src


Log

Author Commit Date CI Message
Frank Praznik c2093fab 2022-04-08T13:58:45 video: wayland: Set the surface damage region when using fullscreen viewports When using emulated display modes, the output size is often larger than the drawable buffer. As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
Ethan Lee ba0ba9ef 2022-04-08T01:20:36 direct3d11: Set the swapchain target immediately after creating it. Fixes #4782
Ethan Lee cb816308 2022-04-08T02:21:52 render: Update the size/scale/viewport on moves, in addition to resizes. For OpenGL this means resetting the viewport state shadowing flag too. Fixes #1504
Sam Lantinga 5613a560 2022-04-07T11:32:22 Make sure the UIKit message box is being handled on the main thread Potentially fixes https://github.com/libsdl-org/SDL/issues/4865
Sam Lantinga 49b9e347 2022-04-07T08:24:03 Only update modifier state for keys that are pressed in another application Fixes https://github.com/libsdl-org/SDL/issues/4432
Ryan C. Gordon 85977354 2022-04-07T09:14:33 x11: Treat WM setting the window "fullscreen" like FULLSCREEN_DESKTOP. Fixes #5390.
Ethan Lee d1f7f9e3 2022-04-06T11:18:46 wayland: Pin the fake window position at (0, 0). I kind of thought it'd be nice to have it in the center, but this is an issue for applications that still assume global mouse and window positions are accessible. For example, this fixes cursor offset issues in UE5.
Ethan Lee 279aeb59 2022-04-06T01:32:57 wayland: Add a bug link for the detach FIXME
Ethan Lee 3ada694e 2022-04-06T01:18:03 wayland: Try to detach at the beginning of ShowWindow, just in case. It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow. Fixes a crash in UE5 editor's pop-ups.
Ethan Lee dcfb7fff 2022-04-06T00:55:32 wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
Sam Lantinga 7ea1b69d 2022-04-05T21:00:07 Sort controllers by the js* index on Linux Also fixed the initial scan to directly scan devices instead of using udev so they can be sorted, as intended. Fixes https://github.com/libsdl-org/SDL/issues/4688
Ryan C. Gordon 0249df9d 2022-04-05T23:04:19 x11: Try to keep SDL_WINDOW_FULLSCREEN* in sync with window manager. So if Gnome/KDE/etc have a keyboard shortcut or titlebar decoration to make any window go fullscreen (with the _NET_WM_FULLSCREEN flag on the _NET_WM_STATE property), we update the SDL window flag. Fixes #5390.
Sam Lantinga eb660e86 2022-04-05T19:43:42 Cache the fact that a device didn't look like a joystick Fixes https://github.com/libsdl-org/SDL/issues/5211
Weng Xuetian 138d96c8 2022-04-05T19:30:25 Send key release event to input method. (#5281) Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Ryan C. Gordon 8bae343f 2022-04-05T22:19:25 x11: when waiting on fullscreen changes, not window position _and_ size. This makes sure the window doesn't have outdated values if you try to access them (or call something that does, like SDL_SetWindowMinimumSize). Fixes #5233.
Sam Lantinga 268c2fa8 2022-04-05T18:42:17 Don't resize fullscreen windows when hiding or minimizing them (thanks @madewokherd!) This has the benefit of window previews (mousing over the icon) having the correct size and contents. Fixes https://github.com/libsdl-org/SDL/issues/5320
Esme Povirk def27267 2022-02-05T12:32:06 Ignore focus change messages that contradict GetForegroundWindow. On Wine, when a window is programmatically minimized in response to losing focus, we receive a WM_ACTIVATE for the deactivation, but GetForegroundWindow still indicates that our window is focused. This causes an incorrect SDL_WINDOWEVENT_FOCUS_GAINED. This is probably a Wine bug, but it may take a while to fix and then for the fix to make its way to users.
Weng Xuetian ff5b67e5 2022-01-30T16:29:05 IBus should use ev keycode instead of X keycode See: https://github.com/ibus/ibus/blob/5a455b1ead5d72483952356ddfe25b9e3b637e6f/client/gtk2/ibusimcontext.c#L468
Sam Lantinga 27fc582b 2022-04-05T15:11:49 Minor cleanup
Sam Lantinga 86acb1a3 2022-04-05T15:05:07 Handle interaction between auto capture and the SDL_CaptureMouse() API Fixes https://github.com/libsdl-org/SDL/issues/5457
Sam Lantinga 0e198a87 2022-04-05T15:03:18 Added a define VERBOSE_MOTION_EVENTS to show mouse and finger motion events
Ryan C. Gordon a5672b85 2022-04-05T11:10:41 x11: Wait a bit to see if window pos changes when changing fullscreen. Helps prevent window from moving to 0,0 when leaving fullscreen. Fixes #4749.
