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kc3-lang/SDL/src/video/SDL_egl.c

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  • Author : Jaylon Gowie
    Date : 2022-03-29 19:08:56
    Hash : 8c542a35
    Message : Desktop OpenGL 1.X/2.X PSVita Support

  • src/video/SDL_egl.c
  • /*
     *  Simple DirectMedia Layer
     *  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
     * 
     *  This software is provided 'as-is', without any express or implied
     *  warranty.  In no event will the authors be held liable for any damages
     *  arising from the use of this software.
     * 
     *  Permission is granted to anyone to use this software for any purpose,
     *  including commercial applications, and to alter it and redistribute it
     *  freely, subject to the following restrictions:
     * 
     *  1. The origin of this software must not be misrepresented; you must not
     *     claim that you wrote the original software. If you use this software
     *     in a product, an acknowledgment in the product documentation would be
     *     appreciated but is not required.
     *  2. Altered source versions must be plainly marked as such, and must not be
     *     misrepresented as being the original software.
     *  3. This notice may not be removed or altered from any source distribution.
     */
    #include "../SDL_internal.h"
    
    #if SDL_VIDEO_OPENGL_EGL
    
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
    #include "../core/windows/SDL_windows.h"
    #endif
    #if SDL_VIDEO_DRIVER_ANDROID
    #include <android/native_window.h>
    #include "../core/android/SDL_android.h"
    #include "../video/android/SDL_androidvideo.h"
    #endif
    #if SDL_VIDEO_DRIVER_RPI
    #include <unistd.h>
    #endif
    
    #include "SDL_sysvideo.h"
    #include "SDL_egl_c.h"
    #include "SDL_loadso.h"
    #include "SDL_hints.h"
    
    #ifdef EGL_KHR_create_context
    /* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */
    #ifndef EGL_OPENGL_ES3_BIT_KHR
    #define EGL_OPENGL_ES3_BIT_KHR 0x00000040
    #endif
    #endif /* EGL_KHR_create_context */
    
    #ifndef EGL_EXT_present_opaque
    #define EGL_EXT_present_opaque 1
    #define EGL_PRESENT_OPAQUE_EXT            0x31DF
    #endif /* EGL_EXT_present_opaque */
    
    #if SDL_VIDEO_DRIVER_RPI
    /* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
    #define DEFAULT_EGL ( vc4 ? "libEGL.so.1" : "libbrcmEGL.so" )
    #define DEFAULT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so" )
    #define ALT_EGL "libEGL.so"
    #define ALT_OGL_ES2 "libGLESv2.so"
    #define DEFAULT_OGL_ES_PVR ( vc4 ? "libGLES_CM.so.1" : "libbrcmGLESv2.so" )
    #define DEFAULT_OGL_ES ( vc4 ? "libGLESv1_CM.so.1" : "libbrcmGLESv2.so" )
    
    #elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
    /* Android */
    #define DEFAULT_EGL "libEGL.so"
    #define DEFAULT_OGL_ES2 "libGLESv2.so"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
    #define DEFAULT_OGL_ES "libGLESv1_CM.so"
    
    #elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
    /* EGL AND OpenGL ES support via ANGLE */
    #define DEFAULT_EGL "libEGL.dll"
    #define DEFAULT_OGL_ES2 "libGLESv2.dll"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
    #define DEFAULT_OGL_ES "libGLESv1_CM.dll"
    
    #elif SDL_VIDEO_DRIVER_COCOA
    /* EGL AND OpenGL ES support via ANGLE */
    #define DEFAULT_EGL "libEGL.dylib"
    #define DEFAULT_OGL_ES2 "libGLESv2.dylib"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.dylib"   //???
    #define DEFAULT_OGL_ES "libGLESv1_CM.dylib"     //???
    
    #elif defined(__OpenBSD__)
    /* OpenBSD */
    #define DEFAULT_OGL "libGL.so"
    #define DEFAULT_EGL "libEGL.so"
    #define DEFAULT_OGL_ES2 "libGLESv2.so"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
    #define DEFAULT_OGL_ES "libGLESv1_CM.so"
    
    #else
    /* Desktop Linux/Unix-like */
    #define DEFAULT_OGL "libGL.so.1"
    #define DEFAULT_EGL "libEGL.so.1"
    #define ALT_OGL "libOpenGL.so.0"
    #define DEFAULT_OGL_ES2 "libGLESv2.so.2"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
    #define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
    #endif /* SDL_VIDEO_DRIVER_RPI */
    
    #if SDL_VIDEO_OPENGL && !SDL_VIDEO_VITA_PVR_OGL
    #include "SDL_opengl.h"
    #endif
    
    /** If we happen to not have this defined because of an older EGL version, just define it 0x0
        as eglGetPlatformDisplayEXT will most likely be NULL if this is missing
    */
    #ifndef EGL_PLATFORM_DEVICE_EXT
    #define EGL_PLATFORM_DEVICE_EXT 0x0
    #endif
    
    #if defined(SDL_VIDEO_STATIC_ANGLE) || defined(SDL_VIDEO_DRIVER_VITA)
    #define LOAD_FUNC(NAME) \
    _this->egl_data->NAME = (void *)NAME;
    #else
    #define LOAD_FUNC(NAME) \
    _this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
    if (!_this->egl_data->NAME) \
    { \
        return SDL_SetError("Could not retrieve EGL function " #NAME); \
    }
    #endif
    
