderer);
        }
    #ifdef __EMSCRIPTEN__
        if (done) {
            emscripten_cancel_main_loop();
        }
    #endif
    }
    
    int
    main(int argc, char *argv[])
    {
        int i;
        Uint32 then, now, frames;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Initialize parameters */
        num_objects = NUM_OBJECTS;
    
        /* Initialize test framework */
        state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
        if (!state) {
            return 1;
        }
        for (i = 1; i < argc;) {
            int consumed;
    
            consumed = SDLTest_CommonArg(state, i);
            if (consumed == 0) {
                consumed = -1;
                if (SDL_strcasecmp(argv[i], "--blend") == 0) {
                    if (argv[i + 1]) {
                        if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
                            blendMode = SDL_BLENDMODE_NONE;
                            consumed = 2;
                        } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
                            blendMode = SDL_BLENDMODE_BLEND;
                            consumed = 2;
                        } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
                            blendMode = SDL_BLENDMODE_ADD;
                            consumed = 2;
                        } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
                            blendMode = SDL_BLENDMODE_MOD;
                            consumed = 2;
                        }
                    }
                } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
                    cycle_color = SDL_TRUE;
                    consumed = 1;
                } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
                    cycle_alpha = SDL_TRUE;
                    consumed = 1;
                } else if (SDL_isdigit(*argv[i])) {
                    num_objects = SDL_atoi(argv[i]);
                    consumed = 1;
                }
            }
            if (consumed < 0) {
                SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
                        argv[0], SDLTest_CommonUsage(state));
                return 1;
            }
            i += consumed;
        }
        if (!SDLTest_CommonInit(state)) {
            return 2;
        }
    
        /* Create the windows and initialize the renderers */
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            SDL_SetRenderDrawBlendMode(renderer, blendMode);
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear(renderer);
        }
    
        srand(time(NULL));
    
        /* Main render loop */
        frames = 0;
        then = SDL_GetTicks();
        done = 0;
    
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop(loop, 0, 1);
    #else
        while (!done) {
            ++frames;
            loop();
        }
    #endif
    
        SDLTest_CommonQuit(state);
    
        /* Print out some timing information */
        now = SDL_GetTicks();
        if (now > then) {
            double fps = ((double) frames * 1000) / (now - then);
            SDL_Log("%2.2f frames per second\n", fps);
        }
        return 0;
    }
    
    /* vi: set ts=4 sw=4 expandtab: */