Cameron Gutman 45372b1c 2022-04-04T21:36:25 x11: Don't unload libGL.so to prevent a crash in XCloseDisplay() libGL.so may register callbacks that can be invoked upon XCloseDisplay(). If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer will point at freed memory and invoking it will crash. The texture framebuffer check optimized out in f37e4a9 was causing libGL.so to never be unloaded as a side-effect. Skipping it exposed this bug by allowing libGL.so to actually unload.
Sam Lantinga 7b3449b8 2022-04-04T20:46:56 Minor cleanup
Cameron Cawley 57118fb7 2022-04-02T13:49:50 render: Fix setting the scale mode for non-native textures
Ozkan Sezer 312c899f 2022-04-02T03:32:10 attempt to fix uwp build
Ozkan Sezer 575dadb1 2022-04-02T02:20:02 fix build against older SDKs after commit 8ebef12.
Sam Lantinga 8ebef12d 2022-04-01T14:58:33 Use RoInitialize/RoUninitialize for Windows.Gaming.Input Thanks @walbourn! Fixes https://github.com/libsdl-org/SDL/issues/5270
Sylvain 78834b50 2022-04-01T08:01:44 Add SDL_list.c/h
Sylvain ad6bc521 2022-04-01T07:59:16 Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR
Sam Lantinga 0d7edcb7 2022-03-31T16:15:51 Fixed loading 32-bit BMP files
Ryan C. Gordon ea7d5307 2022-03-31T14:11:52 emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread.
Reinhold Gschweicher fe79eb2f 2022-02-26T20:46:52 emscriptenframebuffer: fix formatting
Reinhold Gschweicher 268cc2a4 2022-02-26T20:42:54 emscriptenmouse: remove useless return statement
NeroBurner 3136a530 2022-02-25T14:26:23 fix formatting and cast warnings Co-authored-by: Charlie Birks <charlie@daftgames.net>
Reinhold Gschweicher 40415859 2022-02-25T00:12:33 emscriptenmouse: remove old extra `_INT`
Reinhold Gschweicher 4dca8f7f 2022-02-24T21:09:03 SDL2 thread proxying fixes This PR uses new APIs added in [emscripten-core/emscripten#9336](https://github.com/emscripten-core/emscripten/pull/9336) to improve compatibility with USE_PTHREADS=1. Original PR: https://github.com/emscripten-ports/SDL2/pull/127 By: @jakogut Reviewed by: Daft-Freak
Ryan C. Gordon 1c7bf478 2022-03-31T10:09:02 x11: Ignore BadValue for extremely small XRRSetScreenSize resolutions. Reference Issue #4840.
Ivan Epifanov 95c0fec5 2022-03-31T12:35:17 Vita: PVROGL: fix indentation and ifdef guards
Jaylon Gowie b5700ab3 2022-03-29T19:32:21 Cleanup Spaces
Jaylon Gowie 8c542a35 2022-03-29T19:08:56 Desktop OpenGL 1.X/2.X PSVita Support
Cameron Gutman 2c04df8d 2022-03-30T18:33:38 joystick: Fix rumble issues on PS5 HIDAPI controllers We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that rumbling failed. This didn't cause major problems until 1868c5b, when it started preventing rumble state from being persisted in the joystick core, even though it was successfully sent to the hardware. This led to all sorts of strangeness, including broken rumble duration and attempts to stop rumble being discarded.
Ryan C. Gordon 7e15ad2f 2022-03-30T14:15:52 x11: Catch X11 errors in X11_SetWindowPosition and X11_SetWindowSize. The functions can go south if other operations are in progress, like X11_SetWindowBordered, which might be doing something traumatic behind the scenes of the window manager. We can't make these tasks totally synchronous, which would fix the problem, because not only can the window manager block however long it wants, it might also decide to deny our requests without any notification, so we'd be waiting forever for a window change that isn't coming. :( Fixes #5274.