    /* it is allowed to not have some of the EGL extensions on start - attempts to use them will fail later. */
    #define LOAD_FUNC_EGLEXT(NAME) \
        _this->egl_data->NAME = _this->egl_data->eglGetProcAddress(#NAME);
    
    static const char * SDL_EGL_GetErrorName(EGLint eglErrorCode)
    {
    #define SDL_EGL_ERROR_TRANSLATE(e) case e: return #e;
        switch (eglErrorCode) {
            SDL_EGL_ERROR_TRANSLATE(EGL_SUCCESS);
            SDL_EGL_ERROR_TRANSLATE(EGL_NOT_INITIALIZED);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ACCESS);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ALLOC);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ATTRIBUTE);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONTEXT);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONFIG);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CURRENT_SURFACE);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_DISPLAY);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_SURFACE);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_MATCH);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_PARAMETER);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_PIXMAP);
            SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_WINDOW);
            SDL_EGL_ERROR_TRANSLATE(EGL_CONTEXT_LOST);
        }
        return "";
    }
    
    int SDL_EGL_SetErrorEx(const char * message, const char * eglFunctionName, EGLint eglErrorCode)
    {
        const char * errorText = SDL_EGL_GetErrorName(eglErrorCode);
        char altErrorText[32];
        if (errorText[0] == '\0') {
            /* An unknown-to-SDL error code was reported.  Report its hexadecimal value, instead of its name. */
            SDL_snprintf(altErrorText, SDL_arraysize(altErrorText), "0x%x", (unsigned int)eglErrorCode);
            errorText = altErrorText;
        }
        return SDL_SetError("%s (call to %s failed, reporting an error of %s)", message, eglFunctionName, errorText);
    }
    
    /* EGL implementation of SDL OpenGL ES support */
    
    SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext)
    {
        size_t ext_len;
        const char *ext_override;
        const char *egl_extstr;
        const char *ext_start;
    
        /* Invalid extensions can be rejected early */
        if (ext == NULL || *ext == 0 || SDL_strchr(ext, ' ') != NULL) {
            /* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid EGL extension"); */
            return SDL_FALSE;
        }
    
        /* Extensions can be masked with an environment variable.
         * Unlike the OpenGL override, this will use the set bits of an integer
         * to disable the extension.
         *  Bit   Action
         *  0     If set, the display extension is masked and not present to SDL.
         *  1     If set, the client extension is masked and not present to SDL.
         */
        ext_override = SDL_getenv(ext);
        if (ext_override != NULL) {
            int disable_ext = SDL_atoi(ext_override);
            if (disable_ext & 0x01 && type == SDL_EGL_DISPLAY_EXTENSION) {
                return SDL_FALSE;
            } else if (disable_ext & 0x02 && type == SDL_EGL_CLIENT_EXTENSION) {
                return SDL_FALSE;
            }
        }
    
        ext_len = SDL_strlen(ext);
        switch (type) {
        case SDL_EGL_DISPLAY_EXTENSION:
            egl_extstr = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
            break;
        case SDL_EGL_CLIENT_EXTENSION:
            /* EGL_EXT_client_extensions modifies eglQueryString to return client extensions
             * if EGL_NO_DISPLAY is passed. Implementations without it are required to return NULL.
             * This behavior is included in EGL 1.5.
             */
            egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
            break;
        default:
            /* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid extension type"); */
            return SDL_FALSE;
        }
    
        if (egl_extstr != NULL) {
            ext_start = egl_extstr;
    
            while (*ext_start) {
                ext_start = SDL_strstr(ext_start, ext);
                if (ext_start == NULL) {
                    return SDL_FALSE;
                }
                /* Check if the match is not just a substring of one of the extensions */
                if (ext_start == egl_extstr || *(ext_start - 1) == ' ') {
                    if (ext_start[ext_len] == ' ' || ext_start[ext_len] == 0) {
                        return SDL_TRUE;
                    }
                }
                /* If the search stopped in the middle of an extension, skip to the end of it */
                ext_start += ext_len;
                while (*ext_start != ' ' && *ext_start != 0) {
                    ext_start++;
                }
            }
        }
    
        return SDL_FALSE;
    }
    
    void *
    SDL_EGL_GetProcAddress(_THIS, const char *proc)
    {
        const Uint32 eglver = (((Uint32) _this->egl_data->egl_version_major) << 16) | ((Uint32) _this->egl_data->egl_version_minor);
        const SDL_bool is_egl_15_or_later = eglver >= ((((Uint32) 1) << 16) | 5);
        void *retval = NULL;
    
        /* EGL 1.5 can use eglGetProcAddress() for any symbol. 1.4 and earlier can't use it for core entry points. */
        if (!retval && is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
            retval = _this->egl_data->eglGetProcAddress(proc);
        }
    
        #if !defined(__EMSCRIPTEN__) && !defined(SDL_VIDEO_DRIVER_VITA)  /* LoadFunction isn't needed on Emscripten and will call dlsym(), causing other problems. */
        /* Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5. */
        if (!retval) {
            static char procname[64];
            retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
            /* just in case you need an underscore prepended... */
            if (!retval && (SDL_strlen(proc) < (sizeof (procname) - 1))) {
                procname[0] = '_';
                SDL_strlcpy(procname + 1, proc, sizeof (procname) - 1);
                retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
            }
        }
        #endif
    
