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  • Hash : c2093fab
    Author : Frank Praznik
    Date : 2022-04-08T13:58:45

    video: wayland: Set the surface damage region when using fullscreen viewports When using emulated display modes, the output size is often larger than the drawable buffer. As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.

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