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kc3-lang/SDL/src/timer/windows

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • SDL_systimer.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifdef SDL_TIMER_WINDOWS
    
    #include "../../core/windows/SDL_windows.h"
    #include <mmsystem.h>
    
    #include "SDL_timer.h"
    #include "SDL_hints.h"
    
    
    /* The first (low-resolution) ticks value of the application */
    static DWORD start;
    static BOOL ticks_started = FALSE; 
    
    #ifndef USE_GETTICKCOUNT
    /* Store if a high-resolution performance counter exists on the system */
    static BOOL hires_timer_available;
    /* The first high-resolution ticks value of the application */
    static LARGE_INTEGER hires_start_ticks;
    /* The number of ticks per second of the high-resolution performance counter */
    static LARGE_INTEGER hires_ticks_per_second;
    
    #ifndef __WINRT__
    static void
    timeSetPeriod(UINT uPeriod)
    {
        static UINT timer_period = 0;
    
        if (uPeriod != timer_period) {
            if (timer_period) {
                timeEndPeriod(timer_period);
            }
    
            timer_period = uPeriod;
    
            if (timer_period) {
                timeBeginPeriod(timer_period);
            }
        }
    }
    
    static void
    SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
    {
        UINT uPeriod;
    
        /* Unless the hint says otherwise, let's have good sleep precision */
        if (hint && *hint) {
            uPeriod = SDL_atoi(hint);
        } else {
            uPeriod = 1;
        }
        if (uPeriod || oldValue != hint) {
            timeSetPeriod(uPeriod);
        }
    }
    #endif /* ifndef __WINRT__ */
    
    #endif /* !USE_GETTICKCOUNT */
    
    void
    SDL_TicksInit(void)
    {
        if (ticks_started) {
            return;
        }
        ticks_started = SDL_TRUE;
    
        /* Set first ticks value */
    #ifdef USE_GETTICKCOUNT
        start = GetTickCount();
    #else
        /* QueryPerformanceCounter has had problems in the past, but lots of games
           use it, so we'll rely on it here.
         */
        if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
            hires_timer_available = TRUE;
            QueryPerformanceCounter(&hires_start_ticks);
        } else {
            hires_timer_available = FALSE;
    #ifdef __WINRT__
            start = 0;            /* the timer failed to start! */
    #else
            timeSetPeriod(1);     /* use 1 ms timer precision */
            start = timeGetTime();
    
            SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
                                SDL_TimerResolutionChanged, NULL);
    #endif /* __WINRT__ */
        }
    #endif /* USE_GETTICKCOUNT */
    }
    
    void
    SDL_TicksQuit(void)
    {
    #ifndef USE_GETTICKCOUNT
        if (!hires_timer_available) {
    #ifndef __WINRT__
            SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
                                SDL_TimerResolutionChanged, NULL);
    
            timeSetPeriod(0);
    #endif /* __WINRT__ */
        }
    #endif /* USE_GETTICKCOUNT */
    
        ticks_started = SDL_FALSE;
    }
    
    Uint32
    SDL_GetTicks(void)
    {
        DWORD now;
    #ifndef USE_GETTICKCOUNT
        LARGE_INTEGER hires_now;
    #endif
    
        if (!ticks_started) {
            SDL_TicksInit();
        }
    
    #ifdef USE_GETTICKCOUNT
        now = GetTickCount();
    #else
        if (hires_timer_available) {
            QueryPerformanceCounter(&hires_now);
    
            hires_now.QuadPart -= hires_start_ticks.QuadPart;
            hires_now.QuadPart *= 1000;
            hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
    
            return (DWORD) hires_now.QuadPart;
        } else {
    #ifdef __WINRT__
            now = 0;
    #else
            now = timeGetTime();
    #endif /* __WINRT__ */
        }
    #endif
    
        return (now - start);
    }
    
    Uint64
    SDL_GetPerformanceCounter(void)
    {
        LARGE_INTEGER counter;
    
        if (!QueryPerformanceCounter(&counter)) {
            return SDL_GetTicks();
        }
        return counter.QuadPart;
    }
    
    Uint64
    SDL_GetPerformanceFrequency(void)
    {
        LARGE_INTEGER frequency;
    
        if (!QueryPerformanceFrequency(&frequency)) {
            return 1000;
        }
        return frequency.QuadPart;
    }
    
    #ifdef __WINRT__
    static void
    Sleep(DWORD timeout)
    {
        static HANDLE mutex = 0;
        if ( ! mutex )
        {
            mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
        }
        WaitForSingleObjectEx(mutex, timeout, FALSE);
    }
    #endif
    
    void
    SDL_Delay(Uint32 ms)
    {
        Sleep(ms);
    }
    
    #endif /* SDL_TIMER_WINDOWS */
    
    /* vi: set ts=4 sw=4 expandtab: */