        /* Try eglGetProcAddress if we're on <= 1.4 and still searching... */
        if (!retval && !is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
            retval = _this->egl_data->eglGetProcAddress(proc);
            if (retval) {
                return retval;
            }
        }
    
        return retval;
    }
    
    void
    SDL_EGL_UnloadLibrary(_THIS)
    {
        if (_this->egl_data) {
            if (_this->egl_data->egl_display) {
                _this->egl_data->eglTerminate(_this->egl_data->egl_display);
                _this->egl_data->egl_display = NULL;
            }
    
            if (_this->egl_data->dll_handle) {
                SDL_UnloadObject(_this->egl_data->dll_handle);
                _this->egl_data->dll_handle = NULL;
            }
            if (_this->egl_data->egl_dll_handle) {
                SDL_UnloadObject(_this->egl_data->egl_dll_handle);
                _this->egl_data->egl_dll_handle = NULL;
            }
            
            SDL_free(_this->egl_data);
            _this->egl_data = NULL;
        }
    }
    
    int
    SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
    {
        void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
        const char *path = NULL;
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
        const char *d3dcompiler;
    #endif
    #if SDL_VIDEO_DRIVER_RPI
        SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
    #endif
    
        if (_this->egl_data) {
            return SDL_SetError("EGL context already created");
        }
    
        _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
        if (!_this->egl_data) {
            return SDL_OutOfMemory();
        }
    
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
        d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
        if (d3dcompiler) {
            if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
                if (SDL_LoadObject(d3dcompiler) == NULL) {
                    SDL_ClearError();
                }
            }
        } else {
            if (WIN_IsWindowsVistaOrGreater()) {
                /* Try the newer d3d compilers first */
                const char *d3dcompiler_list[] = {
                    "d3dcompiler_47.dll", "d3dcompiler_46.dll",
                };
                int i;
    
                for (i = 0; i < SDL_arraysize(d3dcompiler_list); ++i) {
                    if (SDL_LoadObject(d3dcompiler_list[i]) != NULL) {
                        break;
                    }
                    SDL_ClearError();
                }
            } else {
                if (SDL_LoadObject("d3dcompiler_43.dll") == NULL) {
                    SDL_ClearError();
                }
            }
        }
    #endif
    
    #if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
        /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path != NULL) {
            egl_dll_handle = SDL_LoadObject(path);
        }
    
        if (egl_dll_handle == NULL) {
            if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
                if (_this->gl_config.major_version > 1) {
                    path = DEFAULT_OGL_ES2;
                    egl_dll_handle = SDL_LoadObject(path);
    #ifdef ALT_OGL_ES2
                    if (egl_dll_handle == NULL && !vc4) {
                        path = ALT_OGL_ES2;
                        egl_dll_handle = SDL_LoadObject(path);
                    }
    #endif
    
                } else {
                    path = DEFAULT_OGL_ES;
                    egl_dll_handle = SDL_LoadObject(path);
                    if (egl_dll_handle == NULL) {
                        path = DEFAULT_OGL_ES_PVR;
                        egl_dll_handle = SDL_LoadObject(path);
                    }
    #ifdef ALT_OGL_ES2
                    if (egl_dll_handle == NULL && !vc4) {
                        path = ALT_OGL_ES2;
                        egl_dll_handle = SDL_LoadObject(path);
                    }
    #endif
                }
            }
    #ifdef DEFAULT_OGL         
            else {
                path = DEFAULT_OGL;
                egl_dll_handle = SDL_LoadObject(path);
    #ifdef ALT_OGL
                if (egl_dll_handle == NULL) {
                    path = ALT_OGL;
                    egl_dll_handle = SDL_LoadObject(path);
                }
    #endif
            }
    #endif        
        }
        _this->egl_data->egl_dll_handle = egl_dll_handle;
    
        if (egl_dll_handle == NULL) {
            return SDL_SetError("Could not initialize OpenGL / GLES library");
        }
    
        /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
        if (egl_path != NULL) {
            dll_handle = SDL_LoadObject(egl_path);
        }   
        /* Try loading a EGL symbol, if it does not work try the default library paths */
        if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
            if (dll_handle != NULL) {
                SDL_UnloadObject(dll_handle);
            }
            path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
            if (path == NULL) {
                path = DEFAULT_EGL;
            }
            dll_handle = SDL_LoadObject(path);
    
    #ifdef ALT_EGL
            if (dll_handle == NULL && !vc4) {
                path = ALT_EGL;
                dll_handle = SDL_LoadObject(path);
            }
    #endif
    
            if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
                if (dll_handle != NULL) {
                    SDL_UnloadObject(dll_handle);
                }
                return SDL_SetError("Could not load EGL library");
            }
            SDL_ClearError();
        }
    #endif
    
        _this->egl_data->dll_handle = dll_handle;
    #if SDL_VIDEO_DRIVER_VITA
        _this->egl_data->egl_dll_handle = egl_dll_handle;
    #endif
    