Ivan Epifanov cbdb67b4 2022-03-30T00:12:42 Vita: add SDL_GetPreferredLocales support
Ivan Epifanov 178ac196 2022-03-29T23:48:08 Vita: add audio capture support
Frank Praznik 4d1905c9 2022-03-29T13:34:14 video: wayland: Use viewports for non-fullscreen windows with fractional scaling Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible. In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
Frank Praznik fa4c5198 2022-03-28T21:32:30 video: wayland: Expose more resolutions for mode emulation Expose as many emulated display modes as possible. They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum. Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.
Ethan Lee d875416a 2022-03-28T15:32:30 wayland: Minor fix for old compilers
Frank Praznik 4d76c9cb 2022-03-25T20:35:07 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces. Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension. This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
Connor Clark aec86ba8 2022-03-26T15:31:33 emscriptenaudio: proxy calls to main thread
Ivan Epifanov 96be9cdd 2022-03-27T21:48:09 Vita: add hint to select which touchpad generates mouse events
Mathieu Eyraud 1db47d46 2022-03-28T15:39:13 Fix potential memory leak in QueueCmdFillRects
Ivan Epifanov 95ed8313 2022-03-25T15:22:10 Vita: Use preallocated memory pool for textures
Ryan C. Gordon 7bc498d3 2022-03-27T09:12:12 direct3d: Implement missing blend operations. This is only for Direct3D 9; Direct3D 11 already had this implemented. Fixes #5375.
Ethan Lee 713a6754 2022-03-26T22:26:15 wayland: Relax the check for mismatching output scales
Ethan Lee 5655be15 2022-03-26T19:57:39 wayland: Avoid overwriting xdg_output position with wl_output position
Ethan Lee 40417b18 2022-03-26T19:55:04 wayland: Work around a GNOME xdg_output scaling issue
Ethan Lee 7a1c45bd 2022-03-25T12:51:38 wayland: Optimize keyboard_handle_modifiers. 1. Mod index values are (mostly) constant, so can be done with xkb_state_new 2. Mods can change without the group changing, avoid remap events if possible Lastly, as a bonus, I added braces to the locale check, because I was nearby.
Ivan Epifanov 69d0b6e3 2022-03-25T15:18:39 Vita: Fix NULL-pointer dereference
Sylvain bf38fd46 2022-03-25T11:52:50 YUV: fix invalid read on last line when converting from SDL_PIXELFORMAT_YUY2 (see bug #4841)
Ethan Lee 2891f082 2022-03-25T02:49:49 wayland: Use xkb_keymap_mod to set mod state
Ethan Lee 6d9ca926 2022-03-25T01:36:39 wayland: Enforce text capitalization manually, for remapped keymods
Ethan Lee a75c6150 2022-03-25T01:33:40 wayland: Add an xkb_keysym_t->SDL_Keycode mapping for backspace
Ethan Lee ab74b6a3 2022-03-24T15:34:29 wayland: Remove some now-redundant casts
Ethan Lee ee52ad08 2022-03-24T15:32:25 wayland: Minor fixes for old compilers
Simon McVittie b4d28085 2022-03-24T18:30:32 wayland: Don't overwrite error message from SDL_EGL_CreateSurface SDL_EGL_CreateSurface sets a more specific error message, so overwriting it would lose information. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie d5bbbd3f 2022-03-24T18:23:35 Avoid depending on libwayland 1.20 unnecessarily When using shared linking (linking in the normal way with -lwayland-client) rather than loading Wayland libraries dynamically at runtime, listing symbols that don't exist in the current version results in a build failure. We don't actually call wl_proxy_marshal_flags() or wl_proxy_marshal_array_flags() directly; the reason we need them is that they're called by the code generated by wayland-scanner >= 1.20. If we're building against an older Wayland library, then we'll have its corresponding version of wayland-scanner (mismatched versions are not supported), so we won't need those two symbols, and can avoid generating a dependency on them. Conversely, if we're building against a newer Wayland library, the generated code will call them unconditionally, so we cannot treat them as optional and gracefully fall back: that would result in a crash. Instead, treat them as a mandatory part of the Wayland library, so that if they are not found at runtime, we can fall back to X11 without crashing. libwayland 1.18 is in several LTS distributions (Ubuntu 20.04, Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite useful. Signed-off-by: Simon McVittie <smcv@collabora.com> Resolves: https://github.com/libsdl-org/SDL/issues/5376
Ryan C. Gordon d597a9b4 2022-03-24T14:25:00 x11: Minor cleanups and corrections in X11_ShowMessageBox. Reference issue #3254.
