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  • Hash : b08bdc44
    Author : Sam Lantinga
    Date : 2018-10-26T09:27:31

    Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Description

    Fork of https://github.com/libsdl-org/SDL

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    thodg_w thodg_m thodg_l kc3_lang_org Baptiste thodg
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  • README

  • TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
    
    testthread:
    	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
    
    testlock:
    	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
    
    testsprite2: 
    	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.