        /* Load new function pointers */
        LOAD_FUNC(eglGetDisplay);
        LOAD_FUNC(eglInitialize);
        LOAD_FUNC(eglTerminate);
        LOAD_FUNC(eglGetProcAddress);
        LOAD_FUNC(eglChooseConfig);
        LOAD_FUNC(eglGetConfigAttrib);
        LOAD_FUNC(eglCreateContext);
        LOAD_FUNC(eglDestroyContext);
        LOAD_FUNC(eglCreatePbufferSurface);
        LOAD_FUNC(eglCreateWindowSurface);
        LOAD_FUNC(eglDestroySurface);
        LOAD_FUNC(eglMakeCurrent);
        LOAD_FUNC(eglSwapBuffers);
        LOAD_FUNC(eglSwapInterval);
        LOAD_FUNC(eglWaitNative);
        LOAD_FUNC(eglWaitGL);
        LOAD_FUNC(eglBindAPI);
        LOAD_FUNC(eglQueryAPI);
        LOAD_FUNC(eglQueryString);
        LOAD_FUNC(eglGetError);
        LOAD_FUNC_EGLEXT(eglQueryDevicesEXT);
        LOAD_FUNC_EGLEXT(eglGetPlatformDisplayEXT);
        /* Atomic functions */
        LOAD_FUNC_EGLEXT(eglCreateSyncKHR);
        LOAD_FUNC_EGLEXT(eglDestroySyncKHR);
        LOAD_FUNC_EGLEXT(eglDupNativeFenceFDANDROID);
        LOAD_FUNC_EGLEXT(eglWaitSyncKHR);
        LOAD_FUNC_EGLEXT(eglClientWaitSyncKHR);
        /* Atomic functions end */
    
        if (path) {
            SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
        } else {
            *_this->gl_config.driver_path = '\0';
        }
    
        return 0;
    }
    
    static void
    SDL_EGL_GetVersion(_THIS) {
        if (_this->egl_data->eglQueryString) {
            const char *egl_version = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_VERSION);
            if (egl_version) {
                int major = 0, minor = 0;
                if (SDL_sscanf(egl_version, "%d.%d", &major, &minor) == 2) {
                    _this->egl_data->egl_version_major = major;
                    _this->egl_data->egl_version_minor = minor;
                } else {
                    SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not parse EGL version string: %s", egl_version);
                }
            }
        }
    }
    
    int
    SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display, EGLenum platform)
    {
        int library_load_retcode = SDL_EGL_LoadLibraryOnly(_this, egl_path);
        if (library_load_retcode != 0) {
            return library_load_retcode;
        }
    
        _this->egl_data->egl_display = EGL_NO_DISPLAY;
    
    #if !defined(__WINRT__)
    #if !defined(SDL_VIDEO_DRIVER_VITA)
        if (platform) {
            /* EGL 1.5 allows querying for client version with EGL_NO_DISPLAY
             * --
             * Khronos doc: "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
             * Therefore SDL_EGL_GetVersion() shouldn't work with uninitialized display.
             * - it actually doesn't work on Android that has 1.5 egl client
             * - it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1) */
            SDL_EGL_GetVersion(_this);
    
            if (_this->egl_data->egl_version_major == 1 && _this->egl_data->egl_version_minor == 5) {
                LOAD_FUNC(eglGetPlatformDisplay);
            }
    
            if (_this->egl_data->eglGetPlatformDisplay) {
                _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(uintptr_t)native_display, NULL);
            } else {
                if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) {
                    _this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddress(_this, "eglGetPlatformDisplayEXT");
                    if (_this->egl_data->eglGetPlatformDisplayEXT) {
                        _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(uintptr_t)native_display, NULL);
                    }
                }
            }
        }
    #endif
        /* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
        if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) && (_this->egl_data->eglGetDisplay != NULL)) {
            _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
        }
        if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
            _this->gl_config.driver_loaded = 0;
            *_this->gl_config.driver_path = '\0';
            return SDL_SetError("Could not get EGL display");
        }
    
        if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
            _this->gl_config.driver_loaded = 0;
            *_this->gl_config.driver_path = '\0';
            return SDL_SetError("Could not initialize EGL");
        }
    #endif
    
        /* Get the EGL version with a valid egl_display, for EGL <= 1.4 */
        SDL_EGL_GetVersion(_this);
    
        _this->egl_data->is_offscreen = SDL_FALSE;
    
        return 0;
    }
    
    /**
       On multi GPU machines EGL device 0 is not always the first valid GPU.
       Container environments can restrict access to some GPUs that are still listed in the EGL
       device list. If the requested device is a restricted GPU and cannot be used
       (eglInitialize() will fail) then attempt to automatically and silently select the next
       valid available GPU for EGL to use.
    */
    
    int
    SDL_EGL_InitializeOffscreen(_THIS, int device)
    {
        void *egl_devices[SDL_EGL_MAX_DEVICES];
        EGLint num_egl_devices = 0;
        const char *egl_device_hint;
    
        if (_this->gl_config.driver_loaded <= 0) {
            return SDL_SetError("SDL_EGL_LoadLibraryOnly() has not been called or has failed.");
        }
    
        /* Check for all extensions that are optional until used and fail if any is missing */
        if (_this->egl_data->eglQueryDevicesEXT == NULL) {
            return SDL_SetError("eglQueryDevicesEXT is missing (EXT_device_enumeration not supported by the drivers?)");
        }
    
        if (_this->egl_data->eglGetPlatformDisplayEXT == NULL) {
            return SDL_SetError("eglGetPlatformDisplayEXT is missing (EXT_platform_base not supported by the drivers?)");
        }
    
        if (_this->egl_data->eglQueryDevicesEXT(SDL_EGL_MAX_DEVICES, egl_devices, &num_egl_devices) != EGL_TRUE) {
            return SDL_SetError("eglQueryDevicesEXT() failed");
        }
    
        egl_device_hint = SDL_GetHint("SDL_HINT_EGL_DEVICE");
        if (egl_device_hint) {
            device = SDL_atoi(egl_device_hint);
    
            if (device >= num_egl_devices) {
                return SDL_SetError("Invalid EGL device is requested.");
            }
    
