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kc3-lang/SDL/test/testautomation_main.c

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  • Author : Philipp Wiesemann
    Date : 2016-06-28 21:15:16
    Hash : b5246571
    Message : Fixed three source comments in tests.

  • test/testautomation_main.c
  • /**
     * Automated SDL subsystems management test.
     *
     * Written by J�rgen Tjern� "jorgenpt"
     *
     * Released under Public Domain.
     */
    
    #include "SDL.h"
    #include "SDL_test.h"
    
    
    /* !
     * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
     * \sa
     * http://wiki.libsdl.org/moin.cgi/SDL_Init
     * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     */
    static int main_testInitQuitJoystickHaptic (void *arg)
    {
    #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
        return TEST_SKIPPED;
    #else
        int enabled_subsystems;
        int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
    
        SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
    
        enabled_subsystems = SDL_WasInit(initialized_subsystems);
        SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
    
        SDL_Quit();
    
        enabled_subsystems = SDL_WasInit(initialized_subsystems);
        SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
    
        return TEST_COMPLETED;
    #endif
    }
    
    /* !
     * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
     * \sa
     * http://wiki.libsdl.org/moin.cgi/SDL_Init
     * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     */
    static int main_testInitQuitSubSystem (void *arg)
    {
    #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
        return TEST_SKIPPED;
    #else
        int i;
        int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
    
        for (i = 0; i < SDL_arraysize(subsystems); ++i) {
            int initialized_system;
            int subsystem = subsystems[i];
    
            SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
            SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
    
            initialized_system = SDL_WasInit(subsystem);
            SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
    
            SDL_QuitSubSystem(subsystem);
    
            SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
        }
    
        return TEST_COMPLETED;
    #endif
    }
    
    const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
    static int main_testImpliedJoystickInit (void *arg)
    {
    #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
        return TEST_SKIPPED;
    #else
        int initialized_system;
    
        /* First initialize the controller */
        SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
        SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
    
        /* Then make sure this implicitly initialized the joystick subsystem */
        initialized_system = SDL_WasInit(joy_and_controller);
        SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
    
        /* Then quit the controller, and make sure that implicitly also quits the */
        /* joystick subsystem */
        SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
        initialized_system = SDL_WasInit(joy_and_controller);
        SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
    
        return TEST_COMPLETED;
    #endif
    }
    
    static int main_testImpliedJoystickQuit (void *arg)
    {
    #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
        return TEST_SKIPPED;
    #else
        int initialized_system;
    
        /* First initialize the controller and the joystick (explicitly) */
        SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
        SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
        SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
    
        /* Then make sure they're both initialized properly */
        initialized_system = SDL_WasInit(joy_and_controller);
        SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
    
        /* Then quit the controller, and make sure that it does NOT quit the */
        /* explicitly initialized joystick subsystem. */
        SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
        initialized_system = SDL_WasInit(joy_and_controller);
        SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
    
        SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
    
        return TEST_COMPLETED;
    #endif
    }
    
    static const SDLTest_TestCaseReference mainTest1 =
            { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
    
    static const SDLTest_TestCaseReference mainTest2 =
            { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
    
    static const SDLTest_TestCaseReference mainTest3 =
            { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
    
    static const SDLTest_TestCaseReference mainTest4 =
            { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
    
    /* Sequence of Main test cases */
    static const SDLTest_TestCaseReference *mainTests[] =  {
        &mainTest1,
        &mainTest2,
        &mainTest3,
        &mainTest4,
        NULL
    };
    
    /* Main test suite (global) */
    SDLTest_TestSuiteReference mainTestSuite = {
        "Main",
        NULL,
        mainTests,
        NULL
    };
    
    /* vi: set ts=4 sw=4 expandtab: */