Sylvain 6c56193a 2022-03-24T18:09:45 Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state
Kimplul 2398c43b 2022-03-24T14:34:37 add some Thrustmaster wheels
Ryan C. Gordon 4fe7b2cb 2022-03-24T11:00:43 static analysis: Fixed several complaints from codechecker. There are still some pending Objective-C specific issues. Reference issue #4600.
Ivan Epifanov eadc064e 2022-03-23T19:14:28 Vita: add native YUV textures support. * Fail if texture init fails. * Refactor and cleanup.
Ivan Epifanov 0af2db6f 2022-03-23T19:04:29 Vita: support audio format fallback
Frank Praznik 0dae35bf 2022-03-19T15:58:47 video: wayland: Use xdg-output for retrieving the desktop dimensions Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440). Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset. Versions 1 through 3 of the protocol are supported.
Florian "sp1rit"​ 9125b244 2022-03-23T13:46:25 wayland: Basic support for zwp_tablet_*v2 protocol
Ethan Lee 13337e17 2022-03-23T13:27:01 wayland: The rest of the wayland-client 1.18 requirement... Git, please
Sylvain Becker c23a7ad3 2022-03-23T17:07:56 Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440) Add SDL_RenderGetWindow() API to get the window associated with a renderer
Sylvain f5a98044 2022-03-23T10:13:56 Android: add SetWindowResizable() implementation - which also enable/disable the orientation lock status. This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c). Final orientation also depends on SDL_HINT_ORIENTATIONS.
Sam Lantinga 006aafab 2022-03-22T20:23:09 Fixed freeing a constant string (thanks @gnrlwart)
Ryan C. Gordon 8df045cc 2022-03-22T15:53:40 stdlib: just cast iconv()'s 2nd arg to void *. This makes the compiler happy (enough) regardless of whether the C runtime headers think this argument should be const or not. Fixes #4966.
Charlie Birks 4b8d69a4 2022-03-22T17:09:44 Avoid trying to use texture framebuffers on emscripten
pionere 25203222 2022-02-05T11:01:25 optimize the SDL_str(case)cmp functions
pionere aec58d82 2022-02-05T10:56:43 make SDL_strcasecmp standard compliant
pionere b59ca92e 2022-02-05T10:55:09 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv
Jonatha Gabriel b944dc8f 2022-03-22T15:05:05 Also fix Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API, therefore, a stub version of functions were made only to the purpose of "fill the gaps" when SDL_HIDAPI_DISABLED set to 1.
Egor 2302b2d5 2022-03-22T16:33:45 Add mapping for Logitech Precision Gamepad
Sylvain 83df4a35 2022-03-22T15:25:01 SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213)
Ryan C. Gordon f782abe5 2022-03-22T09:52:52 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. Fixes #2349.
Sam Lantinga 34fd83ca 2022-03-22T06:50:10 Don't try to hide foreign windows when destroying the SDL window representation Fixes https://github.com/libsdl-org/SDL/issues/5432
Ozkan Sezer 74680f5c 2022-03-21T18:56:56 regenerated SDL_blit_auto.c.
pionere dd6c46cb 2022-03-21T18:56:56 blit-auto optimizations
Sylvain 9dc201d4 2022-03-21T10:41:14 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture include/SDL_render.h, format: "0 to use the format of the rendering target "
Eddy Jansson 24ffcbd9 2022-03-20T17:23:34 audio: Set error message on dsp init failure. if SDL_EnumUnixAudioDevices() fails to find any devices, set an error message on the exit path. Without this, SDL_Init() could fail without any message available in SDL_GetError().
Sam Lantinga 8f964576 2022-03-19T11:01:55 Fixed parameter operation ordering for ease of reading
Sam Lantinga 0517b61e 2022-03-19T11:00:00 Relative mouse mode is tied to the window with keyboard focus This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented. Fixes https://github.com/libsdl-org/SDL/issues/5340
Sam Lantinga b559a4ac 2022-03-19T10:39:22 Fixed Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API. Fixes https://github.com/libsdl-org/SDL/issues/5326
Sam Lantinga a485ffc3 2022-03-19T09:50:22 Fix "SDL_FALSE is not defined" runtime error for emscripten.
Ryan C. Gordon d81fee76 2022-03-19T10:27:31 SDL_Rect: Added floating point versions of all the rectangle APIs. Fixes #5110.
Ryan C. Gordon 4d9bef60 2022-03-19T09:44:09 SDL_Rect: minor code cleanups.
Ryan C. Gordon c573ebe1 2022-03-19T09:29:01 SDL_UnionRect: If both rects are empty, zero out the result struct.