            _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[device], NULL);
    
            if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
                return SDL_SetError("eglGetPlatformDisplayEXT() failed.");
            }
    
            if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
                return SDL_SetError("Could not initialize EGL");
            }
        }
        else {
            int i;
            SDL_bool found = SDL_FALSE;
            EGLDisplay attempted_egl_display;
    
            /* If no hint is provided lets look for the first device/display that will allow us to eglInit */
            for (i = 0; i < num_egl_devices; i++) {
                attempted_egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[i], NULL);
    
                if (attempted_egl_display == EGL_NO_DISPLAY) {
                    continue;
                }
    
                if (_this->egl_data->eglInitialize(attempted_egl_display, NULL, NULL) != EGL_TRUE) {
                    _this->egl_data->eglTerminate(attempted_egl_display);
                    continue;
                }
    
                /* We did not fail, we'll pick this one! */
                _this->egl_data->egl_display = attempted_egl_display;
                found = SDL_TRUE;
    
                break;
            }
    
            if (!found) {
                return SDL_SetError("Could not find a valid EGL device to initialize");
            }
        }
    
        /* Get the EGL version with a valid egl_display, for EGL <= 1.4 */
        SDL_EGL_GetVersion(_this);
    
        _this->egl_data->is_offscreen = SDL_TRUE;
    
        return 0;
    }
    
    void
    SDL_EGL_SetRequiredVisualId(_THIS, int visual_id) 
    {
        _this->egl_data->egl_required_visual_id=visual_id;
    }
    
    #ifdef DUMP_EGL_CONFIG
    
    #define ATTRIBUTE(_attr) { _attr, #_attr }
    
    typedef struct {
        EGLint attribute;
        char const* name;
    } Attribute;
    
    static
    Attribute all_attributes[] = {
            ATTRIBUTE( EGL_BUFFER_SIZE ),
            ATTRIBUTE( EGL_ALPHA_SIZE ),
            ATTRIBUTE( EGL_BLUE_SIZE ),
            ATTRIBUTE( EGL_GREEN_SIZE ),
            ATTRIBUTE( EGL_RED_SIZE ),
            ATTRIBUTE( EGL_DEPTH_SIZE ),
            ATTRIBUTE( EGL_STENCIL_SIZE ),
            ATTRIBUTE( EGL_CONFIG_CAVEAT ),
            ATTRIBUTE( EGL_CONFIG_ID ),
            ATTRIBUTE( EGL_LEVEL ),
            ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
            ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
            ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
            ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
            ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
            ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
            ATTRIBUTE( EGL_SAMPLES ),
            ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
            ATTRIBUTE( EGL_SURFACE_TYPE ),
            ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
            ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
            ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
            ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
            ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
            ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
            ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
            ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
            ATTRIBUTE( EGL_LUMINANCE_SIZE ),
            ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
            ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
            ATTRIBUTE( EGL_RENDERABLE_TYPE ),
            ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
            ATTRIBUTE( EGL_CONFORMANT ),
    };
    
    
    static void dumpconfig(_THIS, EGLConfig config)
    {
        int attr;
        for (attr = 0 ; attr<sizeof(all_attributes)/sizeof(Attribute) ; attr++) {
            EGLint value;
            _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, all_attributes[attr].attribute, &value);
            SDL_Log("\t%-32s: %10d (0x%08x)\n", all_attributes[attr].name, value, value);
        }
    }
    
    #endif /* DUMP_EGL_CONFIG */
    
    static int
    SDL_EGL_PrivateChooseConfig(_THIS, SDL_bool set_config_caveat_none)
    {
        /* 64 seems nice. */
        EGLint attribs[64];
        EGLint found_configs = 0, value;
        /* 128 seems even nicer here */
        EGLConfig configs[128];
        SDL_bool has_matching_format = SDL_FALSE;
        int i, j, best_bitdiff = -1, best_truecolor_bitdiff = -1;
        int truecolor_config_idx = -1;
    
        /* Get a valid EGL configuration */
        i = 0;
        attribs[i++] = EGL_RED_SIZE;
        attribs[i++] = _this->gl_config.red_size;
        attribs[i++] = EGL_GREEN_SIZE;
        attribs[i++] = _this->gl_config.green_size;
        attribs[i++] = EGL_BLUE_SIZE;
        attribs[i++] = _this->gl_config.blue_size;
    
        if (set_config_caveat_none) {
            attribs[i++] = EGL_CONFIG_CAVEAT;
            attribs[i++] = EGL_NONE;
        }
    
        if (_this->gl_config.alpha_size) {
            attribs[i++] = EGL_ALPHA_SIZE;
            attribs[i++] = _this->gl_config.alpha_size;
        }
    
        if (_this->gl_config.buffer_size) {
            attribs[i++] = EGL_BUFFER_SIZE;
            attribs[i++] = _this->gl_config.buffer_size;
        }
    
        if (_this->gl_config.depth_size) {
            attribs[i++] = EGL_DEPTH_SIZE;
            attribs[i++] = _this->gl_config.depth_size;
        }
    
        if (_this->gl_config.stencil_size) {
            attribs[i++] = EGL_STENCIL_SIZE;
            attribs[i++] = _this->gl_config.stencil_size;
        }
    
