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kc3-lang/SDL/src/video/uikit/SDL_uikitmodes.m

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  • Author : Sam Lantinga
    Date : 2019-04-05 07:51:11
    Hash : b6f33a68
    Message : https://bugzilla.libsdl.org/show_bug.cgi?id=4577 SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2). The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels. The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.

  • src/video/uikit/SDL_uikitmodes.m
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_UIKIT
    
    #include "SDL_assert.h"
    #include "SDL_uikitmodes.h"
    
    #include "../../events/SDL_events_c.h"
    
    @implementation SDL_DisplayData
    
    @synthesize uiscreen;
    
    @end
    
    @implementation SDL_DisplayModeData
    
    @synthesize uiscreenmode;
    
    @end
    
    
    static int
    UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
        UIScreenMode * uiscreenmode)
    {
        SDL_DisplayModeData *data = nil;
    
        if (uiscreenmode != nil) {
            /* Allocate the display mode data */
            data = [[SDL_DisplayModeData alloc] init];
            if (!data) {
                return SDL_OutOfMemory();
            }
    
            data.uiscreenmode = uiscreenmode;
        }
    
        mode->driverdata = (void *) CFBridgingRetain(data);
    
        return 0;
    }
    
    static void
    UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
    {
        if (mode->driverdata != NULL) {
            CFRelease(mode->driverdata);
            mode->driverdata = NULL;
        }
    }
    
    static NSUInteger
    UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
    {
    #ifdef __IPHONE_10_3
        if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
            return uiscreen.maximumFramesPerSecond;
        }
    #endif
        return 0;
    }
    
    static int
    UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
        UIScreen * uiscreen, UIScreenMode * uiscreenmode)
    {
        SDL_DisplayMode mode;
        SDL_zero(mode);
    
        if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
            return -1;
        }
    
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
        mode.w = w;
        mode.h = h;
    
        if (SDL_AddDisplayMode(display, &mode)) {
            return 0;
        } else {
            UIKit_FreeDisplayModeData(&mode);
            return -1;
        }
    }
    
    static int
    UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen,
                         UIScreenMode * uiscreenmode, SDL_bool addRotation)
    {
        if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
            return -1;
        }
    
        if (addRotation) {
            /* Add the rotated version */
            if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
                return -1;
            }
        }
    
        return 0;
    }
    
    static int
    UIKit_AddDisplay(UIScreen *uiscreen)
    {
        UIScreenMode *uiscreenmode = uiscreen.currentMode;
        CGSize size = uiscreen.bounds.size;
        SDL_VideoDisplay display;
        SDL_DisplayMode mode;
        SDL_zero(mode);
    
        /* Make sure the width/height are oriented correctly */
        if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
            CGFloat height = size.width;
            size.width = size.height;
            size.height = height;
        }
    
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
        mode.w = (int) size.width;
        mode.h = (int) size.height;
    
        if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
            return -1;
        }
    
        SDL_zero(display);
        display.desktop_mode = mode;
        display.current_mode = mode;
    
        /* Allocate the display data */
        SDL_DisplayData *data = [[SDL_DisplayData alloc] init];
        if (!data) {
            UIKit_FreeDisplayModeData(&display.desktop_mode);
            return SDL_OutOfMemory();
        }
    
        data.uiscreen = uiscreen;
    
        display.driverdata = (void *) CFBridgingRetain(data);
        SDL_AddVideoDisplay(&display);
    
        return 0;
    }
    
    SDL_bool
    UIKit_IsDisplayLandscape(UIScreen *uiscreen)
    {
    #if !TARGET_OS_TV
        if (uiscreen == [UIScreen mainScreen]) {
            return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
        } else
    #endif /* !TARGET_OS_TV */
        {
            CGSize size = uiscreen.bounds.size;
            return (size.width > size.height);
        }
    }
    
    int
    UIKit_InitModes(_THIS)
    {
        @autoreleasepool {
            for (UIScreen *uiscreen in [UIScreen screens]) {
                if (UIKit_AddDisplay(uiscreen) < 0) {
                    return -1;
                }
            }
    #if !TARGET_OS_TV
            SDL_OnApplicationDidChangeStatusBarOrientation();
    #endif
        }
    
        return 0;
    }
    
    void
    UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
    {
        @autoreleasepool {
            SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
    
            SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
            SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
            CGFloat scale = data.uiscreen.scale;
            NSArray *availableModes = nil;
    
