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kc3-lang/SDL/test/testnative.h

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  • Author : Sam Lantinga
    Date : 2019-01-04 22:01:14
    Hash : 5e13087b
    Message : Updated copyright for 2019

  • test/testnative.h
  • /*
      Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Definitions for platform dependent windowing functions to test SDL
       integration with native windows
    */
    
    #include "SDL.h"
    
    /* This header includes all the necessary system headers for native windows */
    #include "SDL_syswm.h"
    
    typedef struct
    {
        const char *tag;
        void *(*CreateNativeWindow) (int w, int h);
        void (*DestroyNativeWindow) (void *window);
    } NativeWindowFactory;
    
    #ifdef SDL_VIDEO_DRIVER_WINDOWS
    #define TEST_NATIVE_WINDOWS
    extern NativeWindowFactory WindowsWindowFactory;
    #endif
    
    #ifdef SDL_VIDEO_DRIVER_X11
    #define TEST_NATIVE_X11
    extern NativeWindowFactory X11WindowFactory;
    #endif
    
    #ifdef SDL_VIDEO_DRIVER_COCOA
    /* Actually, we don't really do this, since it involves adding Objective C
       support to the build system, which is a little tricky.  You can uncomment
       it manually though and link testnativecocoa.m into the test application.
    */
    #define TEST_NATIVE_COCOA
    extern NativeWindowFactory CocoaWindowFactory;
    #endif