        if (_this->gl_config.multisamplebuffers) {
            attribs[i++] = EGL_SAMPLE_BUFFERS;
            attribs[i++] = _this->gl_config.multisamplebuffers;
        }
    
        if (_this->gl_config.multisamplesamples) {
            attribs[i++] = EGL_SAMPLES;
            attribs[i++] = _this->gl_config.multisamplesamples;
        }
    
        if (_this->egl_data->is_offscreen) {
            attribs[i++] = EGL_SURFACE_TYPE;
            attribs[i++] = EGL_PBUFFER_BIT;
        }
    
        attribs[i++] = EGL_RENDERABLE_TYPE;
        if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
    #ifdef EGL_KHR_create_context
            if (_this->gl_config.major_version >= 3 &&
                SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
                attribs[i++] = EGL_OPENGL_ES3_BIT_KHR;
            } else
    #endif
            if (_this->gl_config.major_version >= 2) {
                attribs[i++] = EGL_OPENGL_ES2_BIT;
            } else {
                attribs[i++] = EGL_OPENGL_ES_BIT;
            }
            _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
        } else {
            attribs[i++] = EGL_OPENGL_BIT;
            _this->egl_data->eglBindAPI(EGL_OPENGL_API);
        }
    
        if (_this->egl_data->egl_surfacetype) {
            attribs[i++] = EGL_SURFACE_TYPE;
            attribs[i++] = _this->egl_data->egl_surfacetype;
        }
    
        attribs[i++] = EGL_NONE;
    
        SDL_assert(i < SDL_arraysize(attribs));
    
        if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
            attribs,
            configs, SDL_arraysize(configs),
            &found_configs) == EGL_FALSE ||
            found_configs == 0) {
            return -1;
        }
    
        /* first ensure that a found config has a matching format, or the function will fall through. */
        if (_this->egl_data->egl_required_visual_id)
        {
            for (i = 0; i < found_configs; i++ ) {
                EGLint format;
                _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
                                                configs[i],
                                                EGL_NATIVE_VISUAL_ID, &format);
                if (_this->egl_data->egl_required_visual_id == format) {
                    has_matching_format = SDL_TRUE;
                    break;
                }
            }
        }
    
        /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
        /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
    
        for (i = 0; i < found_configs; i++ ) {
            SDL_bool is_truecolor = SDL_FALSE;
            int bitdiff = 0;
    
            if (has_matching_format && _this->egl_data->egl_required_visual_id) {
                EGLint format;
                _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
                                                configs[i],
                                                EGL_NATIVE_VISUAL_ID, &format);
                if (_this->egl_data->egl_required_visual_id != format) {
                    continue;
                }
            }
    
            _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_RED_SIZE, &value);
            if (value == 8) {
                _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_GREEN_SIZE, &value);
                if (value == 8) {
                    _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_BLUE_SIZE, &value);
                    if (value == 8) {
                        is_truecolor = SDL_TRUE;
                    }
                }
            }
    
            for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
                if (attribs[j] == EGL_NONE) {
                   break;
                }
    
                if ( attribs[j+1] != EGL_DONT_CARE && (
                    attribs[j] == EGL_RED_SIZE ||
                    attribs[j] == EGL_GREEN_SIZE ||
                    attribs[j] == EGL_BLUE_SIZE ||
                    attribs[j] == EGL_ALPHA_SIZE ||
                    attribs[j] == EGL_DEPTH_SIZE ||
                    attribs[j] == EGL_STENCIL_SIZE)) {
                    _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
                    bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
                }
            }
    
            if ((bitdiff < best_bitdiff) || (best_bitdiff == -1)) {
                _this->egl_data->egl_config = configs[i];
                best_bitdiff = bitdiff;
            }
    
            if (is_truecolor && ((bitdiff < best_truecolor_bitdiff) || (best_truecolor_bitdiff == -1))) {
                truecolor_config_idx = i;
                best_truecolor_bitdiff = bitdiff;
            }
        }
    
        #define FAVOR_TRUECOLOR 1
        #if FAVOR_TRUECOLOR
        /* Some apps request a low color depth, either because they _assume_
           they'll get a larger one but don't want to fail if only smaller ones
           are available, or they just never called SDL_GL_SetAttribute at all and
           got a tiny default. For these cases, a game that would otherwise run
           at 24-bit color might get dithered down to something smaller, which is
           worth avoiding. If the app requested <= 16 bit color and an exact 24-bit
           match is available, favor that. Otherwise, we look for the closest
           match. Note that while the API promises what you request _or better_,
           it's feasible this can be disastrous for performance for custom software
           on small hardware that all expected to actually get 16-bit color. In this
           case, turn off FAVOR_TRUECOLOR (and maybe send a patch to make this more
           flexible). */
        if ( ((_this->gl_config.red_size + _this->gl_config.blue_size + _this->gl_config.green_size) <= 16) ) {
            if (truecolor_config_idx != -1) {
                _this->egl_data->egl_config = configs[truecolor_config_idx];
            }
        }
        #endif
    
    #ifdef DUMP_EGL_CONFIG
        dumpconfig(_this, _this->egl_data->egl_config);
    #endif
    
        return 0;
    }
    
    int
    SDL_EGL_ChooseConfig(_THIS)
    {
        int ret;
    
        if (!_this->egl_data) {
            return SDL_SetError("EGL not initialized");
        }
    