    #if TARGET_OS_TV
            addRotation = SDL_FALSE;
            availableModes = @[data.uiscreen.currentMode];
    #else
            availableModes = data.uiscreen.availableModes;
    #endif
    
            for (UIScreenMode *uimode in availableModes) {
                /* The size of a UIScreenMode is in pixels, but we deal exclusively
                 * in points (except in SDL_GL_GetDrawableSize.)
                 *
                 * For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported
                 * by iOS is not in physical pixels of the display, but rather the
                 * point size times the scale.  For example, on iOS 12.2 on iPhone 8
                 * Plus the uimode.size is 1242x2208 and the uiscreen.scale is 3
                 * thus this will give the size in points which is 414x736. The code
                 * used to use the nativeScale, assuming UIScreenMode returned raw
                 * physical pixels (as suggested by its documentation, but in
                 * practice it is returning the retina pixels). */
                int w = (int)(uimode.size.width / scale);
                int h = (int)(uimode.size.height / scale);
    
                /* Make sure the width/height are oriented correctly */
                if (isLandscape != (w > h)) {
                    int tmp = w;
                    w = h;
                    h = tmp;
                }
    
                UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
            }
        }
    }
    
    int
    UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
    {
        @autoreleasepool {
            SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
    
    #if !TARGET_OS_TV
            SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
            [data.uiscreen setCurrentMode:modedata.uiscreenmode];
    #endif
    
            if (data.uiscreen == [UIScreen mainScreen]) {
                /* [UIApplication setStatusBarOrientation:] no longer works reliably
                 * in recent iOS versions, so we can't rotate the screen when setting
                 * the display mode. */
                if (mode->w > mode->h) {
                    if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
                        return SDL_SetError("Screen orientation does not match display mode size");
                    }
                } else if (mode->w < mode->h) {
                    if (UIKit_IsDisplayLandscape(data.uiscreen)) {
                        return SDL_SetError("Screen orientation does not match display mode size");
                    }
                }
            }
        }
    
        return 0;
    }
    
    int
    UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
    {
        @autoreleasepool {
            int displayIndex = (int) (display - _this->displays);
            SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
            CGRect frame = data.uiscreen.bounds;
    
            /* the default function iterates displays to make a fake offset,
             as if all the displays were side-by-side, which is fine for iOS. */
            if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
                return -1;
            }
    
    #if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
            if (!UIKit_IsSystemVersionAtLeast(7.0)) {
                frame = [data.uiscreen applicationFrame];
            }
    #endif
    
            rect->x += frame.origin.x;
            rect->y += frame.origin.y;
            rect->w = frame.size.width;
            rect->h = frame.size.height;
        }
    
        return 0;
    }
    
    void
    UIKit_QuitModes(_THIS)
    {
        /* Release Objective-C objects, so higher level doesn't free() them. */
        int i, j;
        @autoreleasepool {
            for (i = 0; i < _this->num_displays; i++) {
                SDL_VideoDisplay *display = &_this->displays[i];
    
                UIKit_FreeDisplayModeData(&display->desktop_mode);
                for (j = 0; j < display->num_display_modes; j++) {
                    SDL_DisplayMode *mode = &display->display_modes[j];
                    UIKit_FreeDisplayModeData(mode);
                }
    
                if (display->driverdata != NULL) {
                    CFRelease(display->driverdata);
                    display->driverdata = NULL;
                }
            }
        }
    }
    
    #if !TARGET_OS_TV
    void SDL_OnApplicationDidChangeStatusBarOrientation()
    {
        BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
        SDL_VideoDisplay *display = SDL_GetDisplay(0);
    
        if (display) {
            SDL_DisplayMode *desktopmode = &display->desktop_mode;
            SDL_DisplayMode *currentmode = &display->current_mode;
            SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
    
            /* The desktop display mode should be kept in sync with the screen
             * orientation so that updating a window's fullscreen state to
             * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
             * correct orientation. */
            if (isLandscape != (desktopmode->w > desktopmode->h)) {
                int height = desktopmode->w;
                desktopmode->w = desktopmode->h;
                desktopmode->h = height;
            }
    
            /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
            if (isLandscape != (currentmode->w > currentmode->h)) {
                int height = currentmode->w;
                currentmode->w = currentmode->h;
                currentmode->h = height;
            }
    
            switch ([UIApplication sharedApplication].statusBarOrientation) {
            case UIInterfaceOrientationPortrait:
                orientation = SDL_ORIENTATION_PORTRAIT;
                break;
            case UIInterfaceOrientationPortraitUpsideDown:
                orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
                break;
            case UIInterfaceOrientationLandscapeLeft:
                /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
                orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
                break;
            case UIInterfaceOrientationLandscapeRight:
                /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
                orientation = SDL_ORIENTATION_LANDSCAPE;
                break;
            default:
                break;
            }
            SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
        }
    }
    #endif /* !TARGET_OS_TV */
    
    #endif /* SDL_VIDEO_DRIVER_UIKIT */
    
    /* vi: set ts=4 sw=4 expandtab: */