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  • Hash : d4c0f498
    Author : Sam Lantinga
    Date : 2019-01-04T22:09:38

    Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display
    
    Julian Raschke
    
    I use an open Mac laptop with an additional external monitor. The coordinate spaces from SDL_GetGlobalMouseState() and SDL_GetWindowPosition() match on the primary display, but not on the secondary display.
    
    Cocoa window coordinates are vertically flipped in relation to the primary display:
    
    https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoawindow.m#L219-L222
    
    However, Cocoa_GetGlobalMouseState inverts the cursor Y coordinate per-display:
    
    https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoamouse.m#L320-L323
    
    Suggested fix: Replace the for-loop with this simpler calculation:
    
        *x = (int) cocoaLocation.x;
        *y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
    

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