        /* Try with EGL_CONFIG_CAVEAT set to EGL_NONE, to avoid any EGL_SLOW_CONFIG or EGL_NON_CONFORMANT_CONFIG */
        ret = SDL_EGL_PrivateChooseConfig(_this, SDL_TRUE);
        if (ret == 0) {
            return 0;
        }
    
        /* Fallback with all configs */
        ret = SDL_EGL_PrivateChooseConfig(_this, SDL_FALSE);
        if (ret == 0) {
            SDL_Log("SDL_EGL_ChooseConfig: found a slow EGL config");
            return 0;
        }
    
        return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
    }
    
    SDL_GLContext
    SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
    {
        /* max 14 values plus terminator. */
        EGLint attribs[15];
        int attr = 0;
    
        EGLContext egl_context, share_context = EGL_NO_CONTEXT;
        EGLint profile_mask = _this->gl_config.profile_mask;
        EGLint major_version = _this->gl_config.major_version;
        EGLint minor_version = _this->gl_config.minor_version;
        SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
    
        if (!_this->egl_data) {
            SDL_SetError("EGL not initialized");
            return NULL;
        }
    
        if (_this->gl_config.share_with_current_context) {
            share_context = (EGLContext)SDL_GL_GetCurrentContext();
        }
    
    #if SDL_VIDEO_DRIVER_ANDROID
        if ((_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) != 0) {
            /* If SDL_GL_CONTEXT_DEBUG_FLAG is set but EGL_KHR_debug unsupported, unset.
             * This is required because some Android devices like to complain about it
             * by "silently" failing, logging a hint which could be easily overlooked:
             * E/libEGL  (26984): validate_display:255 error 3008 (EGL_BAD_DISPLAY)
             * The following explicitly checks for EGL_KHR_debug before EGL 1.5
             */
            int egl_version_major = _this->egl_data->egl_version_major;
            int egl_version_minor = _this->egl_data->egl_version_minor;
            if (((egl_version_major < 1) || (egl_version_major == 1 && egl_version_minor < 5)) &&
                !SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_debug")) {
                /* SDL profile bits match EGL profile bits. */
                _this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG;
            }
        }
    #endif
    
        /* Set the context version and other attributes. */
        if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
            _this->gl_config.flags == 0 &&
            (profile_mask == 0 || profile_es)) {
            /* Create a context without using EGL_KHR_create_context attribs.
             * When creating a GLES context without EGL_KHR_create_context we can
             * only specify the major version. When creating a desktop GL context
             * we can't specify any version, so we only try in that case when the
             * version is less than 3.0 (matches SDL's GLX/WGL behavior.)
             */
            if (profile_es) {
                attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
                attribs[attr++] = SDL_max(major_version, 1);
            }
        } else {
    #ifdef EGL_KHR_create_context
            /* The Major/minor version, context profiles, and context flags can
             * only be specified when this extension is available.
             */
            if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
                attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
                attribs[attr++] = major_version;
                attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
                attribs[attr++] = minor_version;
    
                /* SDL profile bits match EGL profile bits. */
                if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
                    attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
                    attribs[attr++] = profile_mask;
                }
    
                /* SDL flags match EGL flags. */
                if (_this->gl_config.flags != 0) {
                    attribs[attr++] = EGL_CONTEXT_FLAGS_KHR;
                    attribs[attr++] = _this->gl_config.flags;
                }
            } else
    #endif /* EGL_KHR_create_context */
            {
                SDL_SetError("Could not create EGL context (context attributes are not supported)");
                return NULL;
            }
        }
    
    #ifdef EGL_KHR_create_context_no_error
        if (_this->gl_config.no_error) {
            if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) {
                attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
                attribs[attr++] = _this->gl_config.no_error;
            }
        }
    #endif
    
        attribs[attr++] = EGL_NONE;
    
        /* Bind the API */
        if (profile_es) {
            _this->egl_data->apitype = EGL_OPENGL_ES_API;
        } else {
            _this->egl_data->apitype = EGL_OPENGL_API;
        }
        _this->egl_data->eglBindAPI(_this->egl_data->apitype);
    
        egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
                                          _this->egl_data->egl_config,
                                          share_context, attribs);
    
        if (egl_context == EGL_NO_CONTEXT) {
            SDL_EGL_SetError("Could not create EGL context", "eglCreateContext");
            return NULL;
        }
    
        _this->egl_data->egl_swapinterval = 0;
    
        if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
            /* Delete the context */
            SDL_EGL_DeleteContext(_this, egl_context);
            return NULL;
        }
    
        /* Check whether making contexts current without a surface is supported.
         * First condition: EGL must support it. That's the case for EGL 1.5
         * or later, or if the EGL_KHR_surfaceless_context extension is present. */
        if ((_this->egl_data->egl_version_major > 1) ||
            ((_this->egl_data->egl_version_major == 1) && (_this->egl_data->egl_version_minor >= 5)) ||
            SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_surfaceless_context"))
        {
            /* Secondary condition: The client API must support it. */
            if (profile_es) {
                /* On OpenGL ES, the GL_OES_surfaceless_context extension must be
                 * present. */
                if (SDL_GL_ExtensionSupported("GL_OES_surfaceless_context")) {
                    _this->gl_allow_no_surface = SDL_TRUE;
                }
    #if SDL_VIDEO_OPENGL && !defined(SDL_VIDEO_DRIVER_VITA)
            } else {
                /* Desktop OpenGL supports it by default from version 3.0 on. */
                void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
                glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
                if (glGetIntegervFunc) {
                    GLint v = 0;
                    glGetIntegervFunc(GL_MAJOR_VERSION, &v);
                    if (v >= 3) {
                        _this->gl_allow_no_surface = SDL_TRUE;
                    }
                }
    #endif
            }
        }
    
        return (SDL_GLContext) egl_context;
    }
    
    int
    SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
    {
        EGLContext egl_context = (EGLContext) context;
    
        if (!_this->egl_data) {
            return SDL_SetError("EGL not initialized");
        }
    
        if (!_this->egl_data->eglMakeCurrent) {
            if (!egl_surface && !context) {
                /* Can't do the nothing there is to do? Probably trying to cleanup a failed startup, just return. */
                return 0;
            } else {
                return SDL_SetError("EGL not initialized");  /* something clearly went wrong somewhere. */
            }
        }
    
        /* Make sure current thread has a valid API bound to it. */
        if (_this->egl_data->eglBindAPI) {
            _this->egl_data->eglBindAPI(_this->egl_data->apitype);
        }
    
        /* The android emulator crashes badly if you try to eglMakeCurrent 
         * with a valid context and invalid surface, so we have to check for both here.
         */
        if (!egl_context || (!egl_surface && !_this->gl_allow_no_surface)) {
             _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        } else {
            if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
                egl_surface, egl_surface, egl_context)) {
                return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
            }
        }
    
        return 0;
    }
    
    int
    SDL_EGL_SetSwapInterval(_THIS, int interval)
    {
        EGLBoolean status;
        
        if (!_this->egl_data) {
            return SDL_SetError("EGL not initialized");
        }
    
        /* FIXME: Revisit this check when EGL_EXT_swap_control_tear is published:
         * https://github.com/KhronosGroup/EGL-Registry/pull/113
         */
        if (interval < 0) {
            return SDL_SetError("Late swap tearing currently unsupported");
        }
        
        status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
        if (status == EGL_TRUE) {
            _this->egl_data->egl_swapinterval = interval;
            return 0;
        }
        
        return SDL_EGL_SetError("Unable to set the EGL swap interval", "eglSwapInterval");
    }
    
    int
    SDL_EGL_GetSwapInterval(_THIS)
    {
        if (!_this->egl_data) {
            SDL_SetError("EGL not initialized");
            return 0;
        }
        
        return _this->egl_data->egl_swapinterval;
    }
    
    int
    SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
    {
        if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface)) {
            return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
        }
        return 0;
    }
    
    void
    SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
    {
        EGLContext egl_context = (EGLContext) context;
    
        /* Clean up GLES and EGL */
        if (!_this->egl_data) {
            return;
        }
        
        if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
            _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
        }
            
    }
    
    EGLSurface *
    SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) 
    {
    #if SDL_VIDEO_DRIVER_ANDROID
        EGLint format_wanted;
        EGLint format_got;
    #endif
        /* max 2 key+value pairs, plus terminator. */
        EGLint attribs[5];
        int attr = 0;
    
        EGLSurface * surface;
    
        if (SDL_EGL_ChooseConfig(_this) != 0) {
            return EGL_NO_SURFACE;
        }
    
    #if SDL_VIDEO_DRIVER_ANDROID
        /* On Android, EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
         * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). */
        _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
                _this->egl_data->egl_config,
                EGL_NATIVE_VISUAL_ID, &format_wanted);
    
        /* Format based on selected egl config. */
        ANativeWindow_setBuffersGeometry(nw, 0, 0, format_wanted);
    #endif
    
        if (_this->gl_config.framebuffer_srgb_capable) {
    #ifdef EGL_KHR_gl_colorspace
            if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
                attribs[attr++] = EGL_GL_COLORSPACE_KHR;
                attribs[attr++] = EGL_GL_COLORSPACE_SRGB_KHR;
            } else
    #endif
            {
                SDL_SetError("EGL implementation does not support sRGB system framebuffers");
                return EGL_NO_SURFACE;
            }
        }
    
    #ifdef EGL_EXT_present_opaque
        if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
            const SDL_bool allow_transparent = SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY, SDL_FALSE);
            attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
            attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
        }
    #endif
    
        attribs[attr++] = EGL_NONE;
        
        surface = _this->egl_data->eglCreateWindowSurface(
                _this->egl_data->egl_display,
                _this->egl_data->egl_config,
                nw, &attribs[0]);
        if (surface == EGL_NO_SURFACE) {
            SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface");
        }
    
    #if SDL_VIDEO_DRIVER_ANDROID
        format_got = ANativeWindow_getFormat(nw);
        Android_SetFormat(format_wanted, format_got);
    #endif
    
        return surface;
    }
    
    EGLSurface
    SDL_EGL_CreateOffscreenSurface(_THIS, int width, int height)
    {
        EGLint attributes[] = {
            EGL_WIDTH, width,
            EGL_HEIGHT, height,
            EGL_NONE
        };
    
        if (SDL_EGL_ChooseConfig(_this) != 0) {
            return EGL_NO_SURFACE;
        }
    
        return _this->egl_data->eglCreatePbufferSurface(
            _this->egl_data->egl_display,
            _this->egl_data->egl_config,
            attributes);
    }
    
    void
    SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) 
    {
        if (!_this->egl_data) {
            return;
        }
        
        if (egl_surface != EGL_NO_SURFACE) {
            _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
        }
    }
    
    #endif /* SDL_VIDEO_OPENGL_EGL */
    
    /* vi: set ts=4 sw=4